My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Giant Wizard Giant Skeleton Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Giant Giant Skeleton Fisherman
Giant Snowball
Minions Fisherman
Zap
Minions Royal Giant Fisherman
Barbarian Barrel
Wizard Giant Skeleton
The Log
Royal Giant Giant Skeleton Fisherman
Earthquake
Arrows
Minions
Royal Delivery
Minions Wizard Giant Skeleton Fisherman
Fireball
Minions Wizard Fisherman
Poison
Minions Wizard Fisherman
Lightning
Wizard Fisherman
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Earthquake Tornado Fisherman Giant Wizard Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Earthquake Tornado Fisherman

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Giant Giant Skeleton Fisherman
Royal Giant
Minions Earthquake Fisherman Wizard Tornado Giant Skeleton
Earthquake
Royal Giant Giant Tornado Giant Skeleton
Giant
Minions Earthquake Wizard Tornado Fisherman
Wizard
Tornado Royal Giant Giant Giant Skeleton
Tornado
Wizard Royal Giant Earthquake Giant Giant Skeleton
Giant Skeleton
Minions Royal Giant Earthquake Wizard Tornado Fisherman
Fisherman
Royal Giant Minions Giant Giant Skeleton

Defense Synergies 1 5

Minions
Giant Skeleton Fisherman
Royal Giant
Earthquake
Tornado
Giant
Wizard
Tornado Giant Skeleton
Tornado
Wizard Earthquake Giant Skeleton
Giant Skeleton
Minions Wizard Tornado
Fisherman
Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minions Wizard
Minions Fisherman
Tornado Fisherman Minions Giant Skeleton
Minions Fisherman
Earthquake Tornado Giant Skeleton
Tornado Minions Earthquake
Minions Tornado Wizard
Earthquake Giant Skeleton
Minions Tornado Fisherman
Tornado Giant Skeleton Fisherman
Minions Earthquake Wizard Tornado Giant Skeleton Fisherman
Minions Wizard Tornado
Minions Earthquake Wizard Giant Skeleton
Wizard Minions Earthquake Tornado
Tornado Fisherman
Wizard Minions Tornado Fisherman
Minions Wizard Tornado Fisherman
Earthquake Wizard Tornado Minions Giant Skeleton Fisherman
Tornado Fisherman
Wizard Minions Earthquake Giant Skeleton Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton Fisherman
Wizard Fisherman
Giant Skeleton Minions Fisherman
Giant Skeleton Tornado Fisherman
Giant Skeleton Fisherman
Wizard Minions Tornado
Minions Giant Skeleton
Giant Skeleton Fisherman
Giant Skeleton Minions Tornado
Minions Giant Skeleton
Tornado Giant Skeleton
Giant Skeleton Wizard
Wizard
Minions Tornado Giant Skeleton Fisherman
Minions Earthquake Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Giant Skeleton
Tornado Fisherman
Earthquake Giant Skeleton
Earthquake Giant Skeleton
Wizard Earthquake
Wizard Minions Tornado
Earthquake Wizard Tornado
Earthquake Wizard Tornado
Wizard Tornado Fisherman
Minions Tornado Fisherman
Earthquake Wizard Tornado Fisherman
Wizard Tornado
Earthquake Fisherman
Earthquake Minions Fisherman
Earthquake Fisherman
Earthquake Wizard
Earthquake Wizard
Earthquake Tornado
Minions Fisherman
Earthquake Wizard Fisherman
Earthquake Wizard Tornado
Minions Earthquake Giant Skeleton
Wizard Tornado
Tornado Fisherman
Earthquake
Earthquake Tornado Wizard
Fisherman
Earthquake Wizard Tornado Fisherman
Wizard Tornado Fisherman
Tornado Fisherman
Wizard Tornado
Minions Wizard
Earthquake Wizard
Giant Skeleton
Earthquake Wizard
Earthquake Minions
Wizard Tornado
Wizard
Earthquake Wizard
Tornado Giant Skeleton
Minions Tornado Giant Skeleton
Tornado
Tornado Giant Skeleton

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: