My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Inferno Tower Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Elixir Golem Executioner Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elixir Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Elixir Golem Fisherman
Giant Snowball
Archers Minion Horde Fisherman
Zap
Archers Minion Horde Inferno Tower Fisherman
Barbarian Barrel
Archers Elixir Golem Inferno Tower Executioner
The Log
Archers Elixir Golem Fisherman
Earthquake
Archers Elixir Golem Inferno Tower
Arrows
Archers Minion Horde
Royal Delivery
Archers Minion Horde Elixir Golem Executioner Fisherman
Fireball
Archers Minion Horde Elixir Golem Inferno Tower Executioner Fisherman
Poison
Archers Minion Horde Elixir Golem Inferno Tower Executioner Fisherman
Lightning
Inferno Tower Executioner Fisherman
Rocket
Minion Horde Inferno Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Inferno Tower Tornado Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Elixir Golem Tornado Void Fisherman Minion Horde Inferno Tower Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Elixir Golem Tornado Void

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Elixir Golem Fisherman
Minion Horde
Elixir Golem
Archers Tornado Executioner
Inferno Tower
Tornado
Executioner Elixir Golem
Void
Executioner
Tornado Elixir Golem
Fisherman
Archers

Defense Synergies 1 7

Archers
Inferno Tower Tornado Fisherman
Minion Horde
Inferno Tower Tornado
Elixir Golem
Inferno Tower
Archers Minion Horde Tornado Fisherman
Tornado
Executioner Archers Minion Horde Inferno Tower
Void
Executioner
Tornado
Fisherman
Archers Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Inferno Tower Void Executioner
Minion Horde Inferno Tower Executioner Fisherman
Minion Horde Inferno Tower Tornado Fisherman Archers Void Executioner
Minion Horde Inferno Tower Fisherman
Tornado
Tornado Archers Executioner
Minion Horde Inferno Tower Tornado Archers Void Executioner
Inferno Tower Void
Minion Horde Inferno Tower Tornado Fisherman
Tornado Archers Minion Horde Inferno Tower Fisherman
Archers Minion Horde Executioner Tornado Fisherman
Minion Horde Inferno Tower Executioner Archers Tornado
Minion Horde Inferno Tower
Executioner Minion Horde Tornado
Inferno Tower Minion Horde
Minion Horde Inferno Tower Tornado Fisherman
Minion Horde Inferno Tower Tornado Executioner Fisherman
Archers Minion Horde Tornado Executioner Fisherman
Tornado Executioner Archers Fisherman
Inferno Tower Tornado Fisherman
Archers Minion Horde Executioner Fisherman
Inferno Tower Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Inferno Tower Void Fisherman
Void Archers Executioner Fisherman
Minion Horde Inferno Tower Fisherman
Minion Horde Inferno Tower Tornado Fisherman
Inferno Tower Minion Horde Executioner Fisherman
Executioner Archers Minion Horde Tornado
Archers Minion Horde Inferno Tower Void
Inferno Tower Minion Horde Fisherman
Minion Horde Void Inferno Tower Tornado
Inferno Tower Minion Horde
Minion Horde Inferno Tower
Tornado Void
Minion Horde Inferno Tower Executioner
Archers Minion Horde Executioner
Inferno Tower Archers Minion Horde Tornado Executioner Fisherman
Executioner Archers Minion Horde Inferno Tower
Inferno Tower Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Minion Horde
Void Tornado Executioner Fisherman
Minion Horde Void
Void
Executioner Minion Horde
Executioner Minion Horde Tornado
Archers Minion Horde Tornado Executioner
Tornado Executioner
Void Tornado Fisherman
Minion Horde Tornado Void Fisherman
Void Minion Horde Tornado Fisherman
Void Archers Tornado Executioner
Void Executioner Fisherman
Minion Horde Void Fisherman
Fisherman
Minion Horde Executioner
Minion Horde Executioner
Tornado
Minion Horde Fisherman
Void Archers Executioner Fisherman
Tornado Void
Minion Horde Void
Tornado Void
Void Tornado Fisherman
Minion Horde Void
Tornado Executioner
Minion Horde Fisherman
Void Tornado Executioner Fisherman
Void Tornado Fisherman
Void Tornado Fisherman
Archers Minion Horde Tornado Void Executioner
Minion Horde Void
Minion Horde Void
Void Minion Horde
Void Minion Horde
Minion Horde
Minion Horde Archers Void
Archers Tornado Executioner
Void Minion Horde Executioner
Executioner
Void Tornado
Minion Horde Executioner
Minion Horde Tornado
Tornado Void Executioner
Void Tornado Executioner
Void
Void Fisherman

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