My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Dart Goblin Musketeer Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Musketeer Battle Ram Hunter Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Dart Goblin Battle Ram Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Dart Goblin Musketeer Battle Ram
Zap
Dart Goblin Battle Ram
Barbarian Barrel
Dart Goblin Musketeer Battle Ram Hunter Royal Ghost
The Log
Dart Goblin Musketeer Battle Ram Hunter
Earthquake
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Musketeer Battle Ram Hunter Royal Ghost
Fireball
Dart Goblin Musketeer Battle Ram Hunter
Poison
Dart Goblin Musketeer Hunter
Lightning
Ice Golem Musketeer Battle Ram Hunter
Rocket
Musketeer Hunter

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Tornado Freeze Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Tornado Freeze Hunter Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Battle Ram Tornado Freeze Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Dart Goblin Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Dart Goblin Tornado Royal Ghost Musketeer Battle Ram Freeze Hunter

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Dart Goblin Tornado Royal Ghost

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Musketeer Battle Ram Dart Goblin Hunter
Dart Goblin
Ice Golem Battle Ram
Musketeer
Ice Golem Battle Ram Royal Ghost
Battle Ram
Ice Golem Dart Goblin Musketeer Tornado Freeze Hunter Royal Ghost
Tornado
Battle Ram Freeze Hunter
Freeze
Battle Ram Tornado
Hunter
Ice Golem Battle Ram Tornado
Royal Ghost
Musketeer Battle Ram

Defense Synergies 1 11

Ice Golem
Musketeer Dart Goblin Tornado Hunter Royal Ghost
Dart Goblin
Ice Golem Musketeer Tornado Hunter
Musketeer
Ice Golem Dart Goblin Tornado Royal Ghost
Battle Ram
Tornado
Ice Golem Dart Goblin Musketeer Hunter
Freeze
Hunter
Hunter
Ice Golem Dart Goblin Tornado Freeze
Royal Ghost
Ice Golem Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Dart Goblin Musketeer
Hunter Dart Goblin Musketeer
Tornado Hunter Dart Goblin Musketeer Freeze
Hunter Dart Goblin Musketeer
Tornado
Tornado Freeze Dart Goblin Musketeer Hunter Royal Ghost
Dart Goblin Musketeer Tornado Hunter Freeze
Ice Golem Dart Goblin Musketeer
Hunter Musketeer Tornado
Tornado Ice Golem Dart Goblin Musketeer Hunter Royal Ghost
Dart Goblin Ice Golem Musketeer Tornado Freeze Hunter Royal Ghost
Musketeer Hunter Dart Goblin Tornado
Hunter Musketeer Freeze
Dart Goblin Tornado Freeze Hunter Royal Ghost
Hunter
Tornado Freeze Hunter
Musketeer Tornado Hunter
Dart Goblin Musketeer Tornado Hunter Royal Ghost
Tornado Freeze Hunter Ice Golem Dart Goblin Musketeer Royal Ghost
Dart Goblin Musketeer Tornado Hunter
Royal Ghost Dart Goblin Musketeer Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Royal Ghost
Ice Golem Musketeer Hunter Royal Ghost
Ice Golem Musketeer Hunter
Hunter Ice Golem Musketeer Tornado
Musketeer Hunter
Ice Golem Dart Goblin Musketeer Tornado Freeze Hunter
Ice Golem Dart Goblin Musketeer Hunter
Hunter
Freeze Ice Golem Tornado
Dart Goblin Musketeer
Dart Goblin Musketeer Hunter
Tornado
Ice Golem Hunter
Dart Goblin Musketeer
Ice Golem Dart Goblin Musketeer Tornado Freeze Hunter
Ice Golem Dart Goblin Musketeer Freeze Hunter Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Dart Goblin Musketeer Freeze Royal Ghost
Dart Goblin Musketeer Tornado Royal Ghost
Dart Goblin
Ice Golem Dart Goblin Musketeer Freeze
Ice Golem Dart Goblin Musketeer Tornado Freeze Hunter
Dart Goblin Musketeer Tornado
Ice Golem Dart Goblin Tornado Freeze Hunter
Dart Goblin Tornado
Musketeer Tornado
Dart Goblin Musketeer Tornado
Dart Goblin Musketeer Tornado
Ice Golem Dart Goblin Musketeer Hunter
Dart Goblin Musketeer Freeze
Ice Golem Dart Goblin Musketeer
Dart Goblin Musketeer Hunter
Dart Goblin Musketeer
Tornado Freeze
Dart Goblin Musketeer Hunter
Dart Goblin Tornado
Musketeer
Tornado
Musketeer Tornado
Musketeer
Ice Golem Tornado Freeze Hunter
Dart Goblin Musketeer Tornado Hunter Royal Ghost
Musketeer Tornado
Dart Goblin Musketeer Tornado
Ice Golem Dart Goblin Musketeer Tornado Hunter
Dart Goblin Musketeer Freeze
Dart Goblin Musketeer Hunter
Freeze
Dart Goblin Musketeer Freeze
Dart Goblin Musketeer Tornado Hunter
Freeze
Dart Goblin Musketeer Hunter
Ice Golem Dart Goblin Musketeer
Tornado
Dart Goblin Musketeer
Dart Goblin Musketeer Tornado Freeze
Dart Goblin Musketeer Tornado
Dart Goblin Musketeer Tornado Freeze Royal Ghost
Dart Goblin

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