My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Barrel Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Barrel
Giant Snowball
Skeletons Cannon Skeleton Barrel
Zap
Skeletons Cannon Skeleton Barrel Firecracker
Barbarian Barrel
Skeletons Cannon Skeleton Barrel Firecracker
The Log
Skeletons Cannon Skeleton Barrel Firecracker Mini P.E.K.K.A
Earthquake
Skeletons Cannon Firecracker
Arrows
Skeletons Skeleton Barrel Firecracker
Royal Delivery
Skeletons Skeleton Barrel Firecracker Mini P.E.K.K.A
Fireball
Cannon Skeleton Barrel Firecracker
Poison
Cannon Skeleton Barrel Firecracker
Lightning
Cannon Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Mini P.E.K.K.A Rocket

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons The Log Cannon Skeleton Barrel Firecracker Mini P.E.K.K.A Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Skeletons The Log Cannon

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Skeleton Barrel
Firecracker Mini P.E.K.K.A Mirror
Firecracker
Skeleton Barrel Mini P.E.K.K.A Mirror
Mini P.E.K.K.A
Skeleton Barrel Firecracker Mirror The Log
Rocket
Mirror
Mirror
The Log Skeleton Barrel Firecracker Mini P.E.K.K.A Rocket
The Log
Mirror Mini P.E.K.K.A

Defense Synergies 5 11

Skeletons
Cannon Firecracker Mini P.E.K.K.A The Log
Cannon
Skeletons Mirror The Log Firecracker Mini P.E.K.K.A Rocket
Skeleton Barrel
Firecracker
The Log Skeletons Cannon Mini P.E.K.K.A Mirror
Mini P.E.K.K.A
The Log Skeletons Cannon Firecracker Mirror
Rocket
Cannon The Log
Mirror
Cannon Firecracker Mini P.E.K.K.A The Log
The Log
Cannon Firecracker Mini P.E.K.K.A Skeletons Rocket Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Skeleton Barrel Firecracker The Log
Mini P.E.K.K.A Skeletons Cannon Firecracker The Log
Cannon Mini P.E.K.K.A Rocket Skeletons
Cannon Mini P.E.K.K.A Skeletons Firecracker
Firecracker Mini P.E.K.K.A Rocket The Log
The Log Skeletons Cannon Firecracker
Rocket Cannon Firecracker
Rocket Cannon Skeleton Barrel The Log
Cannon Mini P.E.K.K.A Skeletons
Skeletons Cannon Firecracker Mini P.E.K.K.A
Skeletons Cannon Firecracker The Log
Firecracker
Cannon Mini P.E.K.K.A Skeletons Rocket The Log
Rocket Cannon Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A Cannon
Rocket Cannon Mini P.E.K.K.A The Log
Skeletons Cannon Firecracker Mini P.E.K.K.A
Cannon Firecracker The Log
The Log Cannon Firecracker
Mini P.E.K.K.A Cannon
Cannon Firecracker Mini P.E.K.K.A The Log
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons
Skeleton Barrel Firecracker Mini P.E.K.K.A Rocket The Log
Skeletons Mini P.E.K.K.A Rocket The Log
Mini P.E.K.K.A Rocket The Log
Skeletons Cannon Mini P.E.K.K.A
Firecracker Rocket Skeletons Skeleton Barrel
Mini P.E.K.K.A Rocket Skeletons
Mini P.E.K.K.A
Rocket Skeletons Firecracker Mini P.E.K.K.A The Log
Skeletons Cannon
Mini P.E.K.K.A
Rocket The Log
Mini P.E.K.K.A Rocket Skeletons Cannon
Cannon Firecracker
Skeletons Firecracker Mini P.E.K.K.A Rocket The Log
Cannon Firecracker Mini P.E.K.K.A The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker Rocket The Log
Firecracker Skeleton Barrel The Log
Rocket Skeleton Barrel The Log
Skeleton Barrel Firecracker Rocket The Log
Rocket Firecracker The Log
Firecracker Skeleton Barrel Rocket
Firecracker The Log
The Log Skeleton Barrel Firecracker
The Log Skeleton Barrel Firecracker
Rocket Mini P.E.K.K.A
Firecracker Rocket Skeleton Barrel The Log
Firecracker Rocket
Rocket Skeleton Barrel Firecracker The Log
Skeleton Barrel Firecracker Rocket
Skeleton Barrel Firecracker The Log
Rocket Skeleton Barrel Firecracker The Log
Skeleton Barrel Firecracker Rocket The Log
Rocket
Mini P.E.K.K.A Rocket
Rocket Skeleton Barrel Firecracker Mini P.E.K.K.A The Log
Rocket Skeleton Barrel Firecracker The Log
Rocket The Log
Rocket
Rocket The Log
Rocket Skeleton Barrel The Log
Firecracker The Log
Firecracker The Log Skeleton Barrel
Skeleton Barrel The Log
Rocket Skeleton Barrel Firecracker The Log
Firecracker
Rocket Skeleton Barrel Firecracker
Mini P.E.K.K.A
Rocket The Log
Rocket Firecracker
Rocket Firecracker The Log
Skeleton Barrel Rocket
Rocket Firecracker
The Log
Firecracker Mini P.E.K.K.A Rocket
The Log Skeleton Barrel Firecracker
Rocket
Firecracker
Firecracker Rocket The Log
Firecracker Rocket
Skeleton Barrel Firecracker Rocket The Log
Firecracker Rocket

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