My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Firecracker Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Minion Horde

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Minion Horde Skeleton Army Clone
Giant Snowball
Minions Goblin Gang Minion Horde Skeleton Army Clone
Zap
Minions Goblin Gang Firecracker Minion Horde Skeleton Army Clone
Barbarian Barrel
Electro Spirit Goblin Gang Firecracker Skeleton Army Clone
The Log
Electro Spirit Goblin Gang Firecracker Skeleton Army Clone
Earthquake
Goblin Gang Firecracker Skeleton Army Clone
Arrows
Electro Spirit Minions Goblin Gang Firecracker Minion Horde Skeleton Army Clone
Royal Delivery
Electro Spirit Minions Goblin Gang Firecracker Minion Horde Skeleton Army Clone
Fireball
Minions Goblin Gang Firecracker Minion Horde Skeleton Army Clone
Poison
Minions Goblin Gang Firecracker Minion Horde Skeleton Army Clone
Lightning
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Skeleton Army Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Electro Spirit Minions Goblin Gang Firecracker Skeleton Army Clone Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Electro Spirit Minions Goblin Gang

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Minions
Firecracker Clone
Goblin Gang
Firecracker Mirror Clone
Firecracker
Minions Goblin Gang Mirror
Minion Horde
Mirror Clone
Mirror
Goblin Gang Firecracker Minion Horde Skeleton Army
Skeleton Army
Clone Mirror
Clone
Skeleton Army Minions Goblin Gang Minion Horde

Defense Synergies 2 6

Electro Spirit
Minions
Firecracker
Goblin Gang
Firecracker Mirror Skeleton Army
Firecracker
Minions Goblin Gang Mirror Skeleton Army
Minion Horde
Mirror
Mirror
Minion Horde Skeleton Army Goblin Gang Firecracker
Skeleton Army
Mirror Goblin Gang Firecracker
Clone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Minion Horde
Minion Horde Skeleton Army Minions Goblin Gang Firecracker
Goblin Gang Minion Horde Skeleton Army Minions
Minion Horde Skeleton Army Minions Goblin Gang Firecracker
Firecracker Skeleton Army
Goblin Gang Skeleton Army Electro Spirit Minions Firecracker
Minions Minion Horde Electro Spirit Goblin Gang Firecracker
Electro Spirit
Minion Horde Minions Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Firecracker Minion Horde
Minions Goblin Gang Minion Horde Skeleton Army Electro Spirit Firecracker
Minions Minion Horde Goblin Gang Firecracker
Minion Horde Skeleton Army Minions Goblin Gang
Skeleton Army Electro Spirit Minions Goblin Gang Firecracker Minion Horde
Skeleton Army Goblin Gang Minion Horde
Minion Horde Skeleton Army Goblin Gang
Minion Horde Minions Goblin Gang Firecracker Skeleton Army
Electro Spirit Minions Goblin Gang Firecracker Minion Horde Skeleton Army
Electro Spirit Minions Firecracker
Goblin Gang Skeleton Army Electro Spirit Minions Firecracker Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army
Goblin Gang Firecracker
Goblin Gang Skeleton Army Minions Minion Horde
Goblin Gang Skeleton Army Minion Horde
Goblin Gang Minion Horde Skeleton Army
Firecracker Electro Spirit Minions Goblin Gang Minion Horde
Goblin Gang Skeleton Army Minions Minion Horde
Minion Horde Skeleton Army
Minion Horde Electro Spirit Minions Firecracker Skeleton Army
Goblin Gang Minion Horde Skeleton Army
Minions Minion Horde
Skeleton Army
Skeleton Army Goblin Gang Minion Horde
Firecracker Minion Horde Skeleton Army
Goblin Gang Skeleton Army Electro Spirit Minions Firecracker Minion Horde
Minions Electro Spirit Firecracker Minion Horde

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde
Firecracker
Minion Horde
Firecracker
Firecracker Minion Horde
Firecracker Electro Spirit Minions Minion Horde
Firecracker Minion Horde
Firecracker
Firecracker
Minions Goblin Gang Minion Horde
Firecracker Minion Horde
Firecracker
Firecracker
Minions Firecracker Minion Horde
Firecracker
Firecracker Minion Horde
Firecracker Minion Horde
Minions Minion Horde
Firecracker
Firecracker
Minions Minion Horde
Minion Horde
Firecracker Electro Spirit
Minion Horde
Firecracker
Firecracker
Firecracker Minion Horde
Electro Spirit Minions Firecracker Minion Horde
Minion Horde
Minion Horde
Electro Spirit Firecracker Minion Horde
Minion Horde
Firecracker
Minion Horde Electro Spirit Minions Goblin Gang Skeleton Army
Firecracker
Goblin Gang Firecracker Minion Horde
Firecracker
Firecracker Minion Horde
Electro Spirit Minions Goblin Gang Firecracker Minion Horde
Firecracker
Firecracker

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