My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Witch Electro Giant Electro Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Witch
Zap
Firecracker Witch Sparky
Barbarian Barrel
Firecracker Wizard Witch Electro Wizard Sparky
The Log
Firecracker Witch Sparky
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Wizard Witch Electro Wizard Sparky
Fireball
Firecracker Wizard Witch Electro Wizard Sparky
Poison
Firecracker Wizard Witch Electro Wizard Sparky
Lightning
Wizard Witch Electro Wizard Sparky
Rocket
Wizard Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Tornado Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Tornado Electro Giant Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Electro Giant Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Tornado Electro Wizard Wizard Witch Sparky Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Tornado Electro Wizard Wizard

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Tornado Sparky Mega Knight
Wizard
Tornado Sparky Mega Knight
Tornado
Wizard Electro Giant Sparky Firecracker Witch Mega Knight
Witch
Tornado Mega Knight
Electro Giant
Tornado Sparky
Electro Wizard
Sparky Mega Knight
Sparky
Tornado Firecracker Wizard Electro Giant Electro Wizard
Mega Knight
Firecracker Wizard Tornado Witch Electro Wizard

Defense Synergies 2 13

Firecracker
Tornado Electro Wizard Mega Knight
Wizard
Tornado Electro Wizard Mega Knight
Tornado
Wizard Sparky Firecracker Witch Electro Giant Electro Wizard Sparky Mega Knight
Witch
Tornado Electro Wizard Mega Knight
Electro Giant
Tornado
Electro Wizard
Firecracker Wizard Tornado Witch Mega Knight
Sparky
Tornado Tornado
Mega Knight
Firecracker Wizard Tornado Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Electro Wizard Sparky
Sparky Firecracker Witch Electro Wizard Mega Knight
Tornado Witch Sparky Mega Knight Electro Wizard
Witch Sparky Firecracker Electro Wizard Mega Knight
Firecracker Tornado Sparky Mega Knight
Tornado Firecracker Electro Wizard Mega Knight
Tornado Electro Wizard Firecracker Wizard Witch
Electro Giant Electro Wizard Sparky Mega Knight
Witch Sparky Tornado
Tornado Firecracker Electro Wizard Sparky Mega Knight
Witch Electro Wizard Firecracker Wizard Tornado Electro Giant Mega Knight
Firecracker Wizard Tornado Witch Electro Wizard
Sparky Mega Knight Wizard Witch Electro Wizard
Wizard Sparky Mega Knight Firecracker Tornado Witch Electro Wizard
Sparky Electro Wizard Mega Knight
Tornado Electro Giant Electro Wizard Sparky Mega Knight
Wizard Sparky Mega Knight Firecracker Tornado Witch Electro Wizard
Mega Knight Firecracker Wizard Tornado Witch Electro Wizard
Wizard Tornado Witch Firecracker Electro Wizard Mega Knight
Sparky Tornado Electro Wizard
Wizard Mega Knight Firecracker Witch Electro Giant Electro Wizard Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Electro Giant Electro Wizard Sparky
Electro Wizard Firecracker Wizard Mega Knight
Mega Knight Witch Electro Wizard Sparky
Mega Knight Tornado Electro Wizard Sparky
Witch Sparky Mega Knight
Firecracker Wizard Electro Giant Tornado Witch Electro Wizard
Sparky Witch Electro Wizard
Mega Knight Sparky
Electro Wizard Mega Knight Firecracker Tornado Witch Sparky
Witch Sparky
Mega Knight Witch Sparky
Mega Knight Tornado Electro Giant Electro Wizard
Mega Knight Wizard Witch Sparky
Wizard Firecracker Witch Electro Giant Sparky Mega Knight
Witch Electro Giant Electro Wizard Sparky Firecracker Tornado
Mega Knight Firecracker Wizard Witch Electro Giant Electro Wizard Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Sparky
Firecracker Tornado Electro Wizard
Sparky
Firecracker Sparky
Wizard Firecracker Sparky Mega Knight
Firecracker Wizard Electro Giant Tornado Witch
Firecracker Wizard Tornado Witch Sparky
Firecracker Wizard Tornado
Firecracker Wizard Tornado
Tornado Electro Wizard Sparky
Firecracker Wizard Tornado Electro Wizard Sparky
Firecracker Wizard Tornado
Firecracker Sparky
Firecracker
Firecracker Sparky
Firecracker Wizard Witch Sparky
Firecracker Wizard Sparky Mega Knight
Tornado Sparky
Sparky
Firecracker Wizard Electro Wizard Sparky Mega Knight
Firecracker Wizard Tornado Witch Electro Giant Mega Knight
Sparky Mega Knight
Wizard Tornado
Tornado Sparky
Firecracker Tornado Electro Giant Wizard Witch Sparky Mega Knight
Witch
Firecracker Wizard Tornado Witch Electro Wizard Sparky
Wizard Tornado Witch Sparky Mega Knight
Firecracker Tornado Sparky
Firecracker Wizard Tornado Witch Electro Giant Electro Wizard Sparky
Electro Wizard Firecracker Wizard Witch Electro Giant
Sparky
Wizard Sparky Mega Knight
Firecracker Electro Wizard Sparky
Sparky Mega Knight
Firecracker Wizard Sparky
Electro Wizard Witch
Firecracker Wizard Tornado Witch Electro Wizard
Firecracker Wizard Electro Wizard Sparky Mega Knight
Firecracker Wizard
Tornado Electro Giant Sparky
Firecracker Sparky Mega Knight
Electro Giant Firecracker Tornado Witch Electro Wizard Sparky
Firecracker Tornado Witch Electro Wizard
Firecracker Tornado Witch Electro Giant Electro Wizard Sparky Mega Knight
Sparky
Firecracker Wizard Sparky Mega Knight

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