My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Rune Giant Hunter Goblin Giant Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Fisherman
Giant Snowball
Skeletons Fisherman
Zap
Skeletons Goblin Giant Fisherman
Barbarian Barrel
Skeletons Hunter
The Log
Skeletons Hunter Fisherman
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Hunter Fisherman
Fireball
Hunter Fisherman
Poison
Hunter Fisherman
Lightning
Hunter Fisherman
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Rune Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Arrows Fisherman Rune Giant Hunter Lightning Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Arrows Fisherman

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Lightning Goblin Giant
Rage
Goblin Giant
Rune Giant
Hunter
Hunter
Fisherman Rune Giant Goblin Giant
Lightning
Arrows Goblin Giant
Goblin Giant
Arrows Rage Hunter Lightning Fisherman
Fisherman
Hunter Goblin Giant

Defense Synergies 2 2

Skeletons
Fisherman Hunter
Arrows
Lightning
Rage
Rune Giant
Hunter
Fisherman Skeletons
Lightning
Arrows
Goblin Giant
Fisherman
Skeletons Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Goblin Giant
Hunter Skeletons Fisherman
Hunter Fisherman Skeletons Lightning
Hunter Skeletons Fisherman
Lightning Arrows
Arrows Skeletons Hunter
Hunter Lightning Arrows
Lightning Arrows Goblin Giant
Hunter Skeletons Fisherman
Skeletons Hunter Fisherman
Skeletons Arrows Hunter Goblin Giant Fisherman
Arrows Hunter
Hunter Skeletons Lightning
Arrows Hunter
Hunter
Hunter Lightning Fisherman
Skeletons Arrows Hunter Fisherman
Arrows Hunter Fisherman
Arrows Hunter Fisherman
Hunter Fisherman
Arrows Hunter Goblin Giant Fisherman
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fisherman
Arrows Hunter Lightning Fisherman
Skeletons Hunter Lightning Goblin Giant Fisherman
Hunter Lightning Goblin Giant Fisherman
Skeletons Hunter Goblin Giant Fisherman
Arrows Skeletons Hunter Goblin Giant
Skeletons Hunter Lightning Goblin Giant
Hunter Goblin Giant Fisherman
Lightning Skeletons
Skeletons Goblin Giant
Hunter
Lightning Arrows Goblin Giant
Lightning Skeletons Hunter Goblin Giant
Skeletons Hunter Lightning Goblin Giant Fisherman
Arrows Hunter
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Fisherman
Lightning Arrows Goblin Giant
Lightning Arrows
Arrows
Arrows Hunter Goblin Giant
Arrows
Arrows Hunter Lightning
Arrows Lightning Fisherman
Lightning Fisherman
Lightning Arrows Fisherman
Lightning Arrows
Lightning Hunter Fisherman
Lightning Arrows Fisherman
Lightning Arrows Fisherman
Lightning Arrows Hunter
Lightning Arrows
Lightning Arrows
Lightning Fisherman
Lightning Arrows Hunter Fisherman
Lightning Arrows
Lightning
Lightning Arrows
Lightning Fisherman
Lightning Arrows
Arrows Hunter
Fisherman
Arrows Hunter Lightning Fisherman
Lightning Arrows Fisherman
Lightning Arrows Fisherman
Lightning Arrows Hunter
Lightning
Lightning
Lightning Arrows Hunter
Lightning Arrows
Arrows Lightning
Lightning
Lightning Arrows Hunter
Arrows
Lightning Hunter
Arrows Lightning
Lightning Arrows
Lightning
Lightning
Lightning Goblin Giant
Lightning

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: