My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Fisherman Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Fisherman Ram Rider
Giant Snowball
Guards Fisherman Ram Rider
Zap
Firecracker Guards Fisherman Ram Rider
Barbarian Barrel
Firecracker Guards
The Log
Firecracker Guards Fisherman Ram Rider
Earthquake
Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Guards P.E.K.K.A Fisherman Ram Rider
Fireball
Firecracker Fisherman Ram Rider
Poison
Firecracker Guards Fisherman
Lightning
Fisherman Ram Rider Goblinstein
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Guards P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Firecracker Guards Fisherman Ram Rider Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Firecracker Guards

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
P.E.K.K.A Fisherman Ram Rider
Rage
Guards
The Log Ram Rider
P.E.K.K.A
Firecracker The Log Fisherman Ram Rider
The Log
Guards P.E.K.K.A Fisherman Ram Rider
Fisherman
Firecracker P.E.K.K.A The Log Ram Rider
Ram Rider
Firecracker Guards P.E.K.K.A The Log Fisherman
Goblinstein

Defense Synergies 3 8

Firecracker
The Log Guards P.E.K.K.A Fisherman
Rage
Guards
Fisherman Firecracker The Log
P.E.K.K.A
The Log Firecracker Fisherman
The Log
Firecracker P.E.K.K.A Guards Fisherman Ram Rider
Fisherman
Guards Firecracker P.E.K.K.A The Log Ram Rider
Ram Rider
The Log Fisherman
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Ram Rider
P.E.K.K.A Firecracker The Log Fisherman Ram Rider
P.E.K.K.A Fisherman Ram Rider
P.E.K.K.A Firecracker Guards Fisherman Ram Rider
Firecracker P.E.K.K.A The Log
The Log Firecracker Guards
Ram Rider Firecracker
P.E.K.K.A The Log Ram Rider
P.E.K.K.A Fisherman
Guards Firecracker Fisherman
Guards Firecracker The Log Fisherman Ram Rider
Firecracker Ram Rider
P.E.K.K.A Guards The Log Ram Rider
Firecracker Guards P.E.K.K.A The Log
P.E.K.K.A Ram Rider
P.E.K.K.A The Log Fisherman Ram Rider
Firecracker P.E.K.K.A Fisherman
Firecracker Guards The Log Fisherman Ram Rider
The Log Firecracker Guards Fisherman Ram Rider
P.E.K.K.A Fisherman Ram Rider
Firecracker Guards P.E.K.K.A The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A Fisherman
Firecracker The Log Fisherman
Guards P.E.K.K.A The Log Fisherman Ram Rider
Guards P.E.K.K.A The Log Fisherman Ram Rider
P.E.K.K.A Guards Fisherman Ram Rider
Firecracker Ram Rider
Guards P.E.K.K.A Ram Rider
P.E.K.K.A Fisherman
P.E.K.K.A Firecracker The Log
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Guards The Log
P.E.K.K.A Guards Ram Rider
Firecracker
Guards Firecracker P.E.K.K.A The Log Fisherman
Firecracker P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards The Log
Firecracker The Log Fisherman Ram Rider
The Log
Firecracker Guards The Log
Firecracker The Log
Firecracker Ram Rider
Firecracker The Log
The Log Firecracker Ram Rider
The Log Firecracker Fisherman Ram Rider
Guards Fisherman
Firecracker The Log Fisherman Ram Rider
Firecracker
Firecracker The Log Fisherman
Firecracker Fisherman
Firecracker The Log Fisherman
Firecracker The Log
Firecracker The Log
Fisherman
Firecracker The Log Fisherman
Firecracker The Log
The Log
The Log Fisherman
The Log
Firecracker The Log
Fisherman
Firecracker The Log Fisherman Ram Rider
The Log Fisherman Ram Rider
Firecracker The Log Fisherman
Firecracker
Firecracker Guards
The Log
Firecracker
P.E.K.K.A
Firecracker The Log
Guards
Firecracker Ram Rider
The Log
Firecracker
The Log Firecracker
Firecracker P.E.K.K.A
Firecracker Guards The Log
Firecracker
Firecracker The Log
P.E.K.K.A
Firecracker

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