My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Valkyrie Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider
Giant Snowball
Hog Rider
Zap
Firecracker Royal Giant
Barbarian Barrel
Firecracker Valkyrie Electro Wizard
The Log
Firecracker Royal Giant Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie Hog Rider Electro Wizard
Fireball
Firecracker Hog Rider Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Valkyrie Electro Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Fireball Valkyrie Hog Rider Electro Wizard Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Firecracker Fireball Valkyrie

Attack Synergies 9 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Hog Rider Electro Wizard Royal Giant Valkyrie Mega Knight
Firecracker
Zap Royal Giant Hog Rider Valkyrie Mega Knight
Royal Giant
Firecracker Fireball Zap Hog Rider Electro Wizard
Fireball
Zap Royal Giant Hog Rider Electro Wizard Mega Knight
Valkyrie
Hog Rider Zap Firecracker Electro Wizard
Hog Rider
Zap Firecracker Fireball Valkyrie Royal Giant Electro Wizard Mega Knight
Electro Wizard
Zap Royal Giant Fireball Valkyrie Hog Rider Mega Knight
Mega Knight
Zap Firecracker Fireball Hog Rider Electro Wizard

Defense Synergies 4 9

Zap
Fireball Electro Wizard Mega Knight Firecracker Valkyrie
Firecracker
Valkyrie Zap Electro Wizard Mega Knight
Royal Giant
Fireball
Zap Valkyrie Electro Wizard Mega Knight
Valkyrie
Firecracker Zap Fireball Electro Wizard
Hog Rider
Electro Wizard
Zap Firecracker Fireball Valkyrie Mega Knight
Mega Knight
Zap Firecracker Fireball Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball Valkyrie Electro Wizard
Zap Firecracker Valkyrie Electro Wizard Mega Knight
Mega Knight Valkyrie Electro Wizard
Firecracker Valkyrie Electro Wizard Mega Knight
Firecracker Fireball Valkyrie Mega Knight
Fireball Zap Firecracker Valkyrie Electro Wizard Mega Knight
Electro Wizard Zap Firecracker Fireball
Zap Fireball Valkyrie Electro Wizard Mega Knight
Firecracker Valkyrie Electro Wizard Mega Knight
Valkyrie Electro Wizard Zap Firecracker Fireball Mega Knight
Zap Firecracker Fireball Electro Wizard
Mega Knight Zap Fireball Valkyrie Electro Wizard
Fireball Valkyrie Mega Knight Zap Firecracker Electro Wizard
Electro Wizard Mega Knight
Zap Fireball Electro Wizard Mega Knight
Mega Knight Firecracker Fireball Valkyrie Electro Wizard
Fireball Valkyrie Mega Knight Zap Firecracker Electro Wizard
Zap Valkyrie Firecracker Fireball Electro Wizard Mega Knight
Electro Wizard
Valkyrie Mega Knight Firecracker Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Firecracker Valkyrie Mega Knight
Mega Knight Zap Valkyrie Electro Wizard
Valkyrie Mega Knight Zap Fireball Electro Wizard
Valkyrie Mega Knight
Firecracker Fireball Zap Electro Wizard
Fireball Valkyrie Electro Wizard
Mega Knight Valkyrie
Zap Electro Wizard Mega Knight Firecracker Fireball Valkyrie
Mega Knight Valkyrie
Mega Knight Zap Fireball Valkyrie Electro Wizard
Mega Knight Fireball Valkyrie
Firecracker Fireball Valkyrie Mega Knight
Electro Wizard Zap Firecracker Fireball Valkyrie
Valkyrie Mega Knight Zap Firecracker Fireball Electro Wizard
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie
Firecracker Fireball Zap Electro Wizard
Fireball
Firecracker Fireball Valkyrie
Fireball Zap Firecracker Valkyrie Mega Knight
Firecracker Fireball Zap
Firecracker
Fireball Zap Firecracker
Fireball Zap Firecracker
Fireball Electro Wizard
Firecracker Zap Fireball Valkyrie Electro Wizard
Fireball Zap Firecracker
Firecracker Fireball
Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball
Firecracker Fireball Mega Knight
Fireball
Zap Firecracker Fireball Electro Wizard Mega Knight
Zap Firecracker Fireball Valkyrie Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Firecracker Fireball Valkyrie Mega Knight
Firecracker Fireball Zap Electro Wizard
Fireball Zap Mega Knight
Fireball Zap Firecracker
Zap Firecracker Fireball Electro Wizard
Zap Electro Wizard Firecracker Fireball
Fireball
Zap Fireball Mega Knight
Zap Firecracker Fireball Electro Wizard
Mega Knight
Firecracker Fireball
Zap Electro Wizard Fireball
Fireball Zap Firecracker Electro Wizard
Fireball
Fireball Firecracker Valkyrie Electro Wizard Mega Knight
Zap Firecracker Fireball
Zap Fireball
Firecracker Mega Knight
Zap Firecracker Fireball Electro Wizard
Firecracker Zap Fireball Electro Wizard
Zap Firecracker Fireball Electro Wizard Mega Knight
Fireball Firecracker Mega Knight

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