My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Bowler Electro Wizard Lumberjack Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Cannon Lumberjack Graveyard
Zap
Cannon Firecracker Graveyard
Barbarian Barrel
Knight Cannon Firecracker Electro Wizard Lumberjack Graveyard
The Log
Cannon Firecracker Lumberjack Graveyard
Earthquake
Cannon Firecracker Graveyard
Arrows
Firecracker Graveyard
Royal Delivery
Knight Firecracker Bowler Electro Wizard Lumberjack Graveyard
Fireball
Cannon Firecracker Bowler Electro Wizard Lumberjack
Poison
Cannon Firecracker Electro Wizard Graveyard
Lightning
Knight Cannon Bowler Electro Wizard Lumberjack Goblinstein
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Cannon Firecracker Electro Wizard Lumberjack Bowler Graveyard Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Cannon Firecracker Electro Wizard

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Graveyard Electro Wizard Lumberjack
Cannon
Firecracker
Knight Bowler Lumberjack
Bowler
Graveyard Firecracker Electro Wizard Lumberjack
Electro Wizard
Graveyard Knight Bowler Lumberjack
Lumberjack
Knight Firecracker Bowler Electro Wizard Graveyard
Graveyard
Knight Bowler Electro Wizard Lumberjack
Goblinstein

Defense Synergies 3 11

Knight
Cannon Firecracker Electro Wizard Bowler Lumberjack
Cannon
Knight Firecracker Bowler Electro Wizard Lumberjack
Firecracker
Knight Cannon Electro Wizard Lumberjack
Bowler
Knight Cannon Electro Wizard Lumberjack
Electro Wizard
Knight Cannon Firecracker Bowler Lumberjack
Lumberjack
Knight Cannon Firecracker Bowler Electro Wizard
Graveyard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Cannon Firecracker Electro Wizard
Lumberjack Knight Cannon Firecracker Electro Wizard
Cannon Bowler Lumberjack Knight Electro Wizard
Cannon Lumberjack Knight Firecracker Bowler Electro Wizard
Firecracker Bowler Lumberjack
Bowler Cannon Firecracker Electro Wizard Lumberjack
Electro Wizard Cannon Firecracker
Bowler Cannon Electro Wizard
Cannon Lumberjack
Knight Cannon Firecracker Bowler Electro Wizard Lumberjack
Electro Wizard Knight Cannon Firecracker Bowler Lumberjack
Firecracker Electro Wizard
Cannon Bowler Lumberjack Knight Electro Wizard
Bowler Cannon Firecracker Electro Wizard Lumberjack
Knight Cannon Electro Wizard Lumberjack
Cannon Bowler Electro Wizard Lumberjack Goblinstein
Knight Cannon Firecracker Bowler Electro Wizard Lumberjack
Cannon Knight Firecracker Bowler Electro Wizard Lumberjack
Knight Cannon Firecracker Bowler Electro Wizard Lumberjack
Cannon Electro Wizard Lumberjack
Bowler Knight Cannon Firecracker Electro Wizard Lumberjack
Cannon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Bowler Electro Wizard
Electro Wizard Knight Firecracker Bowler Lumberjack
Lumberjack Knight Bowler Electro Wizard
Bowler Lumberjack Knight Electro Wizard
Knight Cannon Bowler Lumberjack
Firecracker Goblinstein Electro Wizard
Knight Bowler Electro Wizard Lumberjack
Knight Lumberjack
Electro Wizard Goblinstein Knight Firecracker
Cannon
Knight Bowler Lumberjack
Bowler Electro Wizard
Bowler Knight Cannon Lumberjack
Cannon Firecracker Bowler
Electro Wizard Knight Firecracker Bowler Lumberjack Goblinstein
Bowler Cannon Firecracker Electro Wizard
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Bowler Electro Wizard
Knight Firecracker
Firecracker Bowler Goblinstein
Firecracker Goblinstein
Firecracker Bowler
Firecracker Bowler
Firecracker
Bowler Electro Wizard Lumberjack
Firecracker Knight Bowler Electro Wizard
Firecracker
Knight Firecracker Bowler
Firecracker
Firecracker
Firecracker Bowler
Firecracker Bowler
Firecracker Bowler Electro Wizard
Firecracker Bowler
Bowler
Bowler
Firecracker Bowler Goblinstein
Firecracker Bowler Electro Wizard
Bowler
Firecracker
Firecracker Electro Wizard
Electro Wizard Firecracker Goblinstein
Bowler
Firecracker Electro Wizard
Firecracker Bowler
Electro Wizard Goblinstein
Firecracker Electro Wizard
Knight Firecracker Bowler Electro Wizard Lumberjack
Firecracker Bowler
Firecracker
Firecracker Bowler Electro Wizard
Firecracker Electro Wizard
Firecracker Bowler Electro Wizard
Firecracker Bowler

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