My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Hut Goblin Giant Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Goblin Hut Goblin Giant Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Inferno Dragon
Giant Snowball
Spear Goblins Goblin Hut Inferno Dragon
Zap
Spear Goblins Goblin Hut Goblin Giant Inferno Dragon
Barbarian Barrel
Ice Spirit Spear Goblins Goblin Hut Ice Wizard
The Log
Ice Spirit Spear Goblins Goblin Hut
Earthquake
Spear Goblins Goblin Hut
Arrows
Ice Spirit Spear Goblins Goblin Hut
Royal Delivery
Ice Spirit Spear Goblins Goblin Hut Ice Wizard Inferno Dragon
Fireball
Goblin Hut Ice Wizard Inferno Dragon
Poison
Spear Goblins Goblin Hut Ice Wizard
Lightning
Goblin Hut Ice Wizard Inferno Dragon
Rocket
Goblin Hut Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Royal Delivery Ice Wizard Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Royal Delivery Ice Wizard Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Royal Delivery Ice Wizard Inferno Dragon Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Royal Delivery Ice Wizard Inferno Dragon Goblin Hut Goblin Machine Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Spear Goblins Royal Delivery Ice Wizard

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Spear Goblins Goblin Hut Goblin Giant Inferno Dragon
Spear Goblins
Ice Spirit Goblin Hut Goblin Giant Inferno Dragon
Royal Delivery
Goblin Hut
Ice Spirit Spear Goblins Goblin Giant Ice Wizard
Goblin Giant
Ice Spirit Spear Goblins Goblin Hut Ice Wizard
Ice Wizard
Goblin Hut Goblin Giant
Inferno Dragon
Ice Spirit Spear Goblins
Goblin Machine

Defense Synergies 0 16

Ice Spirit
Spear Goblins Royal Delivery Goblin Hut Goblin Giant Ice Wizard Inferno Dragon
Spear Goblins
Ice Spirit Royal Delivery Goblin Hut Goblin Giant Ice Wizard Inferno Dragon
Royal Delivery
Ice Spirit Spear Goblins Goblin Hut Ice Wizard Inferno Dragon
Goblin Hut
Ice Spirit Spear Goblins Royal Delivery Ice Wizard
Goblin Giant
Ice Spirit Spear Goblins
Ice Wizard
Ice Spirit Spear Goblins Royal Delivery Goblin Hut Inferno Dragon
Inferno Dragon
Ice Spirit Spear Goblins Royal Delivery Ice Wizard
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Goblin Hut Goblin Giant
Inferno Dragon Ice Spirit Royal Delivery Goblin Hut Ice Wizard
Goblin Hut Royal Delivery Ice Wizard Inferno Dragon
Goblin Hut Inferno Dragon Ice Wizard
Royal Delivery
Royal Delivery Spear Goblins Ice Wizard
Inferno Dragon Ice Spirit Spear Goblins Royal Delivery Goblin Hut Ice Wizard
Goblin Giant
Inferno Dragon Goblin Hut Ice Wizard
Ice Spirit Spear Goblins Royal Delivery Ice Wizard
Ice Wizard Spear Goblins Royal Delivery Goblin Hut Goblin Giant
Inferno Dragon Spear Goblins Royal Delivery Goblin Hut Ice Wizard
Goblin Hut Ice Spirit Royal Delivery Ice Wizard
Ice Spirit Royal Delivery Goblin Hut
Inferno Dragon Goblin Hut
Ice Spirit Royal Delivery Goblin Hut Inferno Dragon
Royal Delivery Goblin Hut
Ice Spirit Royal Delivery Spear Goblins Goblin Hut Ice Wizard
Royal Delivery Ice Spirit Spear Goblins Goblin Hut Ice Wizard Inferno Dragon
Goblin Hut Inferno Dragon
Spear Goblins Royal Delivery Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Royal Delivery Goblin Hut
Royal Delivery Inferno Dragon
Royal Delivery Ice Spirit Spear Goblins Goblin Hut Goblin Giant
Royal Delivery Goblin Giant
Royal Delivery Goblin Hut Goblin Giant Inferno Dragon
Royal Delivery Ice Spirit Goblin Hut Goblin Giant Ice Wizard
Royal Delivery Spear Goblins Goblin Hut Goblin Giant Ice Wizard
Royal Delivery Goblin Giant Inferno Dragon
Royal Delivery Ice Spirit Spear Goblins Goblin Hut Inferno Dragon
Royal Delivery Goblin Hut Goblin Giant Inferno Dragon
Inferno Dragon Goblin Hut
Royal Delivery Goblin Giant
Royal Delivery Goblin Giant
Goblin Hut Ice Spirit Spear Goblins Royal Delivery Goblin Giant Inferno Dragon
Royal Delivery Goblin Hut Ice Wizard Inferno Dragon
Royal Delivery Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Wizard
Goblin Hut Goblin Giant
Ice Spirit Spear Goblins Goblin Giant Ice Wizard
Ice Spirit Ice Wizard
Goblin Hut
Goblin Hut
Spear Goblins Goblin Hut
Goblin Hut
Ice Spirit Ice Wizard
Inferno Dragon
Ice Wizard
Ice Wizard
Ice Spirit Goblin Hut
Ice Spirit
Ice Spirit Spear Goblins Goblin Hut
Ice Wizard
Ice Spirit
Goblin Giant

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: