My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Golem Ice Wizard Fisherman Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill Fisherman
Giant Snowball
Goblin Drill Fisherman
Zap
Firecracker Mortar Goblin Drill Fisherman
Barbarian Barrel
Firecracker Mortar Goblin Drill Ice Wizard
The Log
Firecracker Goblin Drill Fisherman
Earthquake
Firecracker Mortar Goblin Drill
Arrows
Firecracker Goblin Drill
Royal Delivery
Firecracker Goblin Drill Ice Wizard Fisherman
Fireball
Firecracker Mortar Goblin Drill Ice Wizard Fisherman
Poison
Firecracker Mortar Goblin Drill Ice Wizard Fisherman
Lightning
Mortar Ice Golem Ice Wizard Fisherman Goblinstein
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Ice Golem Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mortar Ice Golem Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Goblin Drill Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Arrows Firecracker Ice Wizard Fisherman Mortar Goblin Drill Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Arrows Firecracker Ice Wizard

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mortar Goblin Drill
Firecracker
Mortar Ice Golem Goblin Drill Fisherman
Mortar
Arrows Firecracker Ice Golem
Ice Golem
Firecracker Mortar Goblin Drill
Goblin Drill
Arrows Firecracker Ice Golem
Ice Wizard
Fisherman
Fisherman
Firecracker Ice Wizard
Goblinstein

Defense Synergies 1 12

Arrows
Mortar Ice Golem Ice Wizard
Firecracker
Ice Golem Mortar Ice Wizard Fisherman
Mortar
Arrows Firecracker Ice Golem Ice Wizard
Ice Golem
Firecracker Arrows Mortar Ice Wizard Fisherman
Goblin Drill
Ice Wizard
Ice Wizard
Arrows Firecracker Mortar Ice Golem Goblin Drill Fisherman
Fisherman
Firecracker Ice Golem Ice Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar Ice Golem
Firecracker Mortar Goblin Drill Ice Wizard Fisherman
Mortar Fisherman Goblin Drill Ice Wizard
Firecracker Mortar Goblin Drill Ice Wizard Fisherman
Arrows Firecracker
Arrows Firecracker Ice Wizard
Arrows Firecracker Mortar Ice Wizard
Arrows Ice Golem
Mortar Goblin Drill Ice Wizard Fisherman
Firecracker Ice Golem Ice Wizard Fisherman
Ice Wizard Arrows Firecracker Ice Golem Goblin Drill Fisherman
Arrows Firecracker Ice Wizard
Mortar Goblin Drill Ice Wizard
Arrows Firecracker Mortar Goblin Drill
Mortar Goblin Drill
Mortar Goblin Drill Fisherman Goblinstein
Arrows Firecracker Mortar Goblin Drill Fisherman
Arrows Mortar Firecracker Goblin Drill Ice Wizard Fisherman
Arrows Mortar Goblin Drill Firecracker Ice Golem Ice Wizard Fisherman
Mortar Goblin Drill Fisherman
Arrows Firecracker Fisherman
Mortar Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Fisherman
Arrows Firecracker Mortar Ice Golem Fisherman
Ice Golem Fisherman
Ice Golem Fisherman
Goblin Drill Fisherman
Arrows Firecracker Goblinstein Ice Golem Ice Wizard
Ice Golem Ice Wizard
Fisherman
Goblinstein Firecracker Mortar Ice Golem
Goblin Drill
Arrows
Ice Golem
Firecracker
Firecracker Mortar Ice Golem Goblin Drill Fisherman Goblinstein
Arrows Firecracker Ice Golem Ice Wizard
Arrows Mortar Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Mortar Ice Golem Goblin Drill
Arrows Firecracker Mortar Ice Wizard Fisherman
Arrows Goblin Drill
Arrows Firecracker Ice Golem
Arrows Firecracker Mortar Goblinstein
Arrows Firecracker Goblinstein Ice Golem Ice Wizard
Arrows Firecracker Mortar
Arrows Firecracker Ice Golem Ice Wizard
Arrows Firecracker Mortar Fisherman
Fisherman
Firecracker Arrows Mortar Fisherman
Arrows Firecracker
Firecracker Mortar Ice Golem Fisherman
Arrows Firecracker Mortar Fisherman
Arrows Firecracker Mortar Ice Golem Fisherman
Arrows Firecracker Mortar Goblin Drill
Arrows Firecracker Mortar
Arrows Mortar
Fisherman
Arrows Firecracker Mortar Fisherman
Arrows Firecracker Mortar
Arrows
Fisherman
Arrows Mortar Goblin Drill
Arrows Firecracker Ice Golem Mortar Ice Wizard Goblinstein
Fisherman
Arrows Firecracker Mortar Ice Wizard Fisherman
Arrows Mortar Fisherman
Arrows Firecracker Mortar Fisherman
Arrows Firecracker Ice Golem Ice Wizard
Firecracker Goblinstein
Arrows Mortar
Arrows Firecracker
Arrows Firecracker
Goblinstein
Arrows Firecracker Ice Wizard
Arrows
Firecracker
Arrows Firecracker Mortar Ice Golem
Arrows
Firecracker
Firecracker
Firecracker
Firecracker Mortar
Firecracker Mortar
Fisherman

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