My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Bad
Versatility
Mediocre
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Goblin Gang Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Elite Barbarians Goblin Barrel
Giant Snowball
Goblins Spear Goblins Goblin Gang Goblin Barrel
Zap
Goblins Spear Goblins Goblin Gang Goblin Barrel
Barbarian Barrel
Goblins Spear Goblins Goblin Gang Elite Barbarians Goblin Barrel
The Log
Goblins Spear Goblins Goblin Gang Elite Barbarians Goblin Barrel
Earthquake
Spear Goblins Goblin Gang Goblin Barrel
Arrows
Goblins Spear Goblins Goblin Gang Goblin Barrel
Royal Delivery
Goblins Spear Goblins Goblin Gang Elite Barbarians Goblin Barrel Mother Witch
Fireball
Goblin Gang Elite Barbarians Goblin Barrel Mother Witch
Poison
Spear Goblins Goblin Gang Mother Witch
Lightning
Elite Barbarians Mother Witch
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins The Log Goblin Gang Earthquake Goblin Barrel Mother Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins The Log Goblin Gang

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Spear Goblins
Goblin Barrel Goblin Gang Elite Barbarians Earthquake
Goblin Gang
Goblin Barrel Spear Goblins
Elite Barbarians
Spear Goblins The Log
Earthquake
Spear Goblins The Log Mother Witch
Goblin Barrel
Spear Goblins Goblin Gang
The Log
Elite Barbarians Earthquake
Mother Witch
Earthquake

Defense Synergies 1 8

Goblins
The Log
Spear Goblins
Goblin Gang Earthquake The Log
Goblin Gang
Spear Goblins The Log
Elite Barbarians
Mother Witch The Log
Earthquake
Spear Goblins The Log
Goblin Barrel
The Log
Goblins Spear Goblins Goblin Gang Elite Barbarians Earthquake Mother Witch
Mother Witch
Elite Barbarians The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins The Log
Elite Barbarians Goblins Goblin Gang The Log
Goblin Gang Goblins Elite Barbarians
Elite Barbarians Goblins Goblin Gang
Elite Barbarians Earthquake The Log
Goblin Gang The Log Goblins Spear Goblins Earthquake Mother Witch
Spear Goblins Goblin Gang
Earthquake The Log
Goblins Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Goblins Spear Goblins
Goblins Goblin Gang Mother Witch Spear Goblins Earthquake The Log
Spear Goblins Goblin Gang
Goblin Gang Elite Barbarians Earthquake The Log
Goblins Goblin Gang Earthquake The Log
Elite Barbarians Goblin Gang
Goblin Gang Elite Barbarians The Log
Goblins Goblin Gang Elite Barbarians
Goblins Spear Goblins Goblin Gang Elite Barbarians The Log
Earthquake The Log Spear Goblins Mother Witch
Elite Barbarians
Goblin Gang Goblins Spear Goblins Elite Barbarians Earthquake The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Spear Goblins Elite Barbarians
Goblin Gang Elite Barbarians The Log
Goblin Gang Goblins Spear Goblins Elite Barbarians The Log
Goblin Gang Elite Barbarians The Log
Goblin Gang Elite Barbarians
Mother Witch Goblin Gang
Goblin Gang Goblins Spear Goblins Elite Barbarians
Elite Barbarians
Goblins Spear Goblins Elite Barbarians The Log
Goblin Gang
Elite Barbarians
Elite Barbarians The Log
Elite Barbarians Goblin Gang
Goblin Gang Elite Barbarians Goblins Spear Goblins The Log
Elite Barbarians Earthquake The Log Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake The Log
The Log
Earthquake The Log
Earthquake The Log
Earthquake The Log
Mother Witch Spear Goblins
Earthquake The Log
Earthquake The Log
The Log
Goblins Goblin Gang Elite Barbarians
Earthquake The Log
Earthquake Elite Barbarians The Log
Earthquake
Earthquake Elite Barbarians The Log
Earthquake Spear Goblins The Log
Earthquake The Log
Earthquake
Earthquake The Log
Earthquake The Log Mother Witch
Earthquake The Log
The Log
Earthquake The Log
Earthquake The Log Mother Witch
The Log Earthquake
The Log
The Log
Elite Barbarians Mother Witch
Elite Barbarians
Earthquake The Log
Earthquake The Log
Earthquake Spear Goblins Goblin Gang
The Log
Goblin Gang
The Log Earthquake
Elite Barbarians
Goblin Gang Elite Barbarians The Log
The Log

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