My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Wizard Witch P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Witch
Zap
Firecracker Witch Sparky
Barbarian Barrel
Firecracker Tesla Wizard Witch Sparky
The Log
Firecracker Witch Sparky
Earthquake
Firecracker Tesla Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Wizard Witch P.E.K.K.A Sparky
Fireball
Firecracker Tesla Wizard Witch Sparky
Poison
Firecracker Wizard Witch Sparky
Lightning
Tesla Wizard Witch Sparky
Rocket
Wizard Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Wizard The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Earthquake Tesla Wizard Witch Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Earthquake Tesla

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Earthquake P.E.K.K.A Sparky
Tesla
Earthquake
Firecracker P.E.K.K.A The Log Sparky
Wizard
P.E.K.K.A Sparky
Witch
P.E.K.K.A
P.E.K.K.A
Firecracker Earthquake Wizard Witch The Log
The Log
Earthquake P.E.K.K.A Sparky
Sparky
Firecracker Earthquake Wizard The Log

Defense Synergies 3 11

Firecracker
The Log Tesla Earthquake P.E.K.K.A
Tesla
The Log Firecracker Earthquake Wizard
Earthquake
Firecracker Tesla The Log Sparky
Wizard
Tesla P.E.K.K.A The Log
Witch
The Log
P.E.K.K.A
The Log Firecracker Wizard
The Log
Firecracker Tesla P.E.K.K.A Earthquake Wizard Witch Sparky
Sparky
Earthquake The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Tesla Wizard The Log Sparky
P.E.K.K.A Sparky Firecracker Tesla Witch The Log
Tesla Witch P.E.K.K.A Sparky
Tesla Witch P.E.K.K.A Sparky Firecracker
Firecracker Earthquake P.E.K.K.A The Log Sparky
The Log Firecracker Tesla Earthquake
Tesla Firecracker Wizard Witch
Earthquake Tesla P.E.K.K.A The Log Sparky
Tesla Witch P.E.K.K.A Sparky
Firecracker Tesla Sparky
Witch Firecracker Tesla Earthquake Wizard The Log
Tesla Firecracker Wizard Witch
Tesla P.E.K.K.A Sparky Earthquake Wizard Witch The Log
Wizard Sparky Firecracker Tesla Earthquake Witch P.E.K.K.A The Log
P.E.K.K.A Sparky Tesla
Tesla P.E.K.K.A The Log Sparky
Tesla Wizard Sparky Firecracker Witch P.E.K.K.A
Tesla Firecracker Wizard Witch The Log
Earthquake Wizard Witch The Log Firecracker Tesla
P.E.K.K.A Sparky Tesla
Wizard Firecracker Tesla Earthquake Witch P.E.K.K.A The Log Sparky
P.E.K.K.A Tesla Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Witch P.E.K.K.A Sparky
Firecracker Tesla Wizard The Log
P.E.K.K.A Witch The Log Sparky
P.E.K.K.A Tesla The Log Sparky
P.E.K.K.A Tesla Witch Sparky
Firecracker Wizard Tesla Witch
P.E.K.K.A Sparky Tesla Witch
P.E.K.K.A Tesla Sparky
P.E.K.K.A Firecracker Witch The Log Sparky
Witch P.E.K.K.A Tesla Sparky
P.E.K.K.A Tesla Witch Sparky
P.E.K.K.A The Log
P.E.K.K.A Tesla Wizard Witch Sparky
Wizard Firecracker Tesla Witch Sparky
Tesla Witch Sparky Firecracker P.E.K.K.A The Log
Firecracker Tesla Earthquake Wizard Witch P.E.K.K.A The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker The Log Sparky
Firecracker The Log
Earthquake The Log Sparky
Earthquake Firecracker The Log Sparky
Wizard Firecracker Earthquake The Log Sparky
Firecracker Wizard Witch
Firecracker Earthquake Wizard Witch The Log Sparky
Earthquake The Log Firecracker Wizard
The Log Firecracker Wizard
Sparky
Firecracker Earthquake Wizard The Log Sparky
Firecracker Wizard
Earthquake Firecracker The Log Sparky
Earthquake Firecracker
Earthquake Firecracker The Log Sparky
Earthquake Firecracker Wizard Witch The Log Sparky
Earthquake Firecracker Wizard The Log Sparky
Earthquake Sparky
Sparky
Firecracker Earthquake Wizard The Log Sparky
Firecracker Earthquake Wizard Witch The Log
Earthquake The Log Sparky
Wizard
The Log Sparky
Earthquake The Log
Firecracker Earthquake The Log Wizard Witch Sparky
Witch
Firecracker The Log Earthquake Wizard Witch Sparky
Wizard Witch The Log Sparky
Firecracker The Log Sparky
Firecracker Wizard Witch Sparky
Firecracker Wizard Witch
Sparky
Earthquake Wizard The Log Sparky
Firecracker Sparky
P.E.K.K.A Sparky
Firecracker Earthquake Wizard The Log Sparky
Earthquake Witch
Firecracker Wizard Witch
The Log
Firecracker Wizard Sparky
The Log Firecracker Earthquake Wizard
Sparky
Firecracker P.E.K.K.A Sparky
Firecracker Witch The Log Sparky
Firecracker Witch
Firecracker Witch The Log Sparky
P.E.K.K.A Sparky
Firecracker Wizard Sparky

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