My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Hogs P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Hogs Guards
Giant Snowball
Minion Horde Royal Hogs Guards
Zap
Firecracker Minion Horde Royal Hogs Guards
Barbarian Barrel
Firecracker Wizard Royal Hogs Guards
The Log
Firecracker Royal Hogs Guards
Earthquake
Firecracker Royal Hogs Guards
Arrows
Firecracker Minion Horde Royal Hogs Guards
Royal Delivery
Firecracker Minion Horde Wizard Royal Hogs Guards P.E.K.K.A
Fireball
Firecracker Minion Horde Wizard Royal Hogs
Poison
Firecracker Minion Horde Wizard Royal Hogs Guards
Lightning
Wizard
Rocket
Minion Horde Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Firecracker Guards Minion Horde Wizard Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Firecracker Guards

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Hogs P.E.K.K.A
Minion Horde
Rage
Wizard
Royal Hogs Rage P.E.K.K.A
Royal Hogs
Firecracker Wizard Guards The Log
Rage
Minion Horde Wizard
Guards
Royal Hogs The Log
P.E.K.K.A
Firecracker Wizard The Log
The Log
Royal Hogs Guards P.E.K.K.A

Defense Synergies 2 7

Firecracker
The Log Guards P.E.K.K.A
Minion Horde
The Log
Wizard
Guards P.E.K.K.A The Log
Royal Hogs
Rage
Guards
Firecracker Wizard The Log
P.E.K.K.A
The Log Firecracker Wizard
The Log
Firecracker P.E.K.K.A Minion Horde Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Wizard The Log
Minion Horde P.E.K.K.A Firecracker The Log
Minion Horde P.E.K.K.A
Minion Horde P.E.K.K.A Firecracker Guards
Firecracker P.E.K.K.A The Log
The Log Firecracker Guards
Minion Horde Firecracker Wizard
P.E.K.K.A The Log
Minion Horde P.E.K.K.A
Guards Firecracker Minion Horde
Minion Horde Guards Firecracker Wizard The Log
Minion Horde Firecracker Wizard
Minion Horde P.E.K.K.A Wizard Guards The Log
Wizard Firecracker Minion Horde Guards P.E.K.K.A The Log
P.E.K.K.A Minion Horde
Minion Horde P.E.K.K.A The Log
Minion Horde Wizard Firecracker P.E.K.K.A
Firecracker Minion Horde Wizard Guards The Log
Wizard The Log Firecracker Guards
P.E.K.K.A
Wizard Firecracker Minion Horde Guards P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A
Firecracker Wizard The Log
Guards P.E.K.K.A Minion Horde The Log
Guards P.E.K.K.A Minion Horde The Log
P.E.K.K.A Minion Horde Guards
Firecracker Wizard Minion Horde
Guards P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde
Minion Horde P.E.K.K.A Firecracker The Log
P.E.K.K.A Minion Horde Guards
P.E.K.K.A Minion Horde Guards
P.E.K.K.A Guards The Log
P.E.K.K.A Minion Horde Wizard Guards
Wizard Firecracker Minion Horde
Guards Firecracker Minion Horde P.E.K.K.A The Log
Firecracker Minion Horde Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Guards The Log
Firecracker The Log
Minion Horde The Log
Firecracker Guards The Log
Wizard Firecracker Minion Horde The Log
Firecracker Wizard Minion Horde
Firecracker Minion Horde Wizard The Log
The Log Firecracker Wizard
The Log Firecracker Wizard
Minion Horde Guards
Firecracker Minion Horde Wizard The Log
Firecracker Wizard
Firecracker The Log
Firecracker Minion Horde
Firecracker The Log
Firecracker Minion Horde Wizard The Log
Firecracker Minion Horde Wizard The Log
Minion Horde
Firecracker Wizard The Log
Firecracker Wizard The Log
Minion Horde The Log
Wizard
The Log
Minion Horde The Log
Firecracker The Log Wizard
Minion Horde
Firecracker The Log Wizard
Wizard The Log
Firecracker The Log
Firecracker Minion Horde Wizard
Firecracker Minion Horde Wizard Guards
Minion Horde
Minion Horde Wizard The Log
Firecracker Minion Horde
P.E.K.K.A Minion Horde
Firecracker Wizard The Log
Minion Horde Guards
Firecracker Wizard
The Log
Firecracker Minion Horde Wizard
The Log Firecracker Wizard
Firecracker Minion Horde P.E.K.K.A
Firecracker Minion Horde Guards The Log
Firecracker
Firecracker The Log
P.E.K.K.A
Firecracker Wizard

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