My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Dart Goblin Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Dart Goblin
Zap
Goblin Gang Dart Goblin
Barbarian Barrel
Knight Goblin Gang Dart Goblin Wizard
The Log
Goblin Gang Dart Goblin
Earthquake
Goblin Gang
Arrows
Goblin Gang Dart Goblin
Royal Delivery
Knight Goblin Gang Dart Goblin Wizard
Fireball
Goblin Gang Dart Goblin Wizard
Poison
Goblin Gang Dart Goblin Wizard
Lightning
Knight Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Goblin Gang Dart Goblin Fireball Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Goblin Gang

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Knight Dart Goblin Golem The Log
Knight
Goblin Gang Dart Goblin Zap Fireball Wizard The Log
Goblin Gang
Knight Dart Goblin Golem
Dart Goblin
Knight Zap Goblin Gang Golem The Log
Fireball
Zap Golem Knight The Log
Wizard
Knight Golem
Golem
Fireball Zap Goblin Gang Dart Goblin Wizard The Log
The Log
Zap Knight Dart Goblin Fireball Golem

Defense Synergies 4 11

Zap
Fireball Knight Goblin Gang Dart Goblin The Log
Knight
Goblin Gang Dart Goblin Zap Fireball Wizard The Log
Goblin Gang
Knight Zap Dart Goblin The Log
Dart Goblin
Knight Zap Goblin Gang The Log
Fireball
Zap The Log Knight
Wizard
Knight The Log
Golem
The Log
Fireball Zap Knight Goblin Gang Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Dart Goblin Fireball Wizard The Log
Zap Knight Goblin Gang Dart Goblin The Log
Goblin Gang Knight Dart Goblin
Knight Goblin Gang Dart Goblin
Fireball The Log
Goblin Gang Fireball The Log Zap Dart Goblin
Dart Goblin Zap Goblin Gang Fireball Wizard
Zap Dart Goblin Fireball The Log
Goblin Gang
Knight Goblin Gang Dart Goblin
Goblin Gang Dart Goblin Zap Knight Fireball Wizard The Log
Zap Goblin Gang Dart Goblin Fireball Wizard
Zap Knight Goblin Gang Fireball Wizard The Log
Fireball Wizard Zap Goblin Gang Dart Goblin The Log
Knight Goblin Gang
Zap Goblin Gang Fireball The Log
Wizard Knight Goblin Gang Fireball
Fireball Zap Knight Goblin Gang Dart Goblin Wizard The Log
Zap Wizard The Log Knight Dart Goblin Fireball
Dart Goblin
Goblin Gang Wizard Knight Dart Goblin Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Fireball
Fireball Zap Knight Goblin Gang Wizard The Log
Goblin Gang Zap Knight The Log
Goblin Gang Zap Knight Fireball The Log
Knight Goblin Gang
Fireball Wizard Zap Goblin Gang Dart Goblin
Goblin Gang Knight Dart Goblin Fireball
Knight
Zap Knight Fireball The Log
Goblin Gang Dart Goblin
Knight Dart Goblin
Zap Fireball The Log
Knight Goblin Gang Fireball Wizard
Wizard Dart Goblin Fireball
Goblin Gang Zap Knight Dart Goblin Fireball The Log
Zap Dart Goblin Fireball Wizard The Log
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Dart Goblin The Log
Fireball Zap Dart Goblin The Log
Dart Goblin Fireball The Log
Knight Dart Goblin Fireball The Log
Fireball Wizard Zap The Log
Fireball Wizard Zap Dart Goblin
Dart Goblin Wizard The Log
Fireball The Log Zap Dart Goblin Wizard
Fireball The Log Zap Dart Goblin Wizard
Goblin Gang Fireball
Zap Knight Dart Goblin Fireball Wizard The Log
Fireball Zap Dart Goblin Wizard
Knight Dart Goblin Fireball The Log
Dart Goblin Fireball
Zap Dart Goblin Fireball The Log
Zap Dart Goblin Fireball Wizard The Log
Dart Goblin Fireball Wizard The Log
Fireball
Zap Dart Goblin Fireball Wizard The Log
Zap Dart Goblin Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Zap Fireball The Log
Zap The Log Fireball Wizard
Fireball The Log Zap Dart Goblin Wizard
Fireball Zap Wizard The Log
Fireball Zap Dart Goblin The Log
Zap Dart Goblin Fireball Wizard
Zap Dart Goblin Fireball Wizard
Fireball
Zap Dart Goblin Fireball Wizard The Log
Zap Fireball
Fireball Wizard The Log
Zap Goblin Gang Dart Goblin Fireball
Fireball Zap Dart Goblin Wizard
The Log Fireball
Fireball Knight Goblin Gang Dart Goblin Wizard
The Log Zap Dart Goblin Fireball Wizard
Zap Fireball
Dart Goblin
Zap Goblin Gang Dart Goblin Fireball The Log
Zap Dart Goblin Fireball
Zap Dart Goblin Fireball The Log
Fireball Dart Goblin Wizard

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