My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Furnace Bowler Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Mini P.E.K.K.A Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Giant Skeleton
Giant Snowball
Royal Recruits Furnace
Zap
Furnace
Barbarian Barrel
Royal Recruits Furnace Giant Skeleton Magic Archer
The Log
Royal Recruits Mini P.E.K.K.A Furnace Giant Skeleton
Earthquake
Furnace
Arrows
Royal Recruits Furnace
Royal Delivery
Royal Recruits Mini P.E.K.K.A Bowler Giant Skeleton Magic Archer
Fireball
Furnace Bowler Magic Archer
Poison
Royal Recruits Furnace Magic Archer
Lightning
Mini P.E.K.K.A Furnace Bowler Magic Archer
Rocket
Furnace Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Furnace Rocket Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Rocket Poison Bowler Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Mini P.E.K.K.A Rocket Poison Bowler Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mini P.E.K.K.A Furnace Poison Magic Archer Bowler Rocket Giant Skeleton Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Mini P.E.K.K.A Furnace Poison Magic Archer

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Furnace Magic Archer
Mini P.E.K.K.A
Furnace Bowler Giant Skeleton Magic Archer
Furnace
Royal Recruits Mini P.E.K.K.A Bowler Giant Skeleton
Rocket
Poison
Bowler Giant Skeleton
Bowler
Mini P.E.K.K.A Furnace Poison Magic Archer
Giant Skeleton
Mini P.E.K.K.A Furnace Poison Magic Archer
Magic Archer
Royal Recruits Mini P.E.K.K.A Bowler Giant Skeleton

Defense Synergies 0 6

Royal Recruits
Mini P.E.K.K.A
Furnace Bowler Magic Archer
Furnace
Mini P.E.K.K.A Bowler Magic Archer
Rocket
Poison
Bowler
Mini P.E.K.K.A Furnace
Giant Skeleton
Magic Archer
Magic Archer
Mini P.E.K.K.A Furnace Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Royal Recruits Magic Archer
Mini P.E.K.K.A Royal Recruits Furnace
Mini P.E.K.K.A Furnace Rocket Bowler Royal Recruits Giant Skeleton
Royal Recruits Mini P.E.K.K.A Furnace Bowler
Royal Recruits Mini P.E.K.K.A Rocket Poison Bowler Giant Skeleton
Bowler Furnace Magic Archer
Furnace Rocket Poison Magic Archer
Rocket Bowler Royal Recruits Poison Giant Skeleton Magic Archer
Mini P.E.K.K.A Royal Recruits Furnace
Royal Recruits Mini P.E.K.K.A Bowler Giant Skeleton
Poison Royal Recruits Furnace Bowler Giant Skeleton Magic Archer
Furnace Poison Magic Archer
Royal Recruits Mini P.E.K.K.A Furnace Bowler Rocket Giant Skeleton
Rocket Bowler Royal Recruits Mini P.E.K.K.A Furnace Poison Magic Archer
Royal Recruits Mini P.E.K.K.A Furnace
Rocket Royal Recruits Mini P.E.K.K.A Furnace Bowler
Royal Recruits Mini P.E.K.K.A Furnace Poison Bowler
Royal Recruits Furnace Bowler Magic Archer
Furnace Poison Royal Recruits Bowler Giant Skeleton Magic Archer
Mini P.E.K.K.A Royal Recruits
Royal Recruits Bowler Mini P.E.K.K.A Furnace Poison Giant Skeleton
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mini P.E.K.K.A Furnace Bowler Giant Skeleton
Poison Mini P.E.K.K.A Rocket Bowler Magic Archer
Royal Recruits Giant Skeleton Mini P.E.K.K.A Furnace Rocket Bowler
Royal Recruits Mini P.E.K.K.A Rocket Bowler Giant Skeleton
Royal Recruits Giant Skeleton Mini P.E.K.K.A Bowler
Furnace Rocket Poison Magic Archer
Royal Recruits Mini P.E.K.K.A Rocket Furnace Bowler Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Royal Recruits
Royal Recruits Rocket Giant Skeleton Mini P.E.K.K.A Poison Magic Archer
Royal Recruits
Royal Recruits Mini P.E.K.K.A Bowler Giant Skeleton
Royal Recruits Rocket Poison Bowler Giant Skeleton
Royal Recruits Mini P.E.K.K.A Rocket Bowler Giant Skeleton
Royal Recruits Furnace Bowler Magic Archer
Royal Recruits Mini P.E.K.K.A Furnace Rocket Poison Bowler Giant Skeleton Magic Archer
Poison Bowler Royal Recruits Mini P.E.K.K.A Giant Skeleton Magic Archer
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Royal Recruits Rocket Giant Skeleton
Poison Bowler Magic Archer
Rocket Poison Giant Skeleton Magic Archer
Royal Recruits Rocket Poison Giant Skeleton
Rocket Poison Furnace Bowler Magic Archer
Poison Furnace Rocket Magic Archer
Furnace Poison Bowler Magic Archer
Poison Bowler Magic Archer
Poison
Rocket Mini P.E.K.K.A Poison Bowler
Rocket Poison Royal Recruits Bowler Magic Archer
Poison Rocket Magic Archer
Rocket Poison Bowler Magic Archer
Rocket Poison Magic Archer
Furnace Poison Magic Archer
Rocket Furnace Poison Bowler Magic Archer
Magic Archer Royal Recruits Furnace Rocket Poison Bowler
Rocket Poison
Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Poison Bowler Magic Archer
Rocket Poison Bowler Magic Archer
Rocket Poison Bowler Giant Skeleton Magic Archer
Rocket Poison
Rocket Bowler
Rocket Royal Recruits Poison
Poison Furnace Bowler Magic Archer
Poison Bowler Magic Archer
Poison Bowler Magic Archer
Rocket Poison Magic Archer
Poison Furnace Magic Archer
Rocket Poison
Mini P.E.K.K.A Bowler
Poison Rocket Magic Archer
Rocket Poison Magic Archer
Giant Skeleton
Rocket Poison Bowler Magic Archer
Royal Recruits Rocket Magic Archer
Rocket Poison Magic Archer
Poison Mini P.E.K.K.A Rocket Bowler Magic Archer
Poison Bowler Magic Archer
Rocket Poison Giant Skeleton
Royal Recruits
Royal Recruits Rocket Poison Bowler Giant Skeleton Magic Archer
Rocket Poison Magic Archer
Poison Royal Recruits Rocket Bowler Giant Skeleton Magic Archer
Rocket Bowler

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