My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Ice Golem Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Ice Golem Suspicious Bush Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Musketeer
Zap
Cannon Firecracker Mortar
Barbarian Barrel
Knight Cannon Firecracker Mortar Tesla Musketeer
The Log
Cannon Firecracker Suspicious Bush Musketeer
Earthquake
Cannon Firecracker Mortar Tesla
Arrows
Firecracker Suspicious Bush
Royal Delivery
Knight Firecracker Musketeer
Fireball
Cannon Firecracker Mortar Tesla Suspicious Bush Musketeer
Poison
Cannon Firecracker Mortar Suspicious Bush Musketeer
Lightning
Knight Cannon Mortar Tesla Ice Golem Musketeer
Rocket
Mortar Musketeer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Suspicious Bush

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Suspicious Bush Knight Cannon Firecracker Mortar Tesla Musketeer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem Suspicious Bush Knight Cannon

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Mortar Musketeer
Cannon
Firecracker
Knight Mortar Ice Golem
Mortar
Knight Firecracker Ice Golem Musketeer
Tesla
Ice Golem
Musketeer Firecracker Mortar
Suspicious Bush
Musketeer
Knight Ice Golem Mortar

Defense Synergies 10 8

Knight
Cannon Firecracker Tesla Musketeer Mortar
Cannon
Knight Ice Golem Musketeer Firecracker
Firecracker
Knight Ice Golem Cannon Mortar Tesla Musketeer
Mortar
Knight Firecracker Tesla Ice Golem Musketeer
Tesla
Knight Ice Golem Musketeer Firecracker Mortar
Ice Golem
Cannon Firecracker Tesla Musketeer Mortar
Suspicious Bush
Musketeer
Knight Cannon Tesla Ice Golem Firecracker Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Mortar Tesla Ice Golem Musketeer
Knight Cannon Firecracker Mortar Tesla Musketeer
Cannon Mortar Tesla Knight Musketeer
Cannon Tesla Knight Firecracker Mortar Musketeer
Firecracker
Cannon Firecracker Tesla Musketeer
Tesla Musketeer Cannon Firecracker Mortar
Cannon Tesla Ice Golem Musketeer
Cannon Tesla Mortar Musketeer
Knight Cannon Firecracker Tesla Ice Golem Musketeer
Knight Cannon Firecracker Tesla Ice Golem Musketeer
Tesla Musketeer Firecracker
Cannon Mortar Tesla Knight Musketeer
Cannon Firecracker Mortar Tesla
Knight Cannon Mortar Tesla
Cannon Mortar Tesla
Tesla Knight Cannon Firecracker Mortar Musketeer
Cannon Mortar Tesla Knight Firecracker Musketeer
Mortar Knight Cannon Firecracker Tesla Ice Golem Musketeer
Cannon Mortar Tesla Musketeer
Knight Cannon Firecracker Tesla Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Ice Golem
Knight Firecracker Mortar Tesla Ice Golem Musketeer
Knight Ice Golem Musketeer
Knight Tesla Ice Golem Musketeer
Knight Cannon Tesla Musketeer
Firecracker Tesla Ice Golem Musketeer
Knight Tesla Ice Golem Musketeer
Knight Tesla
Knight Firecracker Mortar Ice Golem
Cannon Tesla Musketeer
Knight Tesla Musketeer
Knight Cannon Tesla Ice Golem
Cannon Firecracker Tesla Musketeer
Tesla Knight Firecracker Mortar Ice Golem Musketeer
Cannon Firecracker Tesla Ice Golem Musketeer
Cannon Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Mortar Ice Golem Musketeer
Firecracker Mortar Musketeer
Knight Firecracker Ice Golem Musketeer
Firecracker Mortar
Firecracker Ice Golem Musketeer
Firecracker Mortar Musketeer
Firecracker Ice Golem
Firecracker Mortar
Musketeer
Firecracker Knight Mortar Musketeer
Firecracker Musketeer
Knight Firecracker Mortar Ice Golem Musketeer
Firecracker Mortar Musketeer
Firecracker Mortar Ice Golem Musketeer
Firecracker Mortar Musketeer
Firecracker Mortar Musketeer
Mortar
Firecracker Mortar Musketeer
Firecracker Mortar
Musketeer
Musketeer
Mortar Musketeer
Firecracker Ice Golem Mortar
Firecracker Mortar Musketeer
Mortar Musketeer
Firecracker Mortar Musketeer
Firecracker Ice Golem Musketeer
Firecracker Musketeer
Mortar Musketeer
Firecracker
Firecracker
Musketeer
Firecracker Musketeer
Knight Firecracker Musketeer
Firecracker Mortar Ice Golem Musketeer
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer
Firecracker Mortar Musketeer
Firecracker Mortar

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