My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Wall Breakers Miner
Giant Snowball
Skeletons Bats Wall Breakers Miner
Zap
Skeletons Bats Firecracker Inferno Tower Wall Breakers
Barbarian Barrel
Skeletons Firecracker Valkyrie Inferno Tower Wall Breakers
The Log
Skeletons Firecracker Wall Breakers
Earthquake
Skeletons Firecracker Inferno Tower
Arrows
Skeletons Bats Firecracker Wall Breakers
Royal Delivery
Skeletons Bats Firecracker Valkyrie Wall Breakers Miner
Fireball
Firecracker Inferno Tower Wall Breakers
Poison
Bats Firecracker Inferno Tower
Lightning
Valkyrie Inferno Tower
Rocket
Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Inferno Tower Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Wall Breakers Arrows Firecracker Miner Valkyrie Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Wall Breakers Arrows

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Valkyrie Miner Firecracker Wall Breakers
Arrows
Wall Breakers Miner
Firecracker
Miner Bats Valkyrie Wall Breakers
Valkyrie
Bats Wall Breakers Firecracker
Inferno Tower
Wall Breakers
Valkyrie Miner Bats Arrows Firecracker
Miner
Bats Firecracker Wall Breakers Arrows

Defense Synergies 1 10

Skeletons
Bats Firecracker Inferno Tower
Bats
Skeletons Firecracker Valkyrie Inferno Tower
Arrows
Valkyrie Inferno Tower
Firecracker
Valkyrie Skeletons Bats Inferno Tower
Valkyrie
Firecracker Bats Arrows Inferno Tower
Inferno Tower
Skeletons Bats Arrows Firecracker Valkyrie
Wall Breakers
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Inferno Tower
Inferno Tower Skeletons Bats Firecracker Valkyrie
Inferno Tower Skeletons Bats Valkyrie
Inferno Tower Skeletons Bats Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Skeletons Bats Firecracker Valkyrie
Bats Inferno Tower Arrows Firecracker
Arrows Valkyrie Inferno Tower
Inferno Tower Skeletons
Skeletons Firecracker Valkyrie Inferno Tower Miner
Bats Valkyrie Skeletons Arrows Firecracker
Arrows Inferno Tower Bats Firecracker
Inferno Tower Skeletons Bats Valkyrie
Valkyrie Bats Arrows Firecracker
Inferno Tower
Inferno Tower
Skeletons Bats Arrows Firecracker Valkyrie Inferno Tower
Arrows Valkyrie Bats Firecracker
Arrows Valkyrie Bats Firecracker
Inferno Tower
Valkyrie Bats Arrows Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Inferno Tower
Arrows Firecracker Valkyrie Miner
Skeletons Bats Valkyrie Inferno Tower
Valkyrie Bats Inferno Tower
Inferno Tower Skeletons Valkyrie
Arrows Firecracker Skeletons Bats
Skeletons Bats Valkyrie Inferno Tower
Inferno Tower Valkyrie
Skeletons Bats Firecracker Valkyrie Inferno Tower
Inferno Tower Skeletons
Bats Valkyrie Inferno Tower
Arrows Valkyrie
Skeletons Valkyrie Inferno Tower
Firecracker Valkyrie
Inferno Tower Skeletons Bats Firecracker Valkyrie
Bats Arrows Valkyrie Firecracker Inferno Tower
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker Miner
Arrows Miner
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Miner Firecracker
Bats
Firecracker Miner Arrows Valkyrie
Arrows Firecracker
Firecracker Miner
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Bats
Arrows Firecracker
Arrows Firecracker Valkyrie Miner
Arrows
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Miner
Arrows Miner
Miner Arrows Firecracker
Bats Arrows Firecracker
Bats Firecracker
Arrows Miner
Arrows Firecracker
Arrows Firecracker
Bats
Arrows Firecracker
Arrows
Miner Firecracker Valkyrie
Arrows Firecracker
Arrows
Firecracker
Bats Firecracker
Firecracker Bats
Firecracker Miner
Firecracker

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