My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Giant Electro Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Barbarians Goblin Giant Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Barbarians Guards
Zap
Guards Goblin Giant
Barbarian Barrel
Electro Spirit Barbarians Bomb Tower Guards Ice Wizard
The Log
Electro Spirit Barbarians Guards
Earthquake
Barbarians Bomb Tower Guards
Arrows
Electro Spirit Guards
Royal Delivery
Electro Spirit Barbarians Guards Ice Wizard
Fireball
Barbarians Bomb Tower Ice Wizard
Poison
Barbarians Bomb Tower Guards Ice Wizard
Lightning
Bomb Tower Ice Wizard
Rocket
Barbarians Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Giant Snowball Electro Giant Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Giant Snowball Bomb Tower Electro Giant Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Guards Electro Giant Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Giant Snowball Guards Ice Wizard Bomb Tower Barbarians Goblin Giant Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Giant Snowball Guards Ice Wizard

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Snowball Goblin Giant Electro Giant
Giant Snowball
Electro Spirit Barbarians Goblin Giant
Barbarians
Giant Snowball
Bomb Tower
Guards
Goblin Giant
Electro Spirit Giant Snowball Ice Wizard
Electro Giant
Electro Spirit
Ice Wizard
Goblin Giant

Defense Synergies 0 9

Electro Spirit
Giant Snowball
Giant Snowball
Electro Spirit Barbarians Bomb Tower Guards Goblin Giant Ice Wizard
Barbarians
Giant Snowball
Bomb Tower
Giant Snowball Ice Wizard
Guards
Giant Snowball Ice Wizard
Goblin Giant
Giant Snowball
Electro Giant
Ice Wizard
Ice Wizard
Giant Snowball Bomb Tower Guards Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Giant
Barbarians Bomb Tower Ice Wizard
Barbarians Bomb Tower Giant Snowball Ice Wizard
Barbarians Bomb Tower Guards Ice Wizard
Barbarians Bomb Tower
Electro Spirit Giant Snowball Bomb Tower Guards Ice Wizard
Giant Snowball Electro Spirit Bomb Tower Ice Wizard
Electro Spirit Barbarians Bomb Tower Goblin Giant Electro Giant
Barbarians Bomb Tower Ice Wizard
Guards Giant Snowball Barbarians Ice Wizard
Barbarians Guards Ice Wizard Electro Spirit Giant Snowball Bomb Tower Goblin Giant Electro Giant
Giant Snowball Ice Wizard
Barbarians Bomb Tower Giant Snowball Guards Ice Wizard
Bomb Tower Electro Spirit Giant Snowball Barbarians Guards
Barbarians Bomb Tower
Barbarians Bomb Tower Giant Snowball Electro Giant
Barbarians Bomb Tower
Bomb Tower Electro Spirit Giant Snowball Barbarians Guards Ice Wizard
Giant Snowball Bomb Tower Electro Spirit Barbarians Guards Ice Wizard
Barbarians Bomb Tower
Electro Spirit Giant Snowball Barbarians Bomb Tower Guards Goblin Giant Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Giant Snowball Electro Giant
Giant Snowball Bomb Tower
Barbarians Guards Bomb Tower Goblin Giant
Guards Barbarians Goblin Giant
Barbarians Guards Goblin Giant
Electro Giant Electro Spirit Giant Snowball Bomb Tower Goblin Giant Ice Wizard
Guards Barbarians Bomb Tower Goblin Giant Ice Wizard
Barbarians Bomb Tower Goblin Giant
Electro Spirit Giant Snowball Barbarians Bomb Tower
Barbarians Guards Goblin Giant
Barbarians Bomb Tower Guards
Giant Snowball Barbarians Guards Goblin Giant Electro Giant
Barbarians Bomb Tower Guards Goblin Giant
Barbarians Bomb Tower Electro Giant
Barbarians Guards Electro Giant Electro Spirit Bomb Tower Goblin Giant
Electro Spirit Giant Snowball Barbarians Bomb Tower Electro Giant Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Giant Snowball Ice Wizard
Goblin Giant
Barbarians Guards
Giant Snowball
Electro Giant Electro Spirit Giant Snowball Goblin Giant Ice Wizard
Giant Snowball Ice Wizard
Giant Snowball
Giant Snowball Guards
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Electro Giant
Giant Snowball
Giant Snowball Barbarians
Giant Snowball Electro Giant Electro Spirit Ice Wizard
Giant Snowball Ice Wizard
Giant Snowball
Giant Snowball Electro Giant Ice Wizard
Electro Spirit Giant Snowball Guards Electro Giant
Giant Snowball
Giant Snowball
Electro Spirit Giant Snowball
Giant Snowball
Electro Spirit Barbarians Guards
Giant Snowball Ice Wizard
Giant Snowball
Giant Snowball Electro Giant
Electro Giant Electro Spirit Giant Snowball Guards
Giant Snowball
Giant Snowball Goblin Giant Electro Giant

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: