My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Dark Prince Prince Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Dark Prince Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Guards Dark Prince Prince
Giant Snowball
Spear Goblins Bats Guards
Zap
Spear Goblins Bats Guards Dark Prince Prince Goblin Giant
Barbarian Barrel
Spear Goblins Guards Dark Prince
The Log
Spear Goblins Guards Dark Prince Prince
Earthquake
Spear Goblins Guards
Arrows
Spear Goblins Bats Guards
Royal Delivery
Spear Goblins Bats Guards Dark Prince Prince
Fireball
Poison
Spear Goblins Bats Guards
Lightning
Dark Prince Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Guards Dark Prince Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Arrows Guards Dark Prince Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Zap Arrows

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Dark Prince Prince Goblin Giant
Bats
Zap Dark Prince Prince Goblin Giant
Zap
Arrows Prince Goblin Giant Spear Goblins Bats Guards Dark Prince
Arrows
Zap Dark Prince Prince Goblin Giant
Guards
Zap
Dark Prince
Prince Spear Goblins Bats Zap Arrows Goblin Giant
Prince
Zap Dark Prince Spear Goblins Bats Arrows
Goblin Giant
Zap Spear Goblins Bats Arrows Dark Prince

Defense Synergies 1 19

Spear Goblins
Bats Zap Arrows Guards Dark Prince Prince Goblin Giant
Bats
Spear Goblins Zap Dark Prince Prince Goblin Giant
Zap
Goblin Giant Spear Goblins Bats Arrows Guards Dark Prince Prince
Arrows
Spear Goblins Zap Dark Prince Prince
Guards
Spear Goblins Zap Prince
Dark Prince
Spear Goblins Bats Zap Arrows Prince
Prince
Spear Goblins Bats Zap Arrows Guards Dark Prince
Goblin Giant
Zap Spear Goblins Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Goblin Giant
Bats Zap Dark Prince Prince
Prince Bats Dark Prince
Prince Bats Guards Dark Prince
Arrows Dark Prince Prince
Arrows Spear Goblins Bats Zap Guards Dark Prince
Bats Spear Goblins Zap Arrows
Zap Arrows Goblin Giant
Prince
Guards Spear Goblins Dark Prince Prince
Bats Guards Spear Goblins Zap Arrows Dark Prince Goblin Giant
Arrows Spear Goblins Bats Zap
Prince Bats Zap Guards Dark Prince
Bats Zap Arrows Guards Dark Prince Prince
Prince
Zap Prince
Bats Arrows Dark Prince Prince
Arrows Spear Goblins Bats Zap Guards Dark Prince Prince
Zap Arrows Spear Goblins Bats Guards Dark Prince
Prince
Dark Prince Spear Goblins Bats Arrows Guards Prince Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins Zap Dark Prince Prince
Zap Arrows Prince
Guards Spear Goblins Bats Zap Dark Prince Prince Goblin Giant
Guards Dark Prince Prince Bats Zap Goblin Giant
Guards Dark Prince Prince Goblin Giant
Arrows Bats Zap Goblin Giant
Guards Dark Prince Prince Spear Goblins Bats Goblin Giant
Dark Prince Prince Goblin Giant
Zap Spear Goblins Bats Dark Prince Prince
Guards Goblin Giant
Bats Guards Dark Prince Prince
Zap Arrows Guards Dark Prince Prince Goblin Giant
Dark Prince Prince Guards Goblin Giant
Guards Spear Goblins Bats Zap Dark Prince Prince Goblin Giant
Bats Arrows Zap Dark Prince
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows Zap
Arrows Goblin Giant
Arrows Guards Dark Prince Prince
Zap Arrows Dark Prince
Arrows Spear Goblins Bats Zap Goblin Giant
Arrows
Arrows Zap
Arrows Zap
Bats Guards Prince
Zap Arrows Dark Prince Prince
Zap Arrows
Arrows
Zap Arrows Prince
Spear Goblins Zap Arrows
Arrows
Arrows
Bats
Zap Arrows Dark Prince Prince
Zap Arrows
Prince
Arrows
Prince
Zap Arrows
Zap Arrows Dark Prince
Arrows Zap
Zap Arrows Prince
Zap Arrows
Bats Zap Arrows
Zap Bats Guards
Zap Arrows
Zap Arrows
Prince
Arrows
Zap Spear Goblins Bats Guards Dark Prince Prince
Zap Arrows
Arrows
Dark Prince Prince
Arrows Zap
Zap Arrows
Dark Prince Prince
Zap Bats Guards
Bats Zap
Zap Dark Prince Prince Goblin Giant

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