My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Firecracker Tesla Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Valkyrie Princess Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang
Giant Snowball
Minions Goblin Gang Princess
Zap
Minions Goblin Gang Firecracker Princess
Barbarian Barrel
Goblin Gang Firecracker Tesla Valkyrie Princess Ice Wizard
The Log
Goblin Gang Firecracker Princess
Earthquake
Goblin Gang Firecracker Tesla
Arrows
Minions Goblin Gang Firecracker Princess
Royal Delivery
Minions Goblin Gang Firecracker Valkyrie Princess Ice Wizard
Fireball
Minions Goblin Gang Firecracker Tesla Princess Ice Wizard
Poison
Minions Goblin Gang Firecracker Princess Ice Wizard
Lightning
Tesla Valkyrie Ice Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Princess Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Princess Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Firecracker Princess Ice Wizard Tesla Valkyrie Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Goblin Gang Firecracker Princess

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Firecracker Valkyrie
Goblin Gang
Firecracker Valkyrie Princess
Firecracker
Minions Goblin Gang Valkyrie Princess Mega Knight
Tesla
Valkyrie
Minions Goblin Gang Firecracker
Princess
Goblin Gang Firecracker Mega Knight
Ice Wizard
Mega Knight
Minions Firecracker Princess

Defense Synergies 3 19

Minions
Valkyrie Firecracker Tesla Ice Wizard Mega Knight
Goblin Gang
Tesla Firecracker Valkyrie Princess Ice Wizard
Firecracker
Valkyrie Minions Goblin Gang Tesla Princess Ice Wizard Mega Knight
Tesla
Goblin Gang Minions Firecracker Valkyrie Princess
Valkyrie
Minions Firecracker Goblin Gang Tesla Princess Ice Wizard
Princess
Goblin Gang Firecracker Tesla Valkyrie Ice Wizard Mega Knight
Ice Wizard
Minions Goblin Gang Firecracker Valkyrie Princess Mega Knight
Mega Knight
Minions Firecracker Princess Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Tesla Valkyrie
Minions Goblin Gang Firecracker Tesla Valkyrie Ice Wizard Mega Knight
Goblin Gang Tesla Mega Knight Minions Valkyrie Ice Wizard
Tesla Minions Goblin Gang Firecracker Valkyrie Ice Wizard Mega Knight
Firecracker Valkyrie Princess Mega Knight
Goblin Gang Minions Firecracker Tesla Valkyrie Ice Wizard Mega Knight
Minions Tesla Goblin Gang Firecracker Princess Ice Wizard
Tesla Valkyrie Mega Knight
Tesla Minions Goblin Gang Princess Ice Wizard
Goblin Gang Firecracker Tesla Valkyrie Ice Wizard Mega Knight
Minions Goblin Gang Valkyrie Ice Wizard Firecracker Tesla Princess Mega Knight
Minions Tesla Goblin Gang Firecracker Princess Ice Wizard
Tesla Mega Knight Minions Goblin Gang Valkyrie Ice Wizard
Valkyrie Mega Knight Minions Goblin Gang Firecracker Tesla Princess
Goblin Gang Tesla Mega Knight
Goblin Gang Tesla Mega Knight
Tesla Mega Knight Minions Goblin Gang Firecracker Valkyrie
Tesla Mega Knight Minions Goblin Gang Firecracker Valkyrie Ice Wizard
Valkyrie Minions Firecracker Tesla Princess Ice Wizard Mega Knight
Tesla
Goblin Gang Valkyrie Mega Knight Minions Firecracker Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Tesla
Goblin Gang Firecracker Tesla Valkyrie Mega Knight
Goblin Gang Mega Knight Minions Valkyrie
Goblin Gang Valkyrie Mega Knight Tesla
Goblin Gang Tesla Valkyrie Mega Knight
Firecracker Minions Goblin Gang Tesla Princess Ice Wizard
Goblin Gang Minions Tesla Valkyrie Ice Wizard
Mega Knight Tesla Valkyrie
Mega Knight Minions Firecracker Valkyrie
Goblin Gang Tesla
Mega Knight Minions Tesla Valkyrie
Mega Knight Valkyrie
Mega Knight Goblin Gang Tesla Valkyrie
Firecracker Tesla Valkyrie Princess Mega Knight
Goblin Gang Tesla Minions Firecracker Valkyrie
Minions Valkyrie Mega Knight Firecracker Tesla Princess Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Valkyrie
Firecracker Princess Ice Wizard
Firecracker Valkyrie
Firecracker Valkyrie Mega Knight
Firecracker Minions Princess Ice Wizard
Firecracker Princess
Firecracker Princess Ice Wizard
Firecracker
Minions Goblin Gang
Firecracker Valkyrie Princess
Firecracker Princess
Firecracker Princess
Minions Firecracker Princess
Princess Firecracker
Firecracker Princess
Firecracker Princess Mega Knight
Minions
Firecracker Princess Mega Knight
Firecracker Valkyrie Princess Mega Knight
Minions Mega Knight
Princess
Firecracker Valkyrie Princess Ice Wizard Mega Knight
Firecracker Princess Ice Wizard
Princess Mega Knight
Firecracker
Firecracker Princess Ice Wizard
Minions Firecracker
Mega Knight
Firecracker Princess
Mega Knight
Firecracker Princess
Minions Goblin Gang Princess
Firecracker Princess Ice Wizard
Goblin Gang Firecracker Valkyrie Princess Mega Knight
Firecracker Princess
Firecracker Mega Knight
Minions Goblin Gang Firecracker Princess
Firecracker Princess
Firecracker Princess Mega Knight
Firecracker Mega Knight

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