My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Executioner Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Dark Prince Executioner Royal Ghost Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Dark Prince Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Dark Prince
Giant Snowball
Bats Goblin Barrel Little Prince
Zap
Bats Firecracker Goblin Barrel Dark Prince Little Prince
Barbarian Barrel
Firecracker Goblin Barrel Dark Prince Executioner Royal Ghost Little Prince
The Log
Firecracker Goblin Barrel Dark Prince Little Prince
Earthquake
Firecracker Goblin Barrel
Arrows
Bats Firecracker Goblin Barrel Little Prince
Royal Delivery
Bats Firecracker Goblin Barrel Dark Prince Executioner Royal Ghost Little Prince
Fireball
Firecracker Goblin Barrel Executioner Little Prince
Poison
Bats Firecracker Executioner Little Prince
Lightning
Dark Prince Executioner Little Prince
Rocket
Executioner Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince Executioner The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince Executioner Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Goblin Barrel Royal Ghost Little Prince Dark Prince Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Firecracker Goblin Barrel

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Goblin Barrel Dark Prince
Firecracker
Bats Goblin Barrel Dark Prince
Goblin Barrel
Dark Prince Bats Firecracker Royal Ghost
Dark Prince
Goblin Barrel Bats Firecracker Executioner Royal Ghost Little Prince
Executioner
Dark Prince The Log
The Log
Executioner Little Prince
Royal Ghost
Goblin Barrel Dark Prince Little Prince
Little Prince
Dark Prince The Log Royal Ghost

Defense Synergies 1 12

Bats
Firecracker Dark Prince The Log
Firecracker
The Log Bats Dark Prince
Goblin Barrel
Dark Prince
Bats Firecracker Executioner The Log Royal Ghost Little Prince
Executioner
Dark Prince The Log
The Log
Firecracker Bats Dark Prince Executioner Royal Ghost Little Prince
Royal Ghost
Dark Prince The Log Little Prince
Little Prince
Dark Prince The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Executioner The Log
Bats Firecracker Dark Prince Executioner The Log
Bats Dark Prince Executioner
Bats Firecracker Dark Prince
Firecracker Dark Prince The Log
The Log Bats Firecracker Dark Prince Executioner Royal Ghost
Bats Firecracker Executioner Little Prince
The Log
Firecracker Dark Prince Royal Ghost Little Prince
Bats Executioner Firecracker Dark Prince The Log Royal Ghost
Executioner Bats Firecracker
Bats Dark Prince The Log
Executioner Bats Firecracker Dark Prince The Log Royal Ghost
The Log
Bats Firecracker Dark Prince Executioner
Bats Firecracker Dark Prince Executioner The Log Royal Ghost Little Prince
Executioner The Log Bats Firecracker Dark Prince Royal Ghost Little Prince
Dark Prince Royal Ghost Bats Firecracker Executioner The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Royal Ghost
Firecracker Executioner The Log Royal Ghost
Bats Dark Prince The Log
Dark Prince Bats The Log
Dark Prince Executioner
Firecracker Executioner Bats
Dark Prince Bats
Dark Prince
Bats Firecracker Dark Prince The Log
Bats Dark Prince
Dark Prince The Log
Dark Prince Executioner
Firecracker Executioner
Bats Firecracker Dark Prince Executioner The Log Little Prince
Bats Executioner Firecracker Dark Prince The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Royal Ghost
Firecracker Executioner The Log Royal Ghost
The Log
Firecracker Dark Prince The Log
Executioner Firecracker Dark Prince The Log
Firecracker Executioner Bats
Firecracker Executioner The Log
The Log Firecracker Executioner
The Log Firecracker
Bats
Firecracker Dark Prince The Log
Firecracker Executioner
Firecracker Executioner The Log
Firecracker
Firecracker The Log
Firecracker Executioner The Log
Firecracker Executioner The Log
Bats
Firecracker Dark Prince Executioner The Log
Firecracker The Log Little Prince
The Log
The Log
The Log
Firecracker The Log Dark Prince Executioner Little Prince
Firecracker The Log Executioner Royal Ghost
The Log
Firecracker The Log
Bats Firecracker Executioner Little Prince
Bats Firecracker
The Log
Firecracker
Firecracker The Log
Bats Dark Prince
Firecracker Executioner
The Log
Firecracker Dark Prince Executioner
The Log Firecracker Executioner
Firecracker Dark Prince Executioner
Bats Firecracker The Log
Firecracker Bats Executioner
Firecracker Dark Prince Executioner The Log Royal Ghost Little Prince

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