My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Wizard Dark Prince Giant Skeleton Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Giant Skeleton
Giant Snowball
Little Prince
Zap
Firecracker Dark Prince Little Prince
Barbarian Barrel
Firecracker Tesla Wizard Dark Prince Giant Skeleton Little Prince
The Log
Firecracker Dark Prince Giant Skeleton Little Prince
Earthquake
Firecracker Tesla
Arrows
Firecracker Little Prince
Royal Delivery
Firecracker Wizard Dark Prince Giant Skeleton Little Prince
Fireball
Firecracker Tesla Wizard Little Prince
Poison
Firecracker Wizard Little Prince
Lightning
Tesla Wizard Dark Prince Little Prince
Rocket
Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Dark Prince Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Firecracker Little Prince Tesla Dark Prince Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Firecracker Little Prince

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Dark Prince Giant Skeleton Little Prince
Firecracker
Zap Dark Prince Giant Skeleton
Tesla
Wizard
Rage Dark Prince Giant Skeleton
Rage
Wizard Dark Prince Giant Skeleton
Dark Prince
Zap Firecracker Wizard Rage Little Prince
Giant Skeleton
Zap Firecracker Wizard Rage
Little Prince
Zap Dark Prince

Defense Synergies 0 15

Zap
Firecracker Tesla Dark Prince Giant Skeleton Little Prince
Firecracker
Zap Tesla Dark Prince Giant Skeleton
Tesla
Zap Firecracker Wizard Dark Prince Little Prince
Wizard
Tesla Dark Prince Giant Skeleton
Rage
Dark Prince
Zap Firecracker Tesla Wizard Little Prince
Giant Skeleton
Zap Firecracker Wizard Little Prince
Little Prince
Zap Tesla Dark Prince Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla Wizard
Zap Firecracker Tesla Dark Prince
Tesla Dark Prince Giant Skeleton
Tesla Firecracker Dark Prince
Firecracker Dark Prince Giant Skeleton
Zap Firecracker Tesla Dark Prince
Tesla Zap Firecracker Wizard Little Prince
Zap Tesla Giant Skeleton
Tesla
Firecracker Tesla Dark Prince Giant Skeleton Little Prince
Zap Firecracker Tesla Wizard Dark Prince Giant Skeleton
Tesla Zap Firecracker Wizard
Tesla Zap Wizard Dark Prince Giant Skeleton
Wizard Zap Firecracker Tesla Dark Prince
Tesla
Zap Tesla
Tesla Wizard Firecracker Dark Prince
Tesla Zap Firecracker Wizard Dark Prince Little Prince
Zap Wizard Firecracker Tesla Dark Prince Giant Skeleton Little Prince
Tesla
Wizard Dark Prince Firecracker Tesla Giant Skeleton Little Prince
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Dark Prince Giant Skeleton
Zap Firecracker Tesla Wizard
Giant Skeleton Zap Dark Prince
Dark Prince Giant Skeleton Zap Tesla
Giant Skeleton Tesla Dark Prince
Firecracker Wizard Zap Tesla
Dark Prince Tesla Giant Skeleton
Giant Skeleton Tesla Dark Prince
Zap Giant Skeleton Firecracker Dark Prince
Tesla
Tesla Dark Prince Giant Skeleton
Zap Dark Prince Giant Skeleton
Dark Prince Giant Skeleton Tesla Wizard
Wizard Firecracker Tesla
Tesla Zap Firecracker Dark Prince Giant Skeleton Little Prince
Zap Firecracker Tesla Wizard Dark Prince Giant Skeleton
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton
Firecracker Zap
Giant Skeleton
Firecracker Dark Prince Giant Skeleton
Wizard Zap Firecracker Dark Prince
Firecracker Wizard Zap
Firecracker Wizard
Zap Firecracker Wizard
Zap Firecracker Wizard
Firecracker Zap Wizard Dark Prince
Zap Firecracker Wizard
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Wizard
Firecracker Wizard
Zap Firecracker Wizard Dark Prince
Zap Firecracker Wizard Little Prince
Giant Skeleton
Wizard
Zap
Zap Firecracker Wizard Dark Prince Little Prince
Firecracker Zap Wizard
Zap Wizard
Zap Firecracker
Zap Firecracker Wizard Little Prince
Zap Firecracker Wizard
Zap Wizard
Zap Firecracker
Giant Skeleton
Firecracker Wizard
Zap Dark Prince
Zap Firecracker Wizard
Firecracker Wizard Dark Prince
Zap Firecracker Wizard
Zap Giant Skeleton
Firecracker Dark Prince
Zap Firecracker Giant Skeleton
Firecracker Zap
Zap Firecracker Dark Prince Giant Skeleton Little Prince
Firecracker Wizard

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