My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Demolisher Electro Dragon Goblin Giant P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Goblin Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Demolisher
Giant Snowball
Goblin Gang Electro Dragon
Zap
Goblin Gang Goblin Giant
Barbarian Barrel
Goblin Gang
The Log
Goblin Gang Goblin Demolisher
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Goblin Demolisher Electro Dragon P.E.K.K.A
Fireball
Goblin Gang Electro Dragon
Poison
Goblin Gang Electro Dragon
Lightning
Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Demolisher Electro Dragon The Log Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Demolisher P.E.K.K.A Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Goblin Demolisher Electro Dragon Goblin Machine Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Goblin Gang Goblin Demolisher

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Goblin Giant
Goblin Gang
Goblin Giant P.E.K.K.A
Goblin Demolisher
Electro Dragon
Goblin Giant P.E.K.K.A
Goblin Giant
Arrows Goblin Gang Electro Dragon The Log
P.E.K.K.A
Arrows Goblin Gang Electro Dragon The Log
The Log
Goblin Giant P.E.K.K.A
Goblin Machine

Defense Synergies 1 5

Arrows
P.E.K.K.A
Goblin Gang
P.E.K.K.A The Log
Goblin Demolisher
Electro Dragon
The Log
Goblin Giant
The Log
P.E.K.K.A
The Log Arrows Goblin Gang
The Log
P.E.K.K.A Goblin Gang Electro Dragon Goblin Giant
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon Goblin Giant The Log
P.E.K.K.A Goblin Gang Electro Dragon The Log
Goblin Gang P.E.K.K.A Electro Dragon
P.E.K.K.A Goblin Gang Electro Dragon
Arrows P.E.K.K.A The Log
Arrows Goblin Gang The Log Electro Dragon
Arrows Goblin Gang Electro Dragon
Arrows Electro Dragon Goblin Giant P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
Goblin Gang
Goblin Gang Arrows Electro Dragon Goblin Giant The Log
Arrows Goblin Gang Electro Dragon
P.E.K.K.A Goblin Gang Electro Dragon The Log
Arrows Goblin Gang Electro Dragon P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
Goblin Gang P.E.K.K.A The Log
Arrows Goblin Gang Electro Dragon P.E.K.K.A
Arrows Goblin Gang Electro Dragon The Log
Arrows The Log Electro Dragon
P.E.K.K.A
Goblin Gang Arrows Electro Dragon Goblin Giant P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A
Arrows Goblin Gang Electro Dragon The Log
Goblin Gang P.E.K.K.A Electro Dragon Goblin Giant The Log
Goblin Gang P.E.K.K.A Goblin Giant The Log
P.E.K.K.A Goblin Gang Goblin Giant
Arrows Goblin Gang Electro Dragon Goblin Giant
Goblin Gang P.E.K.K.A Goblin Giant
P.E.K.K.A Goblin Giant
Electro Dragon P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Goblin Giant
P.E.K.K.A Electro Dragon
P.E.K.K.A Arrows Goblin Giant The Log
P.E.K.K.A Goblin Gang Goblin Giant
Electro Dragon
Goblin Gang Electro Dragon Goblin Giant P.E.K.K.A The Log
Arrows Electro Dragon P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon The Log
Arrows Electro Dragon The Log
Arrows Electro Dragon Goblin Giant The Log
Arrows The Log
Arrows The Log
Arrows Electro Dragon Goblin Giant
Arrows The Log
Arrows The Log Electro Dragon
Arrows The Log Electro Dragon
Goblin Gang Electro Dragon
Arrows Electro Dragon The Log
Arrows Electro Dragon
The Log
Arrows Electro Dragon
Arrows The Log
Arrows Electro Dragon The Log
Arrows Electro Dragon The Log
Arrows
Arrows Electro Dragon The Log
Arrows Electro Dragon The Log
The Log
Arrows
The Log
Arrows Electro Dragon The Log
Arrows The Log Electro Dragon
Arrows The Log Electro Dragon
Arrows Electro Dragon The Log
Arrows The Log
Arrows Electro Dragon
Electro Dragon
Arrows Electro Dragon The Log
Arrows Electro Dragon
P.E.K.K.A
Arrows The Log
Goblin Gang Electro Dragon
Arrows Electro Dragon
Arrows The Log
Goblin Gang Electro Dragon
Arrows The Log Electro Dragon
Arrows
Electro Dragon P.E.K.K.A
Electro Dragon Goblin Gang The Log
Electro Dragon
Electro Dragon Goblin Giant The Log

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