My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Firecracker Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Hog Rider
Giant Snowball
Bomber Bats Hog Rider
Zap
Bomber Bats Firecracker
Barbarian Barrel
Bomber Knight Firecracker Electro Wizard
The Log
Bomber Firecracker Hog Rider
Earthquake
Bomber Firecracker Hog Rider
Arrows
Bomber Bats Firecracker
Royal Delivery
Bomber Bats Knight Firecracker Hog Rider Electro Wizard
Fireball
Bomber Firecracker Hog Rider Electro Wizard
Poison
Bomber Bats Firecracker Electro Wizard
Lightning
Knight Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Knight Firecracker Hog Rider Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Zap Knight

Attack Synergies 9 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Zap Knight Hog Rider Mega Knight
Bats
Knight Hog Rider Mega Knight Bomber Zap Firecracker
Zap
Firecracker Hog Rider Electro Wizard Bomber Bats Knight Mega Knight
Knight
Bats Firecracker Hog Rider Bomber Zap Electro Wizard
Firecracker
Zap Knight Hog Rider Bats Mega Knight
Hog Rider
Bats Zap Knight Firecracker Bomber Electro Wizard Mega Knight
Electro Wizard
Zap Knight Hog Rider Mega Knight
Mega Knight
Bats Bomber Zap Firecracker Hog Rider Electro Wizard

Defense Synergies 6 12

Bomber
Knight Bats Zap Electro Wizard
Bats
Knight Bomber Zap Firecracker Electro Wizard Mega Knight
Zap
Electro Wizard Mega Knight Bomber Bats Knight Firecracker
Knight
Bomber Bats Firecracker Electro Wizard Zap
Firecracker
Knight Bats Zap Electro Wizard Mega Knight
Hog Rider
Electro Wizard
Zap Knight Bomber Bats Firecracker Mega Knight
Mega Knight
Zap Bats Firecracker Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Firecracker Electro Wizard
Bats Zap Knight Firecracker Electro Wizard Mega Knight
Mega Knight Bomber Bats Knight Electro Wizard
Bats Knight Firecracker Electro Wizard Mega Knight
Bomber Firecracker Mega Knight
Bomber Bats Zap Firecracker Electro Wizard Mega Knight
Bats Electro Wizard Zap Firecracker
Zap Electro Wizard Mega Knight
Knight Bomber Firecracker Electro Wizard Mega Knight
Bats Electro Wizard Bomber Zap Knight Firecracker Mega Knight
Bats Zap Firecracker Electro Wizard
Mega Knight Bomber Bats Zap Knight Electro Wizard
Bomber Mega Knight Bats Zap Firecracker Electro Wizard
Knight Electro Wizard Mega Knight
Zap Electro Wizard Mega Knight
Mega Knight Bomber Bats Knight Firecracker Electro Wizard
Mega Knight Bomber Bats Zap Knight Firecracker Electro Wizard
Zap Bomber Bats Knight Firecracker Electro Wizard Mega Knight
Electro Wizard
Bomber Mega Knight Bats Knight Firecracker Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Electro Wizard
Electro Wizard Bomber Zap Knight Firecracker Mega Knight
Mega Knight Bats Zap Knight Electro Wizard
Mega Knight Bats Zap Knight Electro Wizard
Knight Mega Knight
Firecracker Bats Zap Electro Wizard
Bats Knight Electro Wizard
Mega Knight Knight
Zap Electro Wizard Mega Knight Bats Knight Firecracker
Mega Knight Bats Knight
Mega Knight Zap Electro Wizard
Mega Knight Knight
Bomber Firecracker Mega Knight
Electro Wizard Bomber Bats Zap Knight Firecracker
Bats Mega Knight Bomber Zap Firecracker Electro Wizard
Bomber Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Zap Electro Wizard
Knight Firecracker
Bomber Zap Firecracker Mega Knight
Firecracker Bats Zap
Bomber Firecracker
Zap Firecracker
Zap Firecracker
Bats Electro Wizard
Firecracker Zap Knight Electro Wizard
Zap Firecracker
Knight Firecracker
Firecracker
Zap Firecracker
Bomber Zap Firecracker
Firecracker Mega Knight
Bomber Bats
Bomber Zap Firecracker Electro Wizard Mega Knight
Bomber Zap Firecracker Mega Knight
Mega Knight
Zap
Zap Firecracker Bomber Mega Knight
Firecracker Zap Electro Wizard
Zap Mega Knight
Zap Firecracker
Bats Zap Firecracker Electro Wizard
Zap Electro Wizard Bats Firecracker
Bomber Zap Mega Knight
Zap Firecracker Electro Wizard
Mega Knight
Firecracker
Zap Electro Wizard Bats
Zap Firecracker Electro Wizard
Knight Firecracker Electro Wizard Mega Knight
Bomber Zap Firecracker
Zap
Firecracker Mega Knight
Zap Bats Firecracker Electro Wizard
Firecracker Bats Zap Electro Wizard
Zap Firecracker Electro Wizard Mega Knight
Firecracker Mega Knight

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