My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Bandit Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Battle Ram Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit Inferno Dragon
Giant Snowball
Goblins Battle Ram Inferno Dragon
Zap
Goblins Firecracker Battle Ram Bandit Inferno Dragon
Barbarian Barrel
Goblins Firecracker Battle Ram Bandit
The Log
Goblins Firecracker Battle Ram Bandit
Earthquake
Firecracker
Arrows
Goblins Firecracker
Royal Delivery
Goblins Firecracker Battle Ram Bandit Inferno Dragon
Fireball
Firecracker Battle Ram Bandit Inferno Dragon
Poison
Firecracker
Lightning
Battle Ram Bandit Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Earthquake Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Firecracker Earthquake Bandit Battle Ram Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Firecracker Earthquake

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Battle Ram
Arrows
Earthquake Battle Ram Bandit Mega Knight
Firecracker
Earthquake Battle Ram Bandit Inferno Dragon Mega Knight
Earthquake
Arrows Firecracker Battle Ram Mega Knight
Battle Ram
Bandit Goblins Arrows Firecracker Earthquake
Bandit
Battle Ram Arrows Firecracker Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Arrows Firecracker Earthquake Bandit

Defense Synergies 1 9

Goblins
Firecracker Bandit
Arrows
Mega Knight Bandit
Firecracker
Goblins Earthquake Bandit Mega Knight
Earthquake
Firecracker Mega Knight
Battle Ram
Bandit
Goblins Arrows Firecracker Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Arrows Firecracker Earthquake Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker
Inferno Dragon Goblins Firecracker Bandit Mega Knight
Mega Knight Goblins Bandit Inferno Dragon
Inferno Dragon Goblins Firecracker Bandit Mega Knight
Arrows Firecracker Earthquake Mega Knight
Arrows Goblins Firecracker Earthquake Bandit Mega Knight
Inferno Dragon Arrows Firecracker
Earthquake Arrows Bandit Mega Knight
Inferno Dragon Goblins
Goblins Firecracker Bandit Mega Knight
Goblins Arrows Firecracker Earthquake Bandit Mega Knight
Arrows Inferno Dragon Firecracker
Mega Knight Earthquake Bandit
Mega Knight Goblins Arrows Firecracker Earthquake
Inferno Dragon Bandit Mega Knight
Bandit Inferno Dragon Mega Knight
Mega Knight Goblins Arrows Firecracker
Arrows Mega Knight Goblins Firecracker Bandit
Arrows Earthquake Firecracker Bandit Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Goblins Arrows Firecracker Earthquake Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Bandit
Bandit Arrows Firecracker Inferno Dragon Mega Knight
Bandit Mega Knight Goblins
Mega Knight Bandit
Bandit Inferno Dragon Mega Knight
Arrows Firecracker
Goblins Bandit
Mega Knight Inferno Dragon
Mega Knight Goblins Firecracker Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight Arrows
Mega Knight Bandit
Firecracker Mega Knight
Goblins Firecracker Inferno Dragon
Arrows Mega Knight Firecracker Earthquake Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Firecracker Bandit
Arrows Firecracker Bandit
Earthquake Arrows Bandit
Earthquake Arrows Firecracker
Arrows Firecracker Earthquake Mega Knight
Arrows Firecracker
Arrows Firecracker Earthquake
Arrows Earthquake Firecracker
Arrows Firecracker Bandit
Goblins
Firecracker Arrows Earthquake Bandit
Arrows Firecracker
Earthquake Firecracker Bandit
Earthquake Arrows Firecracker Bandit
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker Bandit
Earthquake Arrows Firecracker Bandit Mega Knight
Arrows Earthquake
Arrows Firecracker Earthquake Bandit Mega Knight
Arrows Firecracker Earthquake Mega Knight
Earthquake Mega Knight
Arrows
Earthquake Arrows
Arrows Firecracker Earthquake Mega Knight
Inferno Dragon
Arrows Firecracker Earthquake Bandit
Arrows Bandit Mega Knight
Arrows Firecracker Bandit
Arrows Firecracker
Firecracker
Arrows Earthquake Bandit Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker Earthquake
Earthquake Bandit
Arrows Firecracker
Arrows
Firecracker Mega Knight
Arrows Firecracker Earthquake
Arrows
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker Bandit Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: