My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Electro Dragon Executioner Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Baby Dragon Electro Dragon Executioner Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Baby Dragon Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Dragon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Ram Rider
Giant Snowball
Baby Dragon Electro Dragon Ram Rider
Zap
Firecracker Royal Giant Ram Rider
Barbarian Barrel
Firecracker Executioner
The Log
Firecracker Royal Giant Mini P.E.K.K.A Ram Rider
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Mini P.E.K.K.A Baby Dragon Electro Dragon Executioner Ram Rider
Fireball
Firecracker Baby Dragon Electro Dragon Executioner Ram Rider
Poison
Firecracker Electro Dragon Executioner
Lightning
Mini P.E.K.K.A Baby Dragon Electro Dragon Executioner Ram Rider
Rocket
Electro Dragon Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Electro Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Electro Dragon Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Mini P.E.K.K.A Baby Dragon Electro Dragon Executioner Ram Rider Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Firecracker Mini P.E.K.K.A Baby Dragon Electro Dragon

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Mini P.E.K.K.A Baby Dragon Ram Rider Mega Knight
Royal Giant
Firecracker Baby Dragon Electro Dragon Executioner
Mini P.E.K.K.A
Firecracker Baby Dragon Ram Rider Mega Knight
Baby Dragon
Firecracker Royal Giant Mini P.E.K.K.A Electro Dragon Ram Rider Mega Knight
Electro Dragon
Royal Giant Baby Dragon Executioner Mega Knight
Executioner
Royal Giant Electro Dragon Mega Knight
Ram Rider
Firecracker Mini P.E.K.K.A Baby Dragon Mega Knight
Mega Knight
Firecracker Mini P.E.K.K.A Baby Dragon Electro Dragon Executioner Ram Rider

Defense Synergies 0 11

Firecracker
Mini P.E.K.K.A Baby Dragon Electro Dragon Mega Knight
Royal Giant
Mini P.E.K.K.A
Firecracker Baby Dragon Electro Dragon Executioner Ram Rider
Baby Dragon
Firecracker Mini P.E.K.K.A Electro Dragon Mega Knight
Electro Dragon
Firecracker Mini P.E.K.K.A Baby Dragon
Executioner
Mini P.E.K.K.A Mega Knight
Ram Rider
Mini P.E.K.K.A
Mega Knight
Firecracker Baby Dragon Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Baby Dragon Electro Dragon Executioner Ram Rider
Mini P.E.K.K.A Firecracker Electro Dragon Executioner Ram Rider Mega Knight
Mini P.E.K.K.A Ram Rider Mega Knight Electro Dragon Executioner
Mini P.E.K.K.A Firecracker Electro Dragon Ram Rider Mega Knight
Firecracker Mini P.E.K.K.A Mega Knight
Firecracker Baby Dragon Electro Dragon Executioner Mega Knight
Ram Rider Firecracker Baby Dragon Electro Dragon Executioner
Baby Dragon Electro Dragon Ram Rider Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Mega Knight
Executioner Firecracker Baby Dragon Electro Dragon Ram Rider Mega Knight
Executioner Firecracker Baby Dragon Electro Dragon Ram Rider
Mini P.E.K.K.A Mega Knight Electro Dragon Ram Rider
Executioner Mega Knight Firecracker Mini P.E.K.K.A Baby Dragon Electro Dragon
Mini P.E.K.K.A Ram Rider Mega Knight
Mini P.E.K.K.A Ram Rider Mega Knight
Mega Knight Firecracker Mini P.E.K.K.A Electro Dragon Executioner
Mega Knight Firecracker Baby Dragon Electro Dragon Executioner Ram Rider
Baby Dragon Executioner Firecracker Electro Dragon Ram Rider Mega Knight
Mini P.E.K.K.A Ram Rider
Mega Knight Firecracker Mini P.E.K.K.A Baby Dragon Electro Dragon Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight
Firecracker Mini P.E.K.K.A Baby Dragon Electro Dragon Executioner Mega Knight
Mega Knight Mini P.E.K.K.A Electro Dragon Ram Rider
Mini P.E.K.K.A Mega Knight Ram Rider
Mini P.E.K.K.A Executioner Ram Rider Mega Knight
Firecracker Executioner Baby Dragon Electro Dragon Ram Rider
Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A Mega Knight
Electro Dragon Mega Knight Firecracker Mini P.E.K.K.A Baby Dragon
Mega Knight Mini P.E.K.K.A Electro Dragon
Mega Knight
Mini P.E.K.K.A Mega Knight Executioner Ram Rider
Firecracker Baby Dragon Electro Dragon Executioner Mega Knight
Electro Dragon Firecracker Mini P.E.K.K.A Baby Dragon Executioner
Executioner Mega Knight Firecracker Mini P.E.K.K.A Baby Dragon Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon Electro Dragon
Firecracker Baby Dragon Electro Dragon Executioner Ram Rider
Baby Dragon Electro Dragon
Firecracker
Executioner Firecracker Baby Dragon Mega Knight
Firecracker Executioner Baby Dragon Electro Dragon Ram Rider
Firecracker Baby Dragon Executioner
Firecracker Baby Dragon Electro Dragon Executioner Ram Rider
Firecracker Electro Dragon Ram Rider
Mini P.E.K.K.A Electro Dragon
Firecracker Electro Dragon Ram Rider
Firecracker Baby Dragon Electro Dragon Executioner
Firecracker Baby Dragon Executioner
Firecracker Baby Dragon Electro Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon Electro Dragon Executioner
Firecracker Baby Dragon Electro Dragon Executioner Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Baby Dragon Electro Dragon Executioner Mega Knight
Firecracker Baby Dragon Electro Dragon Mega Knight
Baby Dragon Mega Knight
Baby Dragon Electro Dragon
Firecracker Baby Dragon Electro Dragon Executioner Mega Knight
Firecracker Baby Dragon Electro Dragon Executioner Ram Rider
Baby Dragon Electro Dragon Ram Rider Mega Knight
Firecracker Baby Dragon
Firecracker Baby Dragon Electro Dragon Executioner
Electro Dragon Firecracker
Mini P.E.K.K.A
Electro Dragon Mega Knight
Firecracker Electro Dragon
Mega Knight
Firecracker
Electro Dragon
Firecracker Baby Dragon Electro Dragon Executioner Ram Rider
Firecracker Mini P.E.K.K.A Baby Dragon Electro Dragon Executioner Mega Knight
Firecracker Baby Dragon Electro Dragon Executioner
Firecracker Electro Dragon Executioner Mega Knight
Electro Dragon Firecracker Baby Dragon
Firecracker Electro Dragon Executioner
Electro Dragon Firecracker Baby Dragon Executioner Mega Knight

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