My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill Inferno Dragon
Giant Snowball
Goblins Goblin Drill Inferno Dragon
Zap
Goblins Firecracker Inferno Tower Goblin Drill Inferno Dragon
Barbarian Barrel
Goblins Knight Firecracker Inferno Tower Goblin Drill
The Log
Goblins Firecracker Goblin Drill
Earthquake
Firecracker Inferno Tower Goblin Drill
Arrows
Goblins Firecracker Goblin Drill
Royal Delivery
Goblins Knight Firecracker Goblin Drill Inferno Dragon
Fireball
Firecracker Inferno Tower Goblin Drill Inferno Dragon
Poison
Firecracker Inferno Tower Goblin Drill
Lightning
Knight Inferno Tower Inferno Dragon
Rocket
Inferno Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Goblin Drill Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Knight Firecracker Void Goblin Drill Inferno Dragon Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Knight Firecracker

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Goblin Drill
Arrows
Void Knight Goblin Drill
Knight
Firecracker Arrows Goblin Drill
Firecracker
Knight Goblin Drill Inferno Dragon
Inferno Tower
Void
Arrows
Goblin Drill
Goblins Arrows Knight Firecracker
Inferno Dragon
Firecracker

Defense Synergies 3 7

Goblins
Knight Firecracker Inferno Tower
Arrows
Void Knight Inferno Tower
Knight
Firecracker Inferno Tower Goblins Arrows
Firecracker
Knight Goblins Inferno Tower
Inferno Tower
Knight Goblins Arrows Firecracker Goblin Drill
Void
Arrows
Goblin Drill
Inferno Tower
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Inferno Tower Void
Inferno Tower Inferno Dragon Goblins Knight Firecracker Goblin Drill
Inferno Tower Goblins Knight Void Goblin Drill Inferno Dragon
Inferno Tower Inferno Dragon Goblins Knight Firecracker Goblin Drill
Arrows Firecracker
Arrows Goblins Firecracker
Inferno Tower Inferno Dragon Arrows Firecracker Void
Arrows Inferno Tower Void
Inferno Tower Inferno Dragon Goblins Goblin Drill
Knight Goblins Firecracker Inferno Tower
Goblins Arrows Knight Firecracker Goblin Drill
Arrows Inferno Tower Inferno Dragon Firecracker
Inferno Tower Goblin Drill Knight
Goblins Arrows Firecracker Goblin Drill
Inferno Tower Inferno Dragon Knight Goblin Drill
Inferno Tower Goblin Drill Inferno Dragon
Goblins Arrows Knight Firecracker Inferno Tower Goblin Drill
Arrows Goblins Knight Firecracker Goblin Drill
Arrows Goblin Drill Knight Firecracker Inferno Dragon
Inferno Tower Goblin Drill Inferno Dragon
Goblins Arrows Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Inferno Tower Void
Void Arrows Knight Firecracker Inferno Dragon
Goblins Knight Inferno Tower
Knight Inferno Tower
Inferno Tower Knight Goblin Drill Inferno Dragon
Arrows Firecracker
Goblins Knight Inferno Tower Void
Inferno Tower Knight Inferno Dragon
Void Goblins Knight Firecracker Inferno Tower Inferno Dragon
Inferno Tower Goblin Drill Inferno Dragon
Inferno Dragon Knight Inferno Tower
Arrows Void
Knight Inferno Tower
Firecracker
Inferno Tower Goblins Knight Firecracker Goblin Drill Inferno Dragon
Arrows Firecracker Inferno Tower Inferno Dragon
Arrows Inferno Tower Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Knight Firecracker Goblin Drill
Arrows Firecracker Void
Arrows Void Goblin Drill
Arrows Knight Firecracker Void
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Void Firecracker
Goblins Void
Firecracker Void Arrows Knight
Void Arrows Firecracker
Knight Firecracker Void
Arrows Firecracker Void
Arrows Firecracker
Arrows Firecracker Goblin Drill
Arrows Firecracker
Arrows
Void Arrows Firecracker
Arrows Firecracker Void
Void
Arrows Void
Void
Arrows Void Goblin Drill
Arrows Firecracker
Inferno Dragon
Arrows Firecracker Void
Void Arrows
Void Arrows Firecracker
Arrows Firecracker Void
Firecracker Void
Void
Void Arrows
Void Arrows Firecracker
Arrows Firecracker
Void
Arrows Firecracker
Arrows
Void Knight Firecracker
Arrows Firecracker
Void Arrows
Firecracker
Firecracker
Firecracker Void
Void Firecracker
Inferno Dragon
Firecracker Void
Void

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