My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Golem Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Ice Golem Cannon Cart Electro Giant Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Ice Golem Cannon Cart Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Goblin Curse Cannon Cart
Giant Snowball
Minions Goblin Curse
Zap
Minions Royal Giant Goblin Curse Cannon Cart
Barbarian Barrel
Goblin Curse Cannon Cart
The Log
Royal Giant Goblin Curse Cannon Cart
Earthquake
Arrows
Minions Goblin Curse
Royal Delivery
Minions Cannon Cart Mother Witch
Fireball
Minions Cannon Cart Mother Witch
Poison
Minions Goblin Curse Mother Witch
Lightning
Ice Golem Cannon Cart Mother Witch
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Goblin Curse Electro Giant Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Goblin Curse Minions Mother Witch Cannon Cart Royal Giant Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Ice Golem Goblin Curse Minions

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Goblin Curse Cannon Cart Minions Royal Giant Ice Golem Mother Witch
Minions
Royal Giant Zap Ice Golem Cannon Cart
Royal Giant
Minions Mother Witch Zap Ice Golem Cannon Cart
Ice Golem
Zap Minions Royal Giant Cannon Cart Mother Witch
Goblin Curse
Zap
Cannon Cart
Zap Minions Royal Giant Ice Golem Mother Witch
Electro Giant
Mother Witch
Mother Witch
Royal Giant Zap Ice Golem Cannon Cart Electro Giant

Defense Synergies 1 7

Zap
Minions Ice Golem Cannon Cart Mother Witch
Minions
Ice Golem Zap Cannon Cart
Royal Giant
Ice Golem
Minions Zap Cannon Cart Mother Witch
Goblin Curse
Cannon Cart
Zap Minions Ice Golem
Electro Giant
Mother Witch
Zap Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Minions Ice Golem
Zap Minions Goblin Curse Cannon Cart
Minions Goblin Curse Cannon Cart
Minions Goblin Curse Cannon Cart
Zap Minions Cannon Cart Mother Witch
Minions Zap Goblin Curse
Zap Ice Golem Cannon Cart Electro Giant
Minions Goblin Curse
Ice Golem Cannon Cart
Minions Goblin Curse Mother Witch Zap Ice Golem Cannon Cart Electro Giant
Minions Zap Goblin Curse
Zap Minions Goblin Curse Cannon Cart
Zap Minions Goblin Curse Cannon Cart
Goblin Curse Cannon Cart
Zap Goblin Curse Electro Giant
Minions Cannon Cart
Zap Minions Cannon Cart
Zap Minions Ice Golem Goblin Curse Cannon Cart Mother Witch
Goblin Curse Cannon Cart
Minions Goblin Curse Cannon Cart Electro Giant Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Ice Golem Cannon Cart Electro Giant
Zap Ice Golem Cannon Cart
Zap Minions Ice Golem Cannon Cart
Zap Ice Golem Cannon Cart
Goblin Curse Cannon Cart
Electro Giant Mother Witch Zap Minions Ice Golem Goblin Curse
Minions Ice Golem Cannon Cart
Goblin Curse Cannon Cart
Zap Minions Ice Golem Cannon Cart
Goblin Curse
Minions Cannon Cart
Zap Electro Giant
Cannon Cart Ice Golem Goblin Curse
Goblin Curse Cannon Cart Electro Giant
Electro Giant Zap Minions Ice Golem Cannon Cart
Minions Zap Ice Golem Goblin Curse Cannon Cart Electro Giant Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem
Zap Goblin Curse
Cannon Cart
Cannon Cart Ice Golem
Zap Goblin Curse
Electro Giant Mother Witch Zap Minions Ice Golem Goblin Curse
Zap Ice Golem Goblin Curse
Zap
Minions
Zap Cannon Cart
Zap Goblin Curse
Ice Golem Cannon Cart
Minions Cannon Cart
Zap Ice Golem Cannon Cart
Zap Cannon Cart
Cannon Cart
Minions
Zap
Zap Goblin Curse Electro Giant Mother Witch
Minions
Zap Cannon Cart
Zap Ice Golem Goblin Curse Electro Giant Mother Witch
Zap
Zap
Zap Goblin Curse
Zap Ice Golem Goblin Curse Electro Giant Mother Witch
Zap Minions Electro Giant
Zap
Zap
Goblin Curse
Zap Minions Cannon Cart
Zap Goblin Curse
Cannon Cart
Zap Ice Golem
Zap Electro Giant
Cannon Cart
Zap Electro Giant Minions
Zap
Zap Cannon Cart Electro Giant

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