My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Balloon Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon Giant Skeleton
Giant Snowball
Guards Witch Balloon
Zap
Guards Witch Balloon
Barbarian Barrel
Valkyrie Guards Witch Giant Skeleton Magic Archer
The Log
Guards Witch Giant Skeleton
Earthquake
Guards Witch
Arrows
Guards Witch
Royal Delivery
Valkyrie Guards Witch Balloon Giant Skeleton Magic Archer
Fireball
Witch Balloon Magic Archer
Poison
Guards Witch Balloon Magic Archer
Lightning
Valkyrie Witch Balloon Magic Archer
Rocket
Valkyrie Witch Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Rocket Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Valkyrie Rocket Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Guards Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Guards Valkyrie Magic Archer Witch Balloon Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Giant Snowball Guards Valkyrie Magic Archer

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Balloon Valkyrie Witch Giant Skeleton Magic Archer
Valkyrie
Balloon Giant Snowball Witch Giant Skeleton Magic Archer
Rocket
Guards
Witch
Giant Snowball Valkyrie Giant Skeleton
Balloon
Giant Snowball Valkyrie Giant Skeleton Magic Archer
Giant Skeleton
Giant Snowball Valkyrie Witch Balloon Magic Archer
Magic Archer
Giant Snowball Valkyrie Balloon Giant Skeleton

Defense Synergies 0 12

Giant Snowball
Valkyrie Guards Witch Giant Skeleton Magic Archer
Valkyrie
Giant Snowball Witch Magic Archer
Rocket
Guards
Giant Snowball Witch Giant Skeleton Magic Archer
Witch
Giant Snowball Valkyrie Guards Giant Skeleton
Balloon
Giant Skeleton
Giant Snowball Guards Witch Magic Archer
Magic Archer
Giant Snowball Valkyrie Guards Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Magic Archer
Valkyrie Witch
Rocket Witch Giant Snowball Valkyrie Giant Skeleton
Witch Valkyrie Guards
Valkyrie Rocket Giant Skeleton
Giant Snowball Valkyrie Guards Magic Archer
Giant Snowball Rocket Witch Magic Archer
Rocket Valkyrie Giant Skeleton Magic Archer
Witch
Guards Giant Snowball Valkyrie Giant Skeleton
Valkyrie Guards Witch Giant Snowball Giant Skeleton Magic Archer
Giant Snowball Witch Magic Archer
Giant Snowball Valkyrie Rocket Guards Witch Giant Skeleton
Valkyrie Rocket Giant Snowball Guards Witch Magic Archer
Rocket Giant Snowball
Valkyrie Witch
Giant Snowball Valkyrie Guards Witch Magic Archer
Giant Snowball Valkyrie Witch Guards Giant Skeleton Magic Archer
Valkyrie Giant Snowball Guards Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Giant Snowball Witch Giant Skeleton
Giant Snowball Valkyrie Rocket Magic Archer
Guards Giant Skeleton Valkyrie Rocket Witch
Valkyrie Rocket Guards Giant Skeleton
Giant Skeleton Valkyrie Guards Witch
Rocket Giant Snowball Witch Magic Archer
Rocket Guards Valkyrie Witch Giant Skeleton
Giant Skeleton Valkyrie
Rocket Giant Skeleton Giant Snowball Valkyrie Witch Magic Archer
Witch Guards
Valkyrie Guards Witch Giant Skeleton
Rocket Giant Snowball Valkyrie Guards Giant Skeleton
Rocket Giant Skeleton Valkyrie Guards Witch
Valkyrie Witch Magic Archer
Guards Witch Valkyrie Rocket Giant Skeleton Magic Archer
Valkyrie Giant Snowball Witch Giant Skeleton Magic Archer
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Rocket Guards Giant Skeleton
Giant Snowball Magic Archer
Rocket Giant Skeleton Magic Archer
Valkyrie Rocket Guards Giant Skeleton
Rocket Giant Snowball Valkyrie Magic Archer
Giant Snowball Rocket Witch Magic Archer
Witch Magic Archer
Giant Snowball Magic Archer
Giant Snowball
Rocket Giant Snowball Guards
Rocket Valkyrie Magic Archer
Giant Snowball Rocket Magic Archer
Rocket Giant Snowball Magic Archer
Rocket Magic Archer
Giant Snowball Magic Archer
Rocket Giant Snowball Witch Magic Archer
Magic Archer Rocket
Giant Snowball Rocket
Rocket
Rocket Giant Snowball Magic Archer
Rocket Giant Snowball Valkyrie Witch Magic Archer
Rocket Giant Skeleton Magic Archer
Rocket Giant Snowball
Rocket
Rocket Giant Snowball
Giant Snowball Valkyrie Witch Magic Archer
Witch
Giant Snowball Witch Magic Archer
Giant Snowball Witch Magic Archer
Rocket Magic Archer
Giant Snowball Witch Magic Archer
Rocket Giant Snowball Guards Witch
Giant Snowball
Giant Snowball Rocket Magic Archer
Rocket Giant Snowball Magic Archer
Giant Skeleton
Rocket Giant Snowball Magic Archer
Rocket Guards Witch Magic Archer
Rocket Giant Snowball Witch Magic Archer
Valkyrie Rocket Magic Archer
Giant Snowball Magic Archer
Rocket Giant Snowball Giant Skeleton
Giant Snowball Rocket Guards Witch Giant Skeleton Magic Archer
Giant Snowball Rocket Witch Magic Archer
Giant Snowball Rocket Witch Giant Skeleton Magic Archer
Rocket

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