My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Witch Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Dark Prince Witch Goblin Giant Electro Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Dark Prince Goblin Giant Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Flying Machine Witch
Zap
Flying Machine Dark Prince Witch Goblin Giant
Barbarian Barrel
Dark Prince Witch Magic Archer
The Log
Dark Prince Witch
Earthquake
Witch
Arrows
Flying Machine Witch
Royal Delivery
Flying Machine Dark Prince Witch Magic Archer
Fireball
Flying Machine Witch Magic Archer
Poison
Flying Machine Witch Magic Archer
Lightning
Dark Prince Witch Magic Archer
Rocket
Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Dark Prince Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Flying Machine Dark Prince Magic Archer Witch Goblin Giant Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Flying Machine Dark Prince

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Goblin Giant Flying Machine Dark Prince Witch Magic Archer
Arrows
Zap Dark Prince Goblin Giant
Flying Machine
Zap Dark Prince Goblin Giant
Dark Prince
Electro Giant Zap Arrows Flying Machine Witch Goblin Giant Magic Archer
Witch
Zap Dark Prince Goblin Giant
Goblin Giant
Zap Arrows Flying Machine Dark Prince Witch Magic Archer
Electro Giant
Dark Prince
Magic Archer
Zap Dark Prince Goblin Giant

Defense Synergies 1 10

Zap
Goblin Giant Arrows Flying Machine Dark Prince Witch Magic Archer
Arrows
Zap Dark Prince
Flying Machine
Zap Dark Prince
Dark Prince
Zap Arrows Flying Machine Witch Magic Archer
Witch
Zap Dark Prince
Goblin Giant
Zap Magic Archer
Electro Giant
Magic Archer
Zap Dark Prince Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine Goblin Giant Magic Archer
Zap Flying Machine Dark Prince Witch
Witch Dark Prince
Witch Dark Prince
Arrows Dark Prince
Arrows Zap Flying Machine Dark Prince Magic Archer
Zap Arrows Flying Machine Witch Magic Archer
Zap Arrows Flying Machine Goblin Giant Electro Giant Magic Archer
Witch
Dark Prince
Witch Zap Arrows Flying Machine Dark Prince Goblin Giant Electro Giant Magic Archer
Arrows Zap Flying Machine Witch Magic Archer
Zap Flying Machine Dark Prince Witch
Zap Arrows Dark Prince Witch Magic Archer
Zap Electro Giant
Arrows Dark Prince Witch
Arrows Zap Flying Machine Dark Prince Witch Magic Archer
Zap Arrows Witch Flying Machine Dark Prince Magic Archer
Dark Prince Arrows Flying Machine Witch Goblin Giant Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince Witch Electro Giant
Zap Arrows Flying Machine Magic Archer
Zap Dark Prince Witch Goblin Giant
Dark Prince Zap Goblin Giant
Dark Prince Witch Goblin Giant
Arrows Electro Giant Zap Flying Machine Witch Goblin Giant Magic Archer
Dark Prince Flying Machine Witch Goblin Giant
Dark Prince Goblin Giant
Zap Flying Machine Dark Prince Witch Magic Archer
Witch Goblin Giant
Flying Machine Dark Prince Witch
Zap Arrows Dark Prince Goblin Giant Electro Giant
Dark Prince Witch Goblin Giant
Flying Machine Witch Electro Giant Magic Archer
Witch Electro Giant Zap Flying Machine Dark Prince Goblin Giant Magic Archer
Arrows Zap Flying Machine Dark Prince Witch Electro Giant Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Flying Machine
Arrows Zap Flying Machine Magic Archer
Arrows Flying Machine Goblin Giant Magic Archer
Arrows Flying Machine Dark Prince
Zap Arrows Dark Prince Magic Archer
Arrows Electro Giant Zap Flying Machine Witch Goblin Giant Magic Archer
Arrows Flying Machine Witch Magic Archer
Arrows Zap Flying Machine Magic Archer
Arrows Zap Flying Machine
Zap Arrows Flying Machine Dark Prince Magic Archer
Zap Arrows Flying Machine Magic Archer
Flying Machine Magic Archer
Arrows Flying Machine Magic Archer
Zap Arrows Flying Machine Magic Archer
Zap Arrows Flying Machine Witch Magic Archer
Magic Archer Arrows Flying Machine
Arrows
Zap Arrows Flying Machine Dark Prince Magic Archer
Zap Arrows Flying Machine Witch Electro Giant Magic Archer
Magic Archer
Arrows
Zap Arrows Flying Machine
Zap Arrows Electro Giant Dark Prince Witch Magic Archer
Witch
Arrows Zap Flying Machine Witch Magic Archer
Zap Arrows Flying Machine Witch Magic Archer
Zap Arrows Magic Archer
Zap Arrows Flying Machine Witch Electro Giant Magic Archer
Zap Flying Machine Witch Electro Giant
Zap Arrows Magic Archer
Zap Arrows Magic Archer
Arrows Magic Archer
Zap Flying Machine Dark Prince Witch Magic Archer
Zap Arrows Flying Machine Witch Magic Archer
Arrows
Flying Machine Dark Prince Magic Archer
Arrows Zap Flying Machine Magic Archer
Zap Arrows Electro Giant
Flying Machine Dark Prince
Zap Electro Giant Flying Machine Witch Magic Archer
Zap Flying Machine Witch Magic Archer
Zap Flying Machine Dark Prince Witch Goblin Giant Electro Giant Magic Archer

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