My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tombstone Giant Skeleton Electro Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Skeleton Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Skeleton King
Giant Snowball
Tombstone Skeleton King
Zap
Firecracker Tombstone Skeleton King
Barbarian Barrel
Knight Firecracker Tombstone Giant Skeleton Electro Wizard Skeleton King
The Log
Firecracker Tombstone Giant Skeleton Skeleton King
Earthquake
Firecracker Tombstone Skeleton King
Arrows
Firecracker Tombstone Skeleton King
Royal Delivery
Knight Firecracker Giant Skeleton Electro Wizard Skeleton King
Fireball
Firecracker Tombstone Electro Wizard Skeleton King
Poison
Firecracker Tombstone Electro Wizard Skeleton King
Lightning
Knight Tombstone Electro Wizard Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Tombstone Fireball Electro Wizard Skeleton King Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Firecracker Tombstone

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Fireball The Log Electro Wizard
Firecracker
Knight Giant Skeleton
Tombstone
Fireball
Knight The Log Electro Wizard Skeleton King
Giant Skeleton
Firecracker The Log Electro Wizard
The Log
Knight Fireball Giant Skeleton
Electro Wizard
Knight Fireball Giant Skeleton
Skeleton King
Fireball

Defense Synergies 5 11

Knight
Firecracker Electro Wizard Fireball The Log
Firecracker
Knight The Log Tombstone Giant Skeleton Electro Wizard
Tombstone
Skeleton King Firecracker Fireball Electro Wizard
Fireball
The Log Knight Tombstone Electro Wizard
Giant Skeleton
Firecracker The Log Electro Wizard
The Log
Firecracker Fireball Knight Giant Skeleton Electro Wizard
Electro Wizard
Knight Firecracker Tombstone Fireball Giant Skeleton The Log
Skeleton King
Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tombstone Fireball The Log Electro Wizard
Knight Firecracker Tombstone The Log Electro Wizard
Knight Tombstone Giant Skeleton Electro Wizard
Knight Firecracker Tombstone Electro Wizard Skeleton King
Firecracker Tombstone Fireball Giant Skeleton The Log
Fireball The Log Firecracker Electro Wizard
Electro Wizard Firecracker Tombstone Fireball
Fireball Giant Skeleton The Log Electro Wizard
Tombstone Skeleton King
Knight Firecracker Giant Skeleton Electro Wizard
Electro Wizard Knight Firecracker Tombstone Fireball Giant Skeleton The Log Skeleton King
Firecracker Fireball Electro Wizard
Tombstone Knight Fireball Giant Skeleton The Log Electro Wizard
Fireball Firecracker Tombstone The Log Electro Wizard Skeleton King
Knight Tombstone Electro Wizard Skeleton King
Fireball The Log Electro Wizard
Knight Firecracker Tombstone Fireball Electro Wizard
Tombstone Fireball Knight Firecracker The Log Electro Wizard
The Log Knight Firecracker Tombstone Fireball Giant Skeleton Electro Wizard
Electro Wizard
Knight Firecracker Fireball Giant Skeleton The Log Electro Wizard
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tombstone Fireball Giant Skeleton Electro Wizard
Fireball Electro Wizard Knight Firecracker The Log
Tombstone Giant Skeleton Knight The Log Electro Wizard
Giant Skeleton Knight Fireball The Log Electro Wizard
Giant Skeleton Knight Tombstone
Firecracker Fireball Electro Wizard
Knight Tombstone Fireball Giant Skeleton Electro Wizard
Giant Skeleton Knight
Giant Skeleton Electro Wizard Knight Firecracker Tombstone Fireball The Log
Tombstone
Knight Tombstone Giant Skeleton
Fireball Giant Skeleton The Log Electro Wizard
Giant Skeleton Knight Tombstone Fireball Skeleton King
Firecracker Fireball
Tombstone Electro Wizard Knight Firecracker Fireball Giant Skeleton The Log Skeleton King
Firecracker Fireball Giant Skeleton The Log Electro Wizard Skeleton King
Tombstone Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Giant Skeleton The Log
Firecracker Fireball The Log Electro Wizard
Fireball Giant Skeleton The Log
Knight Firecracker Fireball Giant Skeleton The Log
Fireball Firecracker The Log
Firecracker Fireball
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Fireball Electro Wizard
Firecracker Knight Fireball The Log Electro Wizard
Fireball Firecracker
Knight Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Firecracker Fireball The Log Electro Wizard
Firecracker Fireball The Log
Fireball Giant Skeleton The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball
Firecracker Fireball The Log Electro Wizard
Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Electro Wizard
Electro Wizard Firecracker Fireball
Fireball
Fireball The Log
Firecracker Fireball Electro Wizard
Giant Skeleton
Firecracker Fireball The Log
Electro Wizard Tombstone Fireball
Fireball Firecracker Electro Wizard
The Log Fireball
Fireball Knight Firecracker Electro Wizard
The Log Firecracker Fireball Skeleton King
Fireball Giant Skeleton
Firecracker
Firecracker Fireball Giant Skeleton The Log Electro Wizard Skeleton King
Firecracker Fireball Electro Wizard
Firecracker Fireball Giant Skeleton The Log Electro Wizard
Fireball Firecracker

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