My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Valkyrie Electro Giant Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Night Witch
Giant Snowball
Tombstone Inferno Dragon Night Witch
Zap
Firecracker Tombstone Inferno Dragon Night Witch
Barbarian Barrel
Firecracker Tombstone Valkyrie Night Witch
The Log
Firecracker Tombstone
Earthquake
Firecracker Tombstone
Arrows
Firecracker Tombstone Night Witch
Royal Delivery
Firecracker Valkyrie Inferno Dragon Night Witch
Fireball
Firecracker Tombstone Inferno Dragon Night Witch
Poison
Firecracker Tombstone Night Witch
Lightning
Tombstone Valkyrie Inferno Dragon Night Witch
Rocket
Valkyrie Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Tornado Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Valkyrie Tornado Electro Giant Inferno Dragon Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Tombstone Tornado Valkyrie Inferno Dragon Night Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Tombstone Tornado

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Night Witch
Firecracker
Valkyrie Tornado Inferno Dragon
Tombstone
Valkyrie
Firecracker Tornado
Tornado
Electro Giant Firecracker Valkyrie Night Witch
Electro Giant
Tornado Inferno Dragon
Inferno Dragon
Firecracker Electro Giant
Night Witch
Arrows Tornado

Defense Synergies 1 13

Arrows
Tombstone Valkyrie Tornado
Firecracker
Valkyrie Tombstone Tornado Night Witch
Tombstone
Arrows Firecracker Inferno Dragon Night Witch
Valkyrie
Firecracker Arrows Tornado Night Witch
Tornado
Arrows Firecracker Valkyrie Electro Giant Inferno Dragon
Electro Giant
Tornado Inferno Dragon
Inferno Dragon
Tombstone Tornado Electro Giant
Night Witch
Firecracker Tombstone Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Valkyrie
Inferno Dragon Firecracker Tombstone Valkyrie Night Witch
Tornado Tombstone Valkyrie Inferno Dragon Night Witch
Inferno Dragon Night Witch Firecracker Tombstone Valkyrie
Arrows Firecracker Tombstone Valkyrie Tornado
Arrows Tornado Firecracker Valkyrie Night Witch
Tornado Inferno Dragon Arrows Firecracker Tombstone Night Witch
Arrows Valkyrie Electro Giant
Inferno Dragon Tombstone Tornado Night Witch
Tornado Firecracker Valkyrie Night Witch
Valkyrie Arrows Firecracker Tombstone Tornado Electro Giant Night Witch
Arrows Inferno Dragon Firecracker Tornado Night Witch
Tombstone Night Witch Valkyrie
Valkyrie Arrows Firecracker Tombstone Tornado Night Witch
Inferno Dragon Tombstone
Tornado Electro Giant Inferno Dragon
Arrows Firecracker Tombstone Valkyrie Tornado Night Witch
Arrows Tombstone Firecracker Valkyrie Tornado Night Witch
Arrows Valkyrie Tornado Firecracker Tombstone Inferno Dragon
Tornado Inferno Dragon
Valkyrie Arrows Firecracker Electro Giant Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tombstone Electro Giant
Arrows Firecracker Valkyrie Inferno Dragon
Tombstone Valkyrie
Valkyrie Tornado Night Witch
Tombstone Valkyrie Inferno Dragon Night Witch
Arrows Firecracker Electro Giant Tornado
Tombstone Valkyrie Night Witch
Valkyrie Inferno Dragon
Firecracker Tombstone Valkyrie Tornado Inferno Dragon
Tombstone Inferno Dragon
Inferno Dragon Tombstone Valkyrie
Arrows Valkyrie Tornado Electro Giant
Tombstone Valkyrie Night Witch
Firecracker Valkyrie Electro Giant
Tombstone Electro Giant Firecracker Valkyrie Tornado Inferno Dragon Night Witch
Arrows Valkyrie Firecracker Electro Giant Inferno Dragon
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker Tornado
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Electro Giant Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Tornado Night Witch
Firecracker Arrows Valkyrie Tornado
Arrows Firecracker Tornado
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Tornado
Night Witch
Arrows Firecracker
Arrows Firecracker Valkyrie Tornado Electro Giant
Night Witch
Arrows Tornado
Tornado
Arrows
Arrows Firecracker Tornado Electro Giant Valkyrie
Inferno Dragon
Arrows Firecracker Tornado
Arrows Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado Electro Giant Night Witch
Firecracker Electro Giant
Night Witch
Arrows Night Witch
Arrows Firecracker
Arrows Firecracker
Tombstone Night Witch
Arrows Firecracker Tornado
Arrows
Firecracker Valkyrie
Arrows Firecracker
Arrows Tornado Electro Giant
Firecracker
Electro Giant Firecracker Tornado
Firecracker Tornado
Firecracker Tornado Electro Giant
Inferno Dragon
Firecracker

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