My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel
Zap
Firecracker Goblin Barrel
Barbarian Barrel
Firecracker Goblin Barrel Executioner
The Log
Firecracker Mini P.E.K.K.A Goblin Barrel
Earthquake
Firecracker Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Mini P.E.K.K.A Goblin Barrel Executioner
Fireball
Firecracker Goblin Barrel Executioner
Poison
Firecracker Executioner
Lightning
Mini P.E.K.K.A Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Arrows Firecracker Goblin Barrel Mini P.E.K.K.A Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Arrows Firecracker

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Mirror Mini P.E.K.K.A Executioner Mega Knight
Arrows
Zap Mirror Mini P.E.K.K.A Goblin Barrel Mega Knight
Firecracker
Zap Mini P.E.K.K.A Mirror Goblin Barrel Mega Knight
Mini P.E.K.K.A
Zap Arrows Firecracker Mirror Mega Knight
Mirror
Zap Arrows Goblin Barrel Firecracker Mini P.E.K.K.A
Goblin Barrel
Mirror Arrows Firecracker Mega Knight
Executioner
Zap Mega Knight
Mega Knight
Zap Arrows Firecracker Mini P.E.K.K.A Goblin Barrel Executioner

Defense Synergies 5 12

Zap
Mini P.E.K.K.A Mirror Mega Knight Arrows Firecracker Executioner
Arrows
Mirror Mega Knight Zap Mini P.E.K.K.A
Firecracker
Zap Mini P.E.K.K.A Mirror Mega Knight
Mini P.E.K.K.A
Zap Arrows Firecracker Mirror Executioner
Mirror
Zap Arrows Firecracker Mini P.E.K.K.A Executioner Mega Knight
Goblin Barrel
Executioner
Zap Mini P.E.K.K.A Mirror Mega Knight
Mega Knight
Zap Arrows Firecracker Mirror Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Executioner
Mini P.E.K.K.A Zap Firecracker Executioner Mega Knight
Mini P.E.K.K.A Mega Knight Executioner
Mini P.E.K.K.A Firecracker Mega Knight
Arrows Firecracker Mini P.E.K.K.A Mega Knight
Arrows Zap Firecracker Executioner Mega Knight
Zap Arrows Firecracker Executioner
Zap Arrows Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Mega Knight
Executioner Zap Arrows Firecracker Mega Knight
Arrows Executioner Zap Firecracker
Mini P.E.K.K.A Mega Knight Zap
Executioner Mega Knight Zap Arrows Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Zap Mini P.E.K.K.A Mega Knight
Mega Knight Arrows Firecracker Mini P.E.K.K.A Executioner
Arrows Mega Knight Zap Firecracker Executioner
Zap Arrows Executioner Firecracker Mega Knight
Mini P.E.K.K.A
Mega Knight Arrows Firecracker Mini P.E.K.K.A Executioner
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap
Zap Arrows Firecracker Mini P.E.K.K.A Executioner Mega Knight
Mega Knight Zap Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Zap
Mini P.E.K.K.A Executioner Mega Knight
Arrows Firecracker Executioner Zap
Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Zap Mega Knight Firecracker Mini P.E.K.K.A
Mega Knight Mini P.E.K.K.A
Mega Knight Zap Arrows
Mini P.E.K.K.A Mega Knight Executioner
Firecracker Executioner Mega Knight
Zap Firecracker Mini P.E.K.K.A Executioner
Arrows Executioner Mega Knight Zap Firecracker Mini P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Zap Executioner
Arrows
Arrows Firecracker
Executioner Zap Arrows Firecracker Mega Knight
Arrows Firecracker Executioner Zap
Arrows Firecracker Executioner
Arrows Zap Firecracker Executioner
Arrows Zap Firecracker
Mini P.E.K.K.A
Firecracker Zap Arrows
Zap Arrows Firecracker Executioner
Firecracker Executioner
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker Executioner
Arrows Firecracker Executioner Mega Knight
Arrows
Mini P.E.K.K.A
Zap Arrows Firecracker Mini P.E.K.K.A Executioner Mega Knight
Zap Arrows Firecracker Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Firecracker Executioner Mega Knight
Arrows Firecracker Zap Executioner
Zap Arrows Mega Knight
Zap Arrows Firecracker
Zap Arrows Firecracker Executioner
Zap Firecracker
Mini P.E.K.K.A
Zap Arrows Mega Knight
Zap Arrows Firecracker
Mega Knight
Arrows Firecracker
Zap
Zap Arrows Firecracker Executioner
Arrows
Firecracker Mini P.E.K.K.A Executioner Mega Knight
Arrows Zap Firecracker Executioner
Zap Arrows
Firecracker Executioner Mega Knight
Zap Firecracker
Firecracker Zap Executioner
Zap Firecracker Executioner Mega Knight
Firecracker Mega Knight

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