My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Cage Bowler Royal Ghost Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army
Zap
Firecracker Skeleton Army
Barbarian Barrel
Firecracker Goblin Cage Skeleton Army Royal Ghost
The Log
Firecracker Goblin Cage Skeleton Army
Earthquake
Firecracker Goblin Cage Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Goblin Cage Skeleton Army Bowler Royal Ghost Mother Witch
Fireball
Firecracker Goblin Cage Skeleton Army Bowler Mother Witch
Poison
Firecracker Goblin Cage Skeleton Army Mother Witch
Lightning
Goblin Cage Bowler Mother Witch
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Poison Bowler Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Poison Bowler Royal Ghost Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Skeleton Army Royal Ghost Goblin Cage Poison Mother Witch Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Skeleton Army Royal Ghost

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Goblin Cage Poison Bowler Royal Ghost Mother Witch
Firecracker
Zap Goblin Cage Bowler
Goblin Cage
Zap Firecracker Royal Ghost
Skeleton Army
Poison
Zap Bowler Royal Ghost Mother Witch
Bowler
Zap Firecracker Poison Mother Witch
Royal Ghost
Zap Goblin Cage Poison Mother Witch
Mother Witch
Zap Poison Bowler Royal Ghost

Defense Synergies 0 16

Zap
Firecracker Goblin Cage Skeleton Army Poison Bowler Royal Ghost Mother Witch
Firecracker
Zap Goblin Cage Skeleton Army
Goblin Cage
Zap Firecracker Skeleton Army Poison Bowler Mother Witch
Skeleton Army
Zap Firecracker Goblin Cage
Poison
Zap Goblin Cage Mother Witch
Bowler
Zap Goblin Cage Mother Witch
Royal Ghost
Zap Mother Witch
Mother Witch
Zap Goblin Cage Poison Bowler Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Firecracker Goblin Cage
Skeleton Army Zap Firecracker Goblin Cage
Goblin Cage Skeleton Army Bowler
Goblin Cage Skeleton Army Firecracker Bowler
Firecracker Goblin Cage Skeleton Army Poison Bowler
Skeleton Army Bowler Zap Firecracker Royal Ghost Mother Witch
Zap Firecracker Goblin Cage Poison
Bowler Zap Goblin Cage Poison
Goblin Cage Skeleton Army
Skeleton Army Firecracker Bowler Royal Ghost
Skeleton Army Poison Mother Witch Zap Firecracker Bowler Royal Ghost
Zap Firecracker Poison
Goblin Cage Skeleton Army Bowler Zap
Skeleton Army Bowler Zap Firecracker Goblin Cage Poison Royal Ghost
Skeleton Army Goblin Cage
Skeleton Army Zap Goblin Cage Bowler
Firecracker Goblin Cage Skeleton Army Poison Bowler
Goblin Cage Zap Firecracker Skeleton Army Bowler Royal Ghost
Zap Goblin Cage Poison Firecracker Bowler Royal Ghost Mother Witch
Goblin Cage
Skeleton Army Bowler Royal Ghost Firecracker Poison Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Goblin Cage Bowler Royal Ghost
Poison Zap Firecracker Bowler Royal Ghost
Skeleton Army Zap Goblin Cage Bowler
Skeleton Army Bowler Zap Goblin Cage
Goblin Cage Skeleton Army Bowler
Firecracker Poison Mother Witch Zap
Skeleton Army Goblin Cage Bowler
Goblin Cage Skeleton Army
Zap Goblin Cage Firecracker Skeleton Army Poison
Goblin Cage Skeleton Army
Goblin Cage Bowler
Skeleton Army Zap Goblin Cage Poison Bowler
Skeleton Army Bowler Goblin Cage
Firecracker Goblin Cage Skeleton Army Bowler
Skeleton Army Zap Firecracker Goblin Cage Poison Bowler
Poison Bowler Zap Firecracker Goblin Cage Royal Ghost Mother Witch
Zap Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Royal Ghost
Firecracker Poison Zap Bowler Royal Ghost
Poison
Firecracker Poison
Poison Zap Firecracker Bowler
Firecracker Poison Mother Witch Zap
Firecracker Poison Bowler
Poison Zap Firecracker Bowler
Poison Zap Firecracker
Poison Bowler
Firecracker Poison Zap Bowler
Poison Zap Firecracker
Poison Firecracker Bowler
Firecracker Poison
Zap Firecracker Poison
Zap Firecracker Poison Bowler
Firecracker Poison Bowler
Poison
Zap Firecracker Poison Bowler
Zap Firecracker Poison Bowler Mother Witch
Poison Bowler
Poison
Bowler
Zap Poison
Zap Firecracker Poison Mother Witch Bowler
Firecracker Poison Zap Bowler Royal Ghost
Zap Poison Bowler
Poison Zap Firecracker
Poison Zap Firecracker Mother Witch
Zap Firecracker Poison
Bowler
Poison Zap
Zap Firecracker Poison
Firecracker Poison Bowler
Zap Skeleton Army
Poison Zap Firecracker
Poison Firecracker Bowler
Zap Firecracker Poison Bowler
Zap Poison
Firecracker
Zap Firecracker Poison Bowler
Firecracker Zap Poison
Poison Zap Firecracker Bowler Royal Ghost
Firecracker Bowler

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