My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram
Zap
Firecracker Battle Ram
Barbarian Barrel
Firecracker Battle Ram Bomb Tower Executioner
The Log
Firecracker Mini P.E.K.K.A Battle Ram
Earthquake
Firecracker Bomb Tower
Arrows
Firecracker
Royal Delivery
Firecracker Mini P.E.K.K.A Battle Ram Executioner P.E.K.K.A
Fireball
Firecracker Battle Ram Bomb Tower Executioner
Poison
Firecracker Bomb Tower Executioner
Lightning
Mini P.E.K.K.A Battle Ram Bomb Tower Executioner
Rocket
Bomb Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Bomb Tower Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Tornado Executioner P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Tornado Mini P.E.K.K.A Battle Ram Bomb Tower Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Tornado Mini P.E.K.K.A

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Battle Ram Tornado P.E.K.K.A Mini P.E.K.K.A Executioner
Firecracker
Zap Mini P.E.K.K.A Battle Ram Tornado P.E.K.K.A
Mini P.E.K.K.A
Zap Firecracker Tornado
Battle Ram
Zap Firecracker Tornado P.E.K.K.A
Bomb Tower
Tornado
Zap Executioner P.E.K.K.A Firecracker Mini P.E.K.K.A Battle Ram
Executioner
Tornado Zap P.E.K.K.A
P.E.K.K.A
Zap Tornado Firecracker Battle Ram Executioner

Defense Synergies 5 11

Zap
Mini P.E.K.K.A Bomb Tower Firecracker Tornado Executioner P.E.K.K.A
Firecracker
Zap Mini P.E.K.K.A Bomb Tower Tornado P.E.K.K.A
Mini P.E.K.K.A
Zap Firecracker Bomb Tower Tornado Executioner
Battle Ram
Bomb Tower
Zap Tornado Firecracker Mini P.E.K.K.A
Tornado
Bomb Tower Executioner P.E.K.K.A Zap Firecracker Mini P.E.K.K.A
Executioner
Tornado Zap Mini P.E.K.K.A
P.E.K.K.A
Tornado Zap Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Executioner
Mini P.E.K.K.A Bomb Tower P.E.K.K.A Zap Firecracker Executioner
Mini P.E.K.K.A Bomb Tower Tornado P.E.K.K.A Executioner
Mini P.E.K.K.A Bomb Tower P.E.K.K.A Firecracker
Firecracker Mini P.E.K.K.A Bomb Tower Tornado P.E.K.K.A
Tornado Zap Firecracker Bomb Tower Executioner
Tornado Zap Firecracker Bomb Tower Executioner
Zap Bomb Tower P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Bomb Tower Tornado
Tornado Firecracker Mini P.E.K.K.A
Executioner Zap Firecracker Bomb Tower Tornado
Executioner Zap Firecracker Tornado
Mini P.E.K.K.A Bomb Tower P.E.K.K.A Zap
Bomb Tower Executioner Zap Firecracker Mini P.E.K.K.A Tornado P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Bomb Tower
Bomb Tower Tornado Zap Mini P.E.K.K.A P.E.K.K.A
Bomb Tower Firecracker Mini P.E.K.K.A Tornado Executioner P.E.K.K.A
Bomb Tower Zap Firecracker Tornado Executioner
Zap Bomb Tower Tornado Executioner Firecracker
Mini P.E.K.K.A P.E.K.K.A Bomb Tower Tornado
Firecracker Mini P.E.K.K.A Bomb Tower Executioner P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Bomb Tower Executioner
P.E.K.K.A Zap Mini P.E.K.K.A Bomb Tower
Mini P.E.K.K.A P.E.K.K.A Zap Tornado
P.E.K.K.A Mini P.E.K.K.A Executioner
Firecracker Executioner Zap Bomb Tower Tornado
Mini P.E.K.K.A P.E.K.K.A Bomb Tower
Mini P.E.K.K.A P.E.K.K.A Bomb Tower
Zap P.E.K.K.A Firecracker Mini P.E.K.K.A Bomb Tower Tornado
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Bomb Tower
P.E.K.K.A Zap Tornado
Mini P.E.K.K.A P.E.K.K.A Bomb Tower Executioner
Firecracker Bomb Tower Executioner
Zap Firecracker Mini P.E.K.K.A Bomb Tower Tornado Executioner P.E.K.K.A
Executioner Zap Firecracker Mini P.E.K.K.A Bomb Tower P.E.K.K.A
Zap Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Tornado Executioner
Firecracker
Executioner Zap Firecracker
Firecracker Executioner Zap Tornado
Firecracker Tornado Executioner
Zap Firecracker Tornado Executioner
Zap Firecracker Tornado
Mini P.E.K.K.A Tornado
Firecracker Zap Tornado
Zap Firecracker Tornado Executioner
Firecracker Executioner
Firecracker
Zap Firecracker
Zap Firecracker Executioner
Firecracker Executioner
Tornado
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Executioner
Zap Firecracker Tornado
Tornado
Tornado
Zap
Zap Firecracker Tornado Executioner
Firecracker Zap Tornado Executioner
Zap Tornado
Zap Firecracker Tornado
Zap Firecracker Tornado Executioner
Zap Firecracker
Mini P.E.K.K.A
Zap
Zap Firecracker
P.E.K.K.A
Firecracker
Zap
Zap Firecracker Tornado Executioner
Firecracker Mini P.E.K.K.A Executioner
Zap Firecracker Executioner
Zap Tornado
Firecracker Executioner P.E.K.K.A
Zap Firecracker Tornado
Firecracker Zap Tornado Executioner
Zap Firecracker Tornado Executioner
P.E.K.K.A
Firecracker

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