My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Prince Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Wall Breakers Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Wall Breakers Prince Miner
Giant Snowball
Bats Goblin Gang Wall Breakers Miner
Zap
Bats Goblin Gang Firecracker Wall Breakers Prince
Barbarian Barrel
Goblin Gang Firecracker Wall Breakers
The Log
Goblin Gang Firecracker Wall Breakers Prince
Earthquake
Goblin Gang Firecracker
Arrows
Bats Goblin Gang Firecracker Wall Breakers
Royal Delivery
Bats Goblin Gang Firecracker Wall Breakers Prince Miner
Fireball
Goblin Gang Firecracker Wall Breakers
Poison
Bats Goblin Gang Firecracker
Lightning
Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Prince Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Wall Breakers Goblin Gang Firecracker Miner Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Wall Breakers Goblin Gang

Attack Synergies 9 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Zap Firecracker Wall Breakers Prince
Zap
Firecracker Prince Miner Bats Wall Breakers Mega Knight
Goblin Gang
Miner Firecracker Prince
Firecracker
Zap Miner Bats Goblin Gang Wall Breakers Prince Mega Knight
Wall Breakers
Miner Bats Zap Firecracker Mega Knight
Prince
Zap Mega Knight Bats Goblin Gang Firecracker Miner
Miner
Bats Zap Goblin Gang Firecracker Wall Breakers Prince Mega Knight
Mega Knight
Bats Prince Zap Firecracker Wall Breakers Miner

Defense Synergies 1 14

Bats
Zap Firecracker Prince Mega Knight
Zap
Mega Knight Bats Goblin Gang Firecracker Prince Miner
Goblin Gang
Zap Firecracker Prince Miner
Firecracker
Bats Zap Goblin Gang Prince Mega Knight
Wall Breakers
Prince
Bats Zap Goblin Gang Firecracker
Miner
Zap Goblin Gang Mega Knight
Mega Knight
Zap Bats Firecracker Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Bats Zap Goblin Gang Firecracker Prince Mega Knight
Goblin Gang Prince Mega Knight Bats
Prince Bats Goblin Gang Firecracker Mega Knight
Firecracker Prince Mega Knight
Goblin Gang Bats Zap Firecracker Mega Knight
Bats Zap Goblin Gang Firecracker
Zap Mega Knight
Goblin Gang Prince
Goblin Gang Firecracker Prince Miner Mega Knight
Bats Goblin Gang Zap Firecracker Mega Knight
Bats Zap Goblin Gang Firecracker
Prince Mega Knight Bats Zap Goblin Gang
Mega Knight Bats Zap Goblin Gang Firecracker Prince
Goblin Gang Prince Mega Knight
Zap Goblin Gang Prince Mega Knight
Mega Knight Bats Goblin Gang Firecracker Prince
Mega Knight Bats Zap Goblin Gang Firecracker Prince
Zap Bats Firecracker Mega Knight
Prince
Goblin Gang Mega Knight Bats Firecracker Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Prince
Zap Goblin Gang Firecracker Prince Miner Mega Knight
Goblin Gang Mega Knight Bats Zap Prince
Goblin Gang Prince Mega Knight Bats Zap
Goblin Gang Prince Mega Knight
Firecracker Bats Zap Goblin Gang
Goblin Gang Prince Bats
Mega Knight Prince
Zap Mega Knight Bats Firecracker Prince
Goblin Gang
Mega Knight Bats Prince
Mega Knight Zap Prince
Prince Mega Knight Goblin Gang
Firecracker Mega Knight
Goblin Gang Bats Zap Firecracker Prince
Bats Mega Knight Zap Firecracker
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Miner
Miner
Firecracker Prince
Zap Firecracker Mega Knight
Firecracker Bats Zap
Firecracker
Zap Firecracker
Miner Zap Firecracker
Bats Goblin Gang Prince
Firecracker Miner Zap Prince
Zap Firecracker
Firecracker Miner
Firecracker
Zap Firecracker Prince
Zap Firecracker
Firecracker Mega Knight
Bats
Zap Firecracker Prince Mega Knight
Zap Firecracker Miner Mega Knight
Prince Mega Knight
Prince
Zap
Zap Firecracker Mega Knight
Firecracker Miner Zap
Zap Prince Miner Mega Knight
Miner Zap Firecracker
Bats Zap Firecracker
Zap Bats Firecracker
Zap Miner Mega Knight
Zap Firecracker
Prince Mega Knight
Firecracker
Zap Bats Goblin Gang Prince
Zap Firecracker
Miner Goblin Gang Firecracker Prince Mega Knight
Zap Firecracker
Zap
Firecracker Prince Mega Knight
Zap Bats Goblin Gang Firecracker
Firecracker Bats Zap
Zap Firecracker Prince Miner Mega Knight
Prince
Firecracker Mega Knight

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