My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Firecracker Bowler Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Clone Giant Skeleton
Giant Snowball
Bats Skeleton Barrel Clone
Zap
Bats Skeleton Barrel Firecracker Clone
Barbarian Barrel
Skeleton Barrel Firecracker Clone Giant Skeleton
The Log
Skeleton Barrel Firecracker Clone Giant Skeleton
Earthquake
Firecracker Clone
Arrows
Bats Skeleton Barrel Firecracker Clone
Royal Delivery
Bats Skeleton Barrel Firecracker Clone Bowler Giant Skeleton
Fireball
Skeleton Barrel Firecracker Clone Bowler
Poison
Bats Skeleton Barrel Firecracker Clone
Lightning
Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Clone Tornado Bowler Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Skeleton Barrel Firecracker Clone Tornado Bowler Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Skeleton Barrel Firecracker

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Giant Skeleton Firecracker Clone Bowler
Skeleton Barrel
Bats Firecracker Clone Mirror Tornado Bowler Giant Skeleton
Firecracker
Skeleton Barrel Bats Mirror Tornado Bowler Giant Skeleton
Mirror
Skeleton Barrel Firecracker Tornado Giant Skeleton
Clone
Skeleton Barrel Giant Skeleton Bats Bowler
Tornado
Skeleton Barrel Firecracker Mirror Bowler Giant Skeleton
Bowler
Bats Skeleton Barrel Firecracker Clone Tornado
Giant Skeleton
Bats Clone Skeleton Barrel Firecracker Mirror Tornado

Defense Synergies 2 8

Bats
Firecracker Bowler Giant Skeleton
Skeleton Barrel
Firecracker
Bats Mirror Tornado Giant Skeleton
Mirror
Tornado Firecracker Bowler
Clone
Tornado
Mirror Bowler Firecracker Giant Skeleton
Bowler
Tornado Bats Mirror
Giant Skeleton
Bats Firecracker Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Skeleton Barrel Firecracker
Bats Firecracker
Tornado Bowler Bats Giant Skeleton
Bats Firecracker Bowler
Firecracker Tornado Bowler Giant Skeleton
Tornado Bowler Bats Firecracker
Bats Tornado Firecracker
Bowler Skeleton Barrel Giant Skeleton
Tornado
Tornado Firecracker Bowler Giant Skeleton
Bats Firecracker Tornado Bowler Giant Skeleton
Bats Firecracker Tornado
Bowler Bats Giant Skeleton
Bowler Bats Firecracker Tornado
Tornado Bowler
Bats Firecracker Tornado Bowler
Bats Firecracker Tornado Bowler
Tornado Bats Firecracker Bowler Giant Skeleton
Tornado
Bowler Bats Firecracker Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler Giant Skeleton
Skeleton Barrel Firecracker Bowler
Giant Skeleton Bats Bowler
Bowler Giant Skeleton Bats Tornado
Giant Skeleton Bowler
Firecracker Bats Skeleton Barrel Tornado
Bats Bowler Giant Skeleton
Giant Skeleton
Giant Skeleton Bats Firecracker Tornado
Bats Bowler Giant Skeleton
Tornado Bowler Giant Skeleton
Bowler Giant Skeleton
Firecracker Bowler
Bats Firecracker Tornado Bowler Giant Skeleton
Bats Bowler Firecracker Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker Giant Skeleton
Firecracker Skeleton Barrel Tornado Bowler
Skeleton Barrel Giant Skeleton
Skeleton Barrel Firecracker Giant Skeleton
Firecracker Bowler
Firecracker Bats Skeleton Barrel Tornado
Firecracker Tornado Bowler
Skeleton Barrel Firecracker Tornado Bowler
Skeleton Barrel Firecracker Tornado
Bats Tornado Bowler
Firecracker Skeleton Barrel Tornado Bowler
Firecracker Tornado
Skeleton Barrel Firecracker Bowler
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker Bowler
Skeleton Barrel Firecracker Bowler
Tornado
Bats
Skeleton Barrel Firecracker Bowler
Skeleton Barrel Firecracker Tornado Bowler
Bowler Giant Skeleton
Tornado
Tornado Bowler
Skeleton Barrel
Firecracker Tornado Bowler
Firecracker Skeleton Barrel Tornado Bowler
Skeleton Barrel Tornado Bowler
Skeleton Barrel Firecracker Tornado
Bats Firecracker Tornado
Bats Skeleton Barrel Firecracker
Bowler
Firecracker
Giant Skeleton
Firecracker Bowler
Skeleton Barrel Bats
Firecracker Tornado
Firecracker Bowler
Skeleton Barrel Firecracker Bowler
Tornado Giant Skeleton
Firecracker
Bats Firecracker Tornado Bowler Giant Skeleton
Firecracker Bats Tornado
Skeleton Barrel Firecracker Tornado Bowler Giant Skeleton
Firecracker Bowler

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