My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Firecracker Tesla Tombstone

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Tombstone Hog Rider
Zap
Archers Firecracker Tombstone
Barbarian Barrel
Archers Knight Firecracker Tesla Tombstone
The Log
Archers Firecracker Tombstone Hog Rider
Earthquake
Archers Firecracker Tesla Tombstone Hog Rider
Arrows
Archers Firecracker Tombstone
Royal Delivery
Archers Knight Firecracker Hog Rider
Fireball
Archers Firecracker Tesla Tombstone Hog Rider
Poison
Archers Firecracker Tombstone
Lightning
Knight Tesla Tombstone
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tombstone

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Firecracker Tombstone Earthquake Tesla Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Firecracker

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Hog Rider
Arrows
Hog Rider Archers Knight Earthquake
Knight
Archers Firecracker Hog Rider Arrows Earthquake
Firecracker
Knight Hog Rider Earthquake
Tesla
Tombstone
Earthquake
Hog Rider Arrows Knight Firecracker
Hog Rider
Arrows Knight Firecracker Earthquake Archers

Defense Synergies 3 12

Archers
Knight Firecracker Tesla Tombstone
Arrows
Knight Tesla Tombstone
Knight
Archers Firecracker Tesla Arrows Earthquake
Firecracker
Knight Archers Tesla Tombstone Earthquake
Tesla
Knight Archers Arrows Firecracker Earthquake
Tombstone
Archers Arrows Firecracker Earthquake
Earthquake
Knight Firecracker Tesla Tombstone
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Firecracker Tesla Tombstone
Knight Firecracker Tesla Tombstone
Tesla Archers Knight Tombstone
Tesla Knight Firecracker Tombstone
Arrows Firecracker Tombstone Earthquake
Arrows Archers Firecracker Tesla Earthquake
Tesla Archers Arrows Firecracker Tombstone
Earthquake Arrows Tesla
Tesla Tombstone
Knight Archers Firecracker Tesla
Archers Arrows Knight Firecracker Tesla Tombstone Earthquake
Arrows Tesla Archers Firecracker
Tesla Tombstone Knight Earthquake
Arrows Firecracker Tesla Tombstone Earthquake
Knight Tesla Tombstone
Tesla
Tesla Arrows Knight Firecracker Tombstone
Arrows Tesla Tombstone Archers Knight Firecracker
Arrows Earthquake Archers Knight Firecracker Tesla Tombstone
Tesla
Archers Arrows Knight Firecracker Tesla Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Tesla Tombstone
Archers Arrows Knight Firecracker Tesla
Tombstone Knight
Knight Tesla
Knight Tesla Tombstone
Arrows Firecracker Archers Tesla
Archers Knight Tesla Tombstone
Knight Tesla
Knight Firecracker Tombstone
Tesla Tombstone
Knight Tesla Tombstone
Arrows
Knight Tesla Tombstone
Archers Firecracker Tesla
Tesla Tombstone Archers Knight Firecracker
Arrows Archers Firecracker Tesla Earthquake

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Knight Firecracker
Arrows Firecracker
Earthquake Arrows
Earthquake Arrows Knight Firecracker
Arrows Firecracker Earthquake
Arrows Firecracker
Archers Arrows Firecracker Earthquake
Arrows Earthquake Firecracker
Arrows Firecracker
Firecracker Arrows Knight Earthquake
Archers Arrows Firecracker
Earthquake Knight Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Arrows Earthquake
Archers Arrows Firecracker Earthquake
Arrows Firecracker Earthquake
Earthquake
Arrows
Earthquake Arrows
Arrows Firecracker Earthquake
Arrows Firecracker Earthquake
Arrows
Arrows Firecracker
Archers Arrows Firecracker
Firecracker
Arrows Earthquake
Arrows Firecracker
Arrows Firecracker Earthquake
Earthquake Archers Tombstone
Archers Arrows Firecracker
Arrows
Knight Firecracker
Arrows Firecracker Earthquake
Arrows
Firecracker
Firecracker
Firecracker
Firecracker

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