My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Godly!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Minion Horde Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Rascals Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Rascals Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Minion Horde Royal Hogs
Giant Snowball
Archers Cannon Goblin Gang Minion Horde Royal Hogs
Zap
Archers Cannon Goblin Gang Minion Horde Royal Hogs
Barbarian Barrel
Archers Cannon Goblin Gang Rascals Royal Hogs
The Log
Archers Cannon Goblin Gang Rascals Royal Hogs
Earthquake
Archers Cannon Goblin Gang Royal Hogs
Arrows
Archers Goblin Gang Minion Horde Rascals Royal Hogs
Royal Delivery
Archers Goblin Gang Minion Horde Rascals Royal Hogs Bowler
Fireball
Archers Cannon Goblin Gang Minion Horde Rascals Royal Hogs Bowler
Poison
Archers Cannon Goblin Gang Minion Horde Rascals Royal Hogs
Lightning
Cannon Bowler
Rocket
Minion Horde Rascals Royal Hogs Bowler

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Cannon Goblin Gang Minion Horde Rascals Royal Hogs Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Archers Cannon Goblin Gang

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Hogs Bowler
Cannon
Goblin Gang
Royal Hogs Bowler
Minion Horde
Rage Rascals
Rascals
Minion Horde
Royal Hogs
Archers Goblin Gang Bowler
Rage
Minion Horde
Bowler
Archers Goblin Gang Royal Hogs

Defense Synergies 0 8

Archers
Cannon Goblin Gang Rascals Bowler
Cannon
Archers Goblin Gang Rascals Bowler
Goblin Gang
Archers Cannon Rascals
Minion Horde
Rascals
Archers Cannon Goblin Gang
Royal Hogs
Rage
Bowler
Archers Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Cannon Minion Horde
Minion Horde Cannon Goblin Gang Rascals
Cannon Goblin Gang Minion Horde Bowler Archers Rascals
Cannon Minion Horde Goblin Gang Rascals Bowler
Bowler
Goblin Gang Bowler Archers Cannon Rascals
Minion Horde Archers Cannon Goblin Gang Rascals
Bowler Cannon Rascals
Cannon Minion Horde Goblin Gang Rascals
Goblin Gang Archers Cannon Minion Horde Rascals Bowler
Archers Goblin Gang Minion Horde Cannon Rascals Bowler
Minion Horde Archers Goblin Gang Rascals
Cannon Minion Horde Bowler Goblin Gang Rascals
Bowler Cannon Goblin Gang Minion Horde Rascals
Cannon Goblin Gang Minion Horde Rascals
Minion Horde Cannon Goblin Gang Rascals Bowler
Minion Horde Cannon Goblin Gang Rascals Bowler
Cannon Archers Goblin Gang Minion Horde Rascals Bowler
Archers Cannon Rascals Bowler
Cannon
Goblin Gang Rascals Bowler Archers Cannon Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Archers Bowler
Archers Goblin Gang Bowler
Goblin Gang Minion Horde Rascals Bowler
Goblin Gang Bowler Minion Horde Rascals
Cannon Goblin Gang Minion Horde Rascals Bowler
Archers Goblin Gang Minion Horde Rascals
Goblin Gang Rascals Archers Minion Horde Bowler
Minion Horde Rascals
Minion Horde
Cannon Goblin Gang Minion Horde
Minion Horde Rascals Bowler
Bowler
Rascals Bowler Cannon Goblin Gang Minion Horde
Archers Cannon Minion Horde Rascals Bowler
Goblin Gang Rascals Archers Minion Horde Bowler
Bowler Archers Cannon Minion Horde Rascals

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rascals
Bowler
Minion Horde
Rascals
Minion Horde Bowler
Minion Horde
Archers Minion Horde Bowler
Bowler
Goblin Gang Minion Horde Bowler
Minion Horde Bowler
Archers
Bowler
Minion Horde
Minion Horde Bowler
Minion Horde Bowler
Minion Horde
Archers Bowler
Bowler
Minion Horde Bowler
Bowler
Minion Horde
Bowler
Minion Horde
Bowler
Bowler
Archers Minion Horde
Minion Horde
Minion Horde Bowler
Minion Horde
Minion Horde
Minion Horde
Bowler
Minion Horde Archers Goblin Gang
Archers
Goblin Gang Minion Horde Rascals Bowler
Bowler
Minion Horde
Goblin Gang Minion Horde Rascals Bowler
Bowler

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