My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Musketeer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Musketeer Bandit Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Bandit Night Witch
Giant Snowball
Bats Mega Minion Musketeer Hog Rider Night Witch
Zap
Bats Bandit Night Witch
Barbarian Barrel
Musketeer Bandit Night Witch
The Log
Musketeer Hog Rider Bandit
Earthquake
Hog Rider
Arrows
Bats Night Witch
Royal Delivery
Bats Mega Minion Musketeer Hog Rider Bandit Night Witch
Fireball
Mega Minion Musketeer Hog Rider Bandit Night Witch
Poison
Bats Mega Minion Musketeer Night Witch
Lightning
Mega Minion Musketeer Bandit Night Witch
Rocket
Musketeer Hog Rider Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Mega Minion Bandit Fireball Musketeer Hog Rider Night Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Mega Minion Bandit

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Minion Bandit
Mega Minion
Bats Fireball
Fireball
Hog Rider Mega Minion The Log
Musketeer
Hog Rider The Log Bandit
Hog Rider
Bats Fireball Musketeer The Log Bandit
The Log
Hog Rider Fireball Musketeer Bandit
Bandit
Bats Musketeer Hog Rider The Log
Night Witch

Defense Synergies 2 12

Bats
Musketeer The Log Bandit
Mega Minion
Musketeer The Log Bandit Night Witch
Fireball
The Log Musketeer Bandit
Musketeer
The Log Bats Mega Minion Fireball Bandit
Hog Rider
The Log
Fireball Musketeer Bats Mega Minion Bandit Night Witch
Bandit
Bats Mega Minion Fireball Musketeer The Log
Night Witch
Mega Minion The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Musketeer The Log
Bats Mega Minion Musketeer The Log Bandit Night Witch
Bats Mega Minion Musketeer Bandit Night Witch
Night Witch Bats Mega Minion Musketeer Bandit
Fireball The Log
Fireball The Log Bats Mega Minion Musketeer Bandit Night Witch
Bats Mega Minion Musketeer Fireball Night Witch
Fireball Musketeer The Log Bandit
Musketeer Night Witch
Musketeer Bandit Night Witch
Bats Mega Minion Fireball Musketeer The Log Bandit Night Witch
Mega Minion Musketeer Bats Fireball Night Witch
Night Witch Bats Fireball Musketeer The Log Bandit
Fireball Bats Mega Minion The Log Night Witch
Bandit
Fireball The Log Bandit
Bats Fireball Musketeer Night Witch
Fireball Bats Mega Minion Musketeer The Log Bandit Night Witch
The Log Bats Mega Minion Fireball Musketeer Bandit
Musketeer
Bats Fireball Musketeer The Log Bandit Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Bandit
Fireball Bandit Mega Minion Musketeer The Log
Bandit Bats Musketeer The Log
Bats Fireball Musketeer The Log Bandit Night Witch
Musketeer Bandit Night Witch
Fireball Bats Musketeer
Bats Mega Minion Fireball Musketeer Bandit Night Witch
Bats Mega Minion Fireball The Log Bandit
Mega Minion Musketeer
Bats Mega Minion Musketeer
Fireball The Log
Fireball Bandit Night Witch
Fireball Musketeer
Bats Mega Minion Fireball Musketeer The Log Night Witch
Bats Mega Minion Fireball Musketeer The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log Bandit
Fireball Musketeer The Log Bandit
Fireball The Log Bandit
Fireball Musketeer The Log
Fireball The Log
Fireball Bats Mega Minion Musketeer
Musketeer The Log
Fireball The Log
Fireball The Log Bandit
Bats Fireball Musketeer Night Witch
Fireball Musketeer The Log Bandit
Fireball Musketeer
Fireball Musketeer The Log Bandit
Fireball Musketeer Bandit
Fireball Musketeer The Log
Fireball Musketeer The Log Bandit
Fireball Musketeer The Log Bandit
Fireball
Bats Night Witch
Mega Minion Fireball Musketeer The Log Bandit
Fireball The Log
Fireball Musketeer The Log Night Witch
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball
Mega Minion
Fireball The Log Musketeer Bandit
Fireball Musketeer The Log Bandit
Fireball Musketeer The Log Bandit
Bats Fireball Musketeer Night Witch
Bats Mega Minion Fireball Musketeer
Mega Minion Fireball Night Witch
Fireball Musketeer The Log Bandit Night Witch
Fireball
Fireball The Log
Bats Fireball Musketeer Bandit Night Witch
Fireball Mega Minion Musketeer
The Log Fireball
Fireball Mega Minion Musketeer
The Log Fireball Musketeer
Fireball
Mega Minion Musketeer
Bats Fireball Musketeer The Log
Bats Fireball Musketeer
Fireball Musketeer The Log Bandit
Fireball

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