My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

4 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Cannon Cart P.E.K.K.A Royal Ghost Bandit Mother Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Cannon Cart Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Cannon Cart P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Cannon Cart Bandit
Giant Snowball
Battle Ram
Zap
Battle Ram Cannon Cart Bandit
Barbarian Barrel
Battle Ram Cannon Cart Royal Ghost Bandit
The Log
Battle Ram Cannon Cart Bandit
Earthquake
Arrows
Royal Delivery
Battle Ram Cannon Cart P.E.K.K.A Royal Ghost Bandit Mother Witch
Fireball
Battle Ram Cannon Cart Bandit Mother Witch
Poison
Mother Witch
Lightning
Battle Ram Cannon Cart Bandit Mother Witch Goblinstein
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A Royal Ghost Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Void Royal Ghost Bandit Battle Ram Mother Witch Cannon Cart Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Void Royal Ghost Bandit Battle Ram

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Ram
Bandit P.E.K.K.A Royal Ghost Mother Witch
Void
Cannon Cart
Royal Ghost Bandit Mother Witch
P.E.K.K.A
Battle Ram Mother Witch
Royal Ghost
Battle Ram Cannon Cart Bandit Mother Witch
Bandit
Battle Ram Cannon Cart Royal Ghost
Mother Witch
Battle Ram Cannon Cart P.E.K.K.A Royal Ghost
Goblinstein

Defense Synergies 0 3

Battle Ram
Void
Cannon Cart
Royal Ghost Bandit
P.E.K.K.A
Royal Ghost
Cannon Cart Mother Witch
Bandit
Cannon Cart
Mother Witch
Royal Ghost
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Void
P.E.K.K.A Cannon Cart Bandit
P.E.K.K.A Void Cannon Cart Bandit
P.E.K.K.A Cannon Cart Bandit
P.E.K.K.A
Cannon Cart Royal Ghost Bandit Mother Witch
Void
Void Cannon Cart P.E.K.K.A Bandit
P.E.K.K.A
Cannon Cart Royal Ghost Bandit
Mother Witch Cannon Cart Royal Ghost Bandit
P.E.K.K.A Cannon Cart Bandit
Cannon Cart P.E.K.K.A Royal Ghost
P.E.K.K.A Cannon Cart Bandit
P.E.K.K.A Bandit
Cannon Cart P.E.K.K.A
Cannon Cart Royal Ghost Bandit
Cannon Cart Royal Ghost Bandit Mother Witch
P.E.K.K.A Cannon Cart
Royal Ghost Cannon Cart P.E.K.K.A Bandit Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void Cannon Cart P.E.K.K.A Royal Ghost Bandit
Void Bandit Cannon Cart Royal Ghost
P.E.K.K.A Bandit Cannon Cart
P.E.K.K.A Cannon Cart Bandit
P.E.K.K.A Cannon Cart Bandit
Mother Witch
P.E.K.K.A Void Cannon Cart Bandit
P.E.K.K.A Cannon Cart
Void P.E.K.K.A Cannon Cart Bandit
P.E.K.K.A
P.E.K.K.A Cannon Cart
P.E.K.K.A Void
Cannon Cart P.E.K.K.A Bandit
Cannon Cart
Cannon Cart P.E.K.K.A
Cannon Cart P.E.K.K.A Royal Ghost Mother Witch
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Royal Ghost Bandit
Void Royal Ghost Bandit
Void Cannon Cart Bandit
Cannon Cart Void
Mother Witch
Void Bandit
Void
Void Cannon Cart Bandit
Void
Void Cannon Cart Bandit
Void Cannon Cart Bandit
Cannon Cart
Cannon Cart Bandit
Cannon Cart Bandit
Void Bandit
Void Mother Witch
Void
Void
Void
Void Cannon Cart
Mother Witch
Void Royal Ghost Bandit
Void Bandit
Void Bandit
Void Mother Witch
Void
Void
Void Bandit
Void
P.E.K.K.A
Void Cannon Cart Bandit
Void Cannon Cart
Void
Cannon Cart P.E.K.K.A
Void
Void Cannon Cart Royal Ghost Bandit
Cannon Cart P.E.K.K.A
Void
Void

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: