My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Battle Ram P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Battle Ram
Giant Snowball
Skeletons Goblin Gang Battle Ram Little Prince
Zap
Skeletons Goblin Gang Firecracker Battle Ram Little Prince
Barbarian Barrel
Skeletons Goblin Gang Firecracker Battle Ram Little Prince
The Log
Skeletons Goblin Gang Firecracker Battle Ram Little Prince
Earthquake
Skeletons Goblin Gang Firecracker
Arrows
Skeletons Goblin Gang Firecracker Little Prince
Royal Delivery
Skeletons Goblin Gang Firecracker Battle Ram P.E.K.K.A Little Prince
Fireball
Goblin Gang Firecracker Battle Ram Little Prince
Poison
Goblin Gang Firecracker Little Prince
Lightning
Battle Ram Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Goblin Gang Firecracker Little Prince Fireball Battle Ram P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Goblin Gang Firecracker

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Fireball Battle Ram P.E.K.K.A Little Prince
Goblin Gang
Firecracker Battle Ram P.E.K.K.A
Firecracker
Zap Goblin Gang Battle Ram P.E.K.K.A
Fireball
Zap Battle Ram Little Prince
Battle Ram
Zap Goblin Gang Firecracker Fireball P.E.K.K.A
P.E.K.K.A
Zap Goblin Gang Firecracker Battle Ram
Little Prince
Zap Fireball

Defense Synergies 1 12

Skeletons
Zap Firecracker P.E.K.K.A Little Prince
Zap
Fireball Skeletons Goblin Gang Firecracker P.E.K.K.A Little Prince
Goblin Gang
Zap Firecracker P.E.K.K.A
Firecracker
Skeletons Zap Goblin Gang P.E.K.K.A
Fireball
Zap Little Prince
Battle Ram
P.E.K.K.A
Skeletons Zap Goblin Gang Firecracker
Little Prince
Skeletons Zap Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball
P.E.K.K.A Skeletons Zap Goblin Gang Firecracker
Goblin Gang P.E.K.K.A Skeletons
P.E.K.K.A Skeletons Goblin Gang Firecracker
Firecracker Fireball P.E.K.K.A
Goblin Gang Fireball Skeletons Zap Firecracker
Zap Goblin Gang Firecracker Fireball Little Prince
Zap Fireball P.E.K.K.A
P.E.K.K.A Skeletons Goblin Gang
Goblin Gang Skeletons Firecracker Little Prince
Goblin Gang Skeletons Zap Firecracker Fireball
Zap Goblin Gang Firecracker Fireball
P.E.K.K.A Skeletons Zap Goblin Gang Fireball
Fireball Zap Goblin Gang Firecracker P.E.K.K.A
P.E.K.K.A Goblin Gang
Zap Goblin Gang Fireball P.E.K.K.A
Skeletons Goblin Gang Firecracker Fireball P.E.K.K.A
Fireball Zap Goblin Gang Firecracker Little Prince
Zap Firecracker Fireball Little Prince
P.E.K.K.A
Goblin Gang Firecracker Fireball P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Zap Fireball P.E.K.K.A
Fireball Zap Goblin Gang Firecracker
Goblin Gang P.E.K.K.A Skeletons Zap
Goblin Gang P.E.K.K.A Zap Fireball
P.E.K.K.A Skeletons Goblin Gang
Firecracker Fireball Skeletons Zap Goblin Gang
Goblin Gang P.E.K.K.A Skeletons Fireball
P.E.K.K.A
Zap P.E.K.K.A Skeletons Firecracker Fireball
P.E.K.K.A Skeletons Goblin Gang
P.E.K.K.A
P.E.K.K.A Zap Fireball
P.E.K.K.A Skeletons Goblin Gang Fireball
Firecracker Fireball
Goblin Gang Skeletons Zap Firecracker Fireball P.E.K.K.A Little Prince
Zap Firecracker Fireball P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Zap
Fireball
Firecracker Fireball
Fireball Zap Firecracker
Firecracker Fireball Zap
Firecracker
Fireball Zap Firecracker
Fireball Zap Firecracker
Goblin Gang Fireball
Firecracker Zap Fireball
Fireball Zap Firecracker
Firecracker Fireball
Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball
Firecracker Fireball
Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball Little Prince
Fireball
Fireball
Zap Fireball
Zap Firecracker Fireball Little Prince
Firecracker Fireball Zap
Fireball Zap
Fireball Zap Firecracker
Zap Firecracker Fireball Little Prince
Zap Firecracker Fireball
Fireball
Zap Fireball
Zap Firecracker Fireball
P.E.K.K.A
Firecracker Fireball
Zap Goblin Gang Fireball
Fireball Zap Firecracker
Fireball
Fireball Goblin Gang Firecracker
Zap Firecracker Fireball
Zap Fireball
Firecracker P.E.K.K.A
Zap Goblin Gang Firecracker Fireball
Firecracker Zap Fireball
Zap Firecracker Fireball Little Prince

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