My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Demolisher Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Dart Goblin Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Demolisher
Giant Snowball
Bats Goblin Gang Dart Goblin
Zap
Bats Goblin Gang Mortar Dart Goblin
Barbarian Barrel
Goblin Gang Mortar Dart Goblin Royal Ghost
The Log
Goblin Gang Dart Goblin Goblin Demolisher
Earthquake
Goblin Gang Mortar
Arrows
Bats Goblin Gang Dart Goblin
Royal Delivery
Bats Goblin Gang Dart Goblin Goblin Demolisher Royal Ghost
Fireball
Goblin Gang Mortar Dart Goblin
Poison
Bats Goblin Gang Mortar Dart Goblin
Lightning
Mortar
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Goblin Demolisher The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Goblin Demolisher Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Dart Goblin Royal Ghost Mortar Fireball Goblin Demolisher

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Dart Goblin

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mortar Goblin Demolisher
Goblin Gang
Mortar Dart Goblin Royal Ghost
Mortar
Bats Goblin Gang Dart Goblin Fireball Goblin Demolisher The Log
Dart Goblin
Goblin Gang Mortar The Log
Fireball
Mortar The Log
Goblin Demolisher
Bats Mortar Royal Ghost
The Log
Mortar Dart Goblin Fireball
Royal Ghost
Goblin Gang Goblin Demolisher

Defense Synergies 1 13

Bats
Mortar Dart Goblin Goblin Demolisher The Log
Goblin Gang
Mortar Dart Goblin The Log
Mortar
Bats Goblin Gang Dart Goblin Fireball The Log
Dart Goblin
Bats Goblin Gang Mortar The Log
Fireball
The Log Mortar
Goblin Demolisher
Bats The Log
The Log
Fireball Bats Goblin Gang Mortar Dart Goblin Goblin Demolisher Royal Ghost
Royal Ghost
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Dart Goblin Fireball Goblin Demolisher The Log
Bats Goblin Gang Mortar Dart Goblin The Log
Goblin Gang Mortar Bats Dart Goblin
Bats Goblin Gang Mortar Dart Goblin
Fireball Goblin Demolisher The Log
Goblin Gang Fireball The Log Bats Dart Goblin Goblin Demolisher Royal Ghost
Bats Dart Goblin Goblin Gang Mortar Fireball
Dart Goblin Fireball The Log
Goblin Gang Mortar
Goblin Gang Dart Goblin Royal Ghost
Bats Goblin Gang Dart Goblin Fireball Goblin Demolisher The Log Royal Ghost
Bats Goblin Gang Dart Goblin Fireball
Mortar Bats Goblin Gang Fireball The Log
Fireball Bats Goblin Gang Mortar Dart Goblin Goblin Demolisher The Log Royal Ghost
Goblin Gang Mortar
Goblin Gang Mortar Fireball The Log
Bats Goblin Gang Mortar Fireball
Mortar Fireball Bats Goblin Gang Dart Goblin Goblin Demolisher The Log Royal Ghost
Mortar The Log Bats Dart Goblin Fireball Goblin Demolisher Royal Ghost
Mortar Dart Goblin
Goblin Gang Goblin Demolisher Royal Ghost Bats Dart Goblin Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Royal Ghost
Fireball Goblin Gang Mortar The Log Royal Ghost
Goblin Gang Bats The Log
Goblin Gang Bats Fireball The Log
Goblin Gang
Fireball Bats Goblin Gang Dart Goblin Goblin Demolisher
Goblin Gang Bats Dart Goblin Fireball
Bats Mortar Fireball The Log
Goblin Gang Dart Goblin
Bats Dart Goblin
Fireball The Log
Goblin Gang Fireball
Dart Goblin Fireball Goblin Demolisher
Goblin Gang Bats Mortar Dart Goblin Fireball The Log
Bats Dart Goblin Fireball The Log Royal Ghost
Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Dart Goblin The Log Royal Ghost
Mortar Fireball Dart Goblin The Log Royal Ghost
Dart Goblin Fireball The Log
Dart Goblin Fireball The Log
Fireball Mortar Goblin Demolisher The Log
Fireball Bats Dart Goblin
Mortar Dart Goblin Goblin Demolisher The Log
Fireball The Log Dart Goblin Goblin Demolisher
Fireball The Log Mortar Dart Goblin
Bats Goblin Gang Fireball
Mortar Dart Goblin Fireball The Log
Fireball Dart Goblin
Mortar Dart Goblin Fireball The Log
Mortar Dart Goblin Fireball
Mortar Dart Goblin Fireball The Log
Mortar Dart Goblin Fireball Goblin Demolisher The Log
Mortar Dart Goblin Fireball Goblin Demolisher The Log
Mortar Fireball
Bats
Mortar Dart Goblin Fireball Goblin Demolisher The Log
Mortar Dart Goblin Fireball Goblin Demolisher The Log
Fireball The Log
Fireball
The Log
Mortar Fireball The Log
Goblin Demolisher The Log Mortar Fireball
Mortar Fireball The Log Dart Goblin Royal Ghost
Fireball Mortar The Log
Fireball Mortar Dart Goblin The Log
Bats Dart Goblin Fireball
Bats Dart Goblin Fireball
Fireball
Mortar Dart Goblin Fireball The Log
Fireball
Fireball The Log
Bats Goblin Gang Dart Goblin Fireball
Fireball Dart Goblin
The Log Fireball
Fireball Goblin Gang Dart Goblin
The Log Mortar Dart Goblin Fireball
Fireball
Dart Goblin
Bats Goblin Gang Dart Goblin Fireball The Log
Bats Dart Goblin Fireball
Mortar Dart Goblin Fireball The Log Royal Ghost
Fireball Mortar Dart Goblin

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