My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Fisherman Lumberjack Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Fisherman
Giant Snowball
Bats Guards Fisherman Lumberjack
Zap
Bats Firecracker Guards Fisherman
Barbarian Barrel
Firecracker Tesla Guards Lumberjack
The Log
Firecracker Guards Fisherman Lumberjack
Earthquake
Firecracker Tesla Guards
Arrows
Bats Firecracker Guards
Royal Delivery
Bats Firecracker Guards Fisherman Lumberjack
Fireball
Firecracker Tesla Fisherman Lumberjack
Poison
Bats Firecracker Guards Fisherman
Lightning
Tesla Fisherman Lumberjack Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Firecracker Guards Fisherman Tesla Lumberjack Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Firecracker Guards

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Fisherman Lumberjack
Giant Snowball
Firecracker Lumberjack
Firecracker
Bats Giant Snowball Fisherman Lumberjack Monk
Tesla
Guards
Lumberjack
Fisherman
Bats Firecracker
Lumberjack
Bats Giant Snowball Firecracker Guards
Monk
Firecracker

Defense Synergies 1 17

Bats
Giant Snowball Firecracker Tesla Fisherman Lumberjack
Giant Snowball
Bats Firecracker Tesla Guards Fisherman Lumberjack
Firecracker
Bats Giant Snowball Tesla Guards Fisherman Lumberjack
Tesla
Bats Giant Snowball Firecracker Guards
Guards
Fisherman Giant Snowball Firecracker Tesla Lumberjack
Fisherman
Guards Bats Giant Snowball Firecracker Monk
Lumberjack
Bats Giant Snowball Firecracker Guards
Monk
Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla
Lumberjack Bats Firecracker Tesla Fisherman Monk
Tesla Fisherman Lumberjack Bats Giant Snowball
Tesla Lumberjack Bats Firecracker Guards Fisherman Monk
Firecracker Lumberjack Monk
Bats Giant Snowball Firecracker Tesla Guards Lumberjack
Bats Giant Snowball Tesla Firecracker
Tesla Monk
Tesla Fisherman Lumberjack
Guards Giant Snowball Firecracker Tesla Fisherman Lumberjack
Bats Guards Giant Snowball Firecracker Tesla Fisherman Lumberjack
Tesla Bats Giant Snowball Firecracker
Tesla Lumberjack Bats Giant Snowball Guards
Bats Giant Snowball Firecracker Tesla Guards Lumberjack
Tesla Lumberjack
Monk Giant Snowball Tesla Fisherman Lumberjack
Tesla Bats Firecracker Fisherman Lumberjack
Tesla Bats Giant Snowball Firecracker Guards Fisherman Lumberjack
Giant Snowball Bats Firecracker Tesla Guards Fisherman Lumberjack
Tesla Fisherman Lumberjack
Bats Giant Snowball Firecracker Tesla Guards Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Giant Snowball Tesla Fisherman
Giant Snowball Firecracker Tesla Fisherman Lumberjack Monk
Guards Lumberjack Bats Fisherman
Guards Lumberjack Bats Tesla Fisherman Monk
Tesla Guards Fisherman Lumberjack
Firecracker Bats Giant Snowball Tesla Monk
Guards Bats Tesla Lumberjack
Tesla Fisherman Lumberjack
Bats Giant Snowball Firecracker Monk
Tesla Guards
Bats Tesla Guards Lumberjack
Monk Giant Snowball Guards
Tesla Guards Lumberjack
Firecracker Tesla
Tesla Guards Bats Firecracker Fisherman Lumberjack Monk
Bats Giant Snowball Firecracker Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards Monk
Firecracker Monk Giant Snowball Fisherman
Firecracker Guards
Giant Snowball Firecracker
Firecracker Bats Giant Snowball Monk
Firecracker
Giant Snowball Firecracker
Monk Giant Snowball Firecracker Fisherman
Bats Giant Snowball Guards Fisherman Lumberjack
Firecracker Monk Fisherman
Monk Giant Snowball Firecracker
Giant Snowball Firecracker Fisherman
Firecracker Fisherman Monk
Giant Snowball Firecracker Fisherman
Giant Snowball Firecracker
Firecracker
Monk Giant Snowball
Bats Fisherman
Giant Snowball Firecracker Fisherman Monk
Giant Snowball Firecracker Monk
Monk
Giant Snowball
Fisherman Monk
Giant Snowball Monk
Giant Snowball Firecracker
Fisherman
Firecracker Giant Snowball Fisherman Monk
Giant Snowball Fisherman Monk
Firecracker Fisherman
Bats Giant Snowball Firecracker
Bats Giant Snowball Firecracker Guards
Giant Snowball
Giant Snowball
Giant Snowball Firecracker Monk
Giant Snowball Firecracker Monk
Bats Guards
Giant Snowball Firecracker Monk
Firecracker Lumberjack
Giant Snowball Firecracker
Monk Giant Snowball
Firecracker
Bats Giant Snowball Firecracker Guards
Firecracker Bats Giant Snowball
Giant Snowball Firecracker Monk

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