My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Dark Prince Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Dark Prince
Giant Snowball
Zap
Firecracker Dark Prince
Barbarian Barrel
Firecracker Elixir Golem Dark Prince Executioner Electro Wizard
The Log
Firecracker Elixir Golem Dark Prince
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem Dark Prince Executioner P.E.K.K.A Electro Wizard
Fireball
Firecracker Elixir Golem Executioner Electro Wizard
Poison
Firecracker Elixir Golem Executioner Electro Wizard
Lightning
Dark Prince Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Dark Prince Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Dark Prince Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Elixir Golem Dark Prince Electro Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Firecracker Elixir Golem

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Elixir Golem Dark Prince
Firecracker
Elixir Golem Dark Prince P.E.K.K.A
Elixir Golem
Firecracker Arrows Executioner The Log
Dark Prince
Arrows Firecracker Executioner Electro Wizard
Executioner
Elixir Golem Dark Prince P.E.K.K.A The Log
P.E.K.K.A
Arrows Electro Wizard Firecracker Executioner The Log
The Log
Elixir Golem Executioner P.E.K.K.A
Electro Wizard
P.E.K.K.A Dark Prince

Defense Synergies 2 11

Arrows
Dark Prince P.E.K.K.A
Firecracker
The Log Dark Prince P.E.K.K.A Electro Wizard
Elixir Golem
Dark Prince
Arrows Firecracker Executioner The Log Electro Wizard
Executioner
Dark Prince The Log
P.E.K.K.A
The Log Arrows Firecracker Electro Wizard
The Log
Firecracker P.E.K.K.A Dark Prince Executioner Electro Wizard
Electro Wizard
Firecracker Dark Prince P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Executioner The Log Electro Wizard
P.E.K.K.A Firecracker Dark Prince Executioner The Log Electro Wizard
P.E.K.K.A Dark Prince Executioner Electro Wizard
P.E.K.K.A Firecracker Dark Prince Electro Wizard
Arrows Firecracker Dark Prince P.E.K.K.A The Log
Arrows The Log Firecracker Dark Prince Executioner Electro Wizard
Electro Wizard Arrows Firecracker Executioner
Arrows P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
Firecracker Dark Prince Electro Wizard
Executioner Electro Wizard Arrows Firecracker Dark Prince The Log
Arrows Executioner Firecracker Electro Wizard
P.E.K.K.A Dark Prince The Log Electro Wizard
Executioner Arrows Firecracker Dark Prince P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A The Log Electro Wizard
Arrows Firecracker Dark Prince Executioner P.E.K.K.A Electro Wizard
Arrows Firecracker Dark Prince Executioner The Log Electro Wizard
Arrows Executioner The Log Firecracker Dark Prince Electro Wizard
P.E.K.K.A Electro Wizard
Dark Prince Arrows Firecracker Executioner P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince P.E.K.K.A Electro Wizard
Electro Wizard Arrows Firecracker Executioner The Log
P.E.K.K.A Dark Prince The Log Electro Wizard
Dark Prince P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Dark Prince Executioner
Arrows Firecracker Executioner Electro Wizard
Dark Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Dark Prince
P.E.K.K.A Electro Wizard Firecracker Dark Prince The Log
P.E.K.K.A
P.E.K.K.A Dark Prince
P.E.K.K.A Arrows Dark Prince The Log Electro Wizard
Dark Prince P.E.K.K.A Executioner
Firecracker Executioner
Electro Wizard Firecracker Dark Prince Executioner P.E.K.K.A The Log
Arrows Executioner Firecracker Dark Prince P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker Executioner The Log Electro Wizard
Arrows The Log
Arrows Firecracker Dark Prince The Log
Executioner Arrows Firecracker Dark Prince The Log
Arrows Firecracker Executioner
Arrows Firecracker Executioner The Log
Arrows The Log Firecracker Executioner
Arrows The Log Firecracker
Electro Wizard
Firecracker Arrows Dark Prince The Log Electro Wizard
Arrows Firecracker Executioner
Firecracker Executioner The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker Executioner The Log
Arrows Firecracker Executioner The Log
Arrows
Arrows Firecracker Dark Prince Executioner The Log Electro Wizard
Arrows Firecracker The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Dark Prince Executioner
Arrows Firecracker The Log Executioner Electro Wizard
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker Executioner Electro Wizard
Electro Wizard Firecracker
Arrows The Log
Arrows Firecracker Electro Wizard
P.E.K.K.A
Arrows Firecracker The Log
Electro Wizard Dark Prince
Arrows Firecracker Executioner Electro Wizard
Arrows The Log
Firecracker Dark Prince Executioner Electro Wizard
Arrows The Log Firecracker Executioner
Arrows
Firecracker Dark Prince Executioner P.E.K.K.A
Firecracker The Log Electro Wizard
Firecracker Executioner Electro Wizard
Firecracker Dark Prince Executioner The Log Electro Wizard

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