My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Goblin Curse Fisherman Phoenix Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Wizard Cannon Cart Golem Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Cannon Cart Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Golem Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Cannon Cart
Giant Snowball
Bats
Zap
Bats Firecracker Cannon Cart
Barbarian Barrel
Firecracker Valkyrie Wizard Cannon Cart
The Log
Firecracker Cannon Cart
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Valkyrie Wizard Cannon Cart
Fireball
Firecracker Wizard Cannon Cart
Poison
Bats Firecracker Wizard
Lightning
Valkyrie Wizard Cannon Cart
Rocket
Valkyrie Wizard Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Valkyrie Golden Knight Wizard Cannon Cart Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Firecracker Valkyrie

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Firecracker Cannon Cart Golem
Arrows
Golem Cannon Cart
Firecracker
Bats Valkyrie Cannon Cart Golem
Valkyrie
Bats Cannon Cart Firecracker Wizard
Wizard
Valkyrie Golem
Cannon Cart
Valkyrie Golem Bats Arrows Firecracker Golden Knight
Golem
Arrows Cannon Cart Bats Firecracker Wizard Golden Knight
Golden Knight
Cannon Cart Golem

Defense Synergies 1 12

Bats
Firecracker Valkyrie Cannon Cart Golden Knight
Arrows
Valkyrie Cannon Cart Golden Knight
Firecracker
Valkyrie Bats Golden Knight
Valkyrie
Firecracker Bats Arrows Wizard Cannon Cart
Wizard
Valkyrie Cannon Cart Golden Knight
Cannon Cart
Bats Arrows Valkyrie Wizard
Golem
Golden Knight
Bats Arrows Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Firecracker Valkyrie Wizard Golden Knight
Bats Firecracker Valkyrie Cannon Cart
Bats Valkyrie Cannon Cart
Bats Firecracker Valkyrie Cannon Cart
Arrows Firecracker Valkyrie
Arrows Bats Firecracker Valkyrie Cannon Cart
Bats Arrows Firecracker Wizard
Arrows Valkyrie Cannon Cart Golden Knight
Firecracker Valkyrie Cannon Cart
Bats Valkyrie Arrows Firecracker Wizard Cannon Cart
Arrows Bats Firecracker Wizard
Bats Valkyrie Wizard Cannon Cart
Valkyrie Wizard Bats Arrows Firecracker Cannon Cart Golden Knight
Cannon Cart
Wizard Bats Arrows Firecracker Valkyrie Cannon Cart
Arrows Bats Firecracker Valkyrie Wizard Cannon Cart Golden Knight
Arrows Valkyrie Wizard Bats Firecracker Cannon Cart
Cannon Cart
Valkyrie Wizard Bats Arrows Firecracker Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Cannon Cart
Arrows Firecracker Valkyrie Wizard Cannon Cart
Bats Valkyrie Cannon Cart Golden Knight
Valkyrie Bats Cannon Cart
Valkyrie Cannon Cart
Arrows Firecracker Wizard Bats
Bats Valkyrie Cannon Cart
Valkyrie Cannon Cart
Bats Firecracker Valkyrie Cannon Cart
Bats Valkyrie Cannon Cart Golden Knight
Arrows Valkyrie
Cannon Cart Valkyrie Wizard Golden Knight
Wizard Firecracker Valkyrie Cannon Cart
Bats Firecracker Valkyrie Cannon Cart Golden Knight
Bats Arrows Valkyrie Firecracker Wizard Cannon Cart Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Golden Knight
Arrows Firecracker Golden Knight
Arrows Cannon Cart
Cannon Cart Arrows Firecracker Valkyrie
Wizard Arrows Firecracker Valkyrie
Arrows Firecracker Wizard Bats
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard Golden Knight
Bats
Firecracker Arrows Valkyrie Wizard Cannon Cart Golden Knight
Arrows Firecracker Wizard
Firecracker Cannon Cart Golden Knight
Arrows Firecracker Cannon Cart
Arrows Firecracker Cannon Cart
Arrows Firecracker Wizard Cannon Cart Golden Knight
Arrows Firecracker Wizard Cannon Cart
Arrows
Bats
Arrows Firecracker Wizard
Arrows Firecracker Valkyrie Wizard Golden Knight
Arrows Wizard
Arrows Cannon Cart
Arrows Firecracker Valkyrie Wizard
Arrows Firecracker Wizard Golden Knight
Arrows Wizard Golden Knight
Arrows Firecracker Golden Knight
Bats Arrows Firecracker Wizard
Bats Firecracker Wizard
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Wizard
Bats Cannon Cart
Arrows Firecracker Wizard
Arrows
Firecracker Valkyrie Wizard Cannon Cart
Arrows Firecracker Wizard
Arrows
Firecracker Cannon Cart
Bats Firecracker Golden Knight
Firecracker Bats
Firecracker Cannon Cart Golden Knight

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