My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Prince Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Prince Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Prince Bandit
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Firecracker Prince Bandit
Barbarian Barrel
Knight Goblin Gang Firecracker Bandit
The Log
Goblin Gang Firecracker Prince Bandit
Earthquake
Goblin Gang Firecracker
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Knight Goblin Gang Firecracker Prince Bandit
Fireball
Goblin Gang Firecracker Bandit
Poison
Bats Goblin Gang Firecracker
Lightning
Knight Prince Bandit
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Goblin Gang Firecracker Bandit Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Goblin Gang

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Firecracker Prince Bandit
Arrows
Knight Prince Bandit Mega Knight
Knight
Bats Goblin Gang Firecracker Arrows Prince
Goblin Gang
Knight Firecracker Prince Bandit
Firecracker
Knight Bats Goblin Gang Prince Bandit Mega Knight
Prince
Mega Knight Bats Arrows Knight Goblin Gang Firecracker
Bandit
Bats Arrows Goblin Gang Firecracker Mega Knight
Mega Knight
Bats Prince Arrows Firecracker Bandit

Defense Synergies 4 14

Bats
Knight Firecracker Prince Bandit Mega Knight
Arrows
Mega Knight Knight Prince Bandit
Knight
Bats Goblin Gang Firecracker Arrows
Goblin Gang
Knight Firecracker Prince Bandit
Firecracker
Knight Bats Goblin Gang Prince Bandit Mega Knight
Prince
Bats Arrows Goblin Gang Firecracker
Bandit
Bats Arrows Goblin Gang Firecracker Mega Knight
Mega Knight
Arrows Bats Firecracker Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker
Bats Knight Goblin Gang Firecracker Prince Bandit Mega Knight
Goblin Gang Prince Mega Knight Bats Knight Bandit
Prince Bats Knight Goblin Gang Firecracker Bandit Mega Knight
Arrows Firecracker Prince Mega Knight
Arrows Goblin Gang Bats Firecracker Bandit Mega Knight
Bats Arrows Goblin Gang Firecracker
Arrows Bandit Mega Knight
Goblin Gang Prince
Knight Goblin Gang Firecracker Prince Bandit Mega Knight
Bats Goblin Gang Arrows Knight Firecracker Bandit Mega Knight
Arrows Bats Goblin Gang Firecracker
Prince Mega Knight Bats Knight Goblin Gang Bandit
Mega Knight Bats Arrows Goblin Gang Firecracker Prince
Knight Goblin Gang Prince Bandit Mega Knight
Goblin Gang Prince Bandit Mega Knight
Mega Knight Bats Arrows Knight Goblin Gang Firecracker Prince
Arrows Mega Knight Bats Knight Goblin Gang Firecracker Prince Bandit
Arrows Bats Knight Firecracker Bandit Mega Knight
Prince
Goblin Gang Mega Knight Bats Arrows Knight Firecracker Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Prince Bandit
Bandit Arrows Knight Goblin Gang Firecracker Prince Mega Knight
Goblin Gang Bandit Mega Knight Bats Knight Prince
Goblin Gang Prince Mega Knight Bats Knight Bandit
Knight Goblin Gang Prince Bandit Mega Knight
Arrows Firecracker Bats Goblin Gang
Goblin Gang Prince Bats Knight Bandit
Mega Knight Knight Prince
Mega Knight Bats Knight Firecracker Prince Bandit
Goblin Gang
Mega Knight Bats Knight Prince
Mega Knight Arrows Prince
Prince Mega Knight Knight Goblin Gang Bandit
Firecracker Mega Knight
Goblin Gang Bats Knight Firecracker Prince
Bats Arrows Mega Knight Firecracker
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Bandit
Arrows Firecracker Bandit
Arrows Bandit
Arrows Knight Firecracker Prince
Arrows Firecracker Mega Knight
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Bandit
Bats Goblin Gang Prince
Firecracker Arrows Knight Prince Bandit
Arrows Firecracker
Knight Firecracker Bandit
Arrows Firecracker Bandit
Arrows Firecracker Prince
Arrows Firecracker Bandit
Arrows Firecracker Bandit Mega Knight
Arrows
Bats
Arrows Firecracker Prince Bandit Mega Knight
Arrows Firecracker Mega Knight
Prince Mega Knight
Arrows
Prince
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Bandit
Arrows Prince Bandit Mega Knight
Arrows Firecracker Bandit
Bats Arrows Firecracker
Bats Firecracker
Arrows Bandit Mega Knight
Arrows Firecracker
Prince Mega Knight
Arrows Firecracker
Bats Goblin Gang Prince Bandit
Arrows Firecracker
Arrows
Knight Goblin Gang Firecracker Prince Mega Knight
Arrows Firecracker
Arrows
Firecracker Prince Mega Knight
Bats Goblin Gang Firecracker
Firecracker Bats
Firecracker Prince Bandit Mega Knight
Prince
Firecracker Mega Knight

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