My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Ice Golem Mega Minion Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Ice Golem Mega Minion Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Ice Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins
Giant Snowball
Fire Spirit Spear Goblins Mega Minion
Zap
Fire Spirit Spear Goblins
Barbarian Barrel
Fire Spirit Spear Goblins Hunter
The Log
Fire Spirit Spear Goblins Hunter
Earthquake
Spear Goblins
Arrows
Fire Spirit Spear Goblins
Royal Delivery
Fire Spirit Spear Goblins Mega Minion Hunter
Fireball
Mega Minion Hunter
Poison
Spear Goblins Mega Minion Hunter
Lightning
Ice Golem Mega Minion Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Ice Golem Fireball Rocket Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Ice Golem Fireball Rocket Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Ice Golem Mega Minion Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Zap Ice Golem Mega Minion Fireball Hunter Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Spear Goblins Zap Ice Golem

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Ice Golem Mega Minion
Spear Goblins
Ice Golem Zap
Zap
Mega Minion Fireball Fire Spirit Spear Goblins Ice Golem Hunter
Ice Golem
Spear Goblins Mega Minion Fire Spirit Zap Hunter
Mega Minion
Zap Ice Golem Fire Spirit Fireball
Fireball
Zap Mega Minion
Rocket
Hunter
Zap Ice Golem

Defense Synergies 4 10

Fire Spirit
Spear Goblins Zap Ice Golem
Spear Goblins
Ice Golem Fire Spirit Zap Mega Minion
Zap
Mega Minion Fireball Fire Spirit Spear Goblins Ice Golem Hunter
Ice Golem
Spear Goblins Mega Minion Fire Spirit Zap Fireball Hunter
Mega Minion
Zap Ice Golem Spear Goblins Hunter
Fireball
Zap Ice Golem
Rocket
Hunter
Zap Ice Golem Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Zap Ice Golem Mega Minion Fireball
Hunter Zap Mega Minion
Rocket Hunter Fire Spirit Mega Minion
Hunter Mega Minion
Fireball Rocket
Fireball Fire Spirit Spear Goblins Zap Mega Minion Hunter
Mega Minion Rocket Hunter Fire Spirit Spear Goblins Zap Fireball
Rocket Zap Ice Golem Fireball
Hunter
Fire Spirit Spear Goblins Ice Golem Hunter
Spear Goblins Zap Ice Golem Mega Minion Fireball Hunter
Mega Minion Hunter Spear Goblins Zap Fireball
Hunter Fire Spirit Zap Fireball Rocket
Fire Spirit Fireball Rocket Zap Mega Minion Hunter
Hunter
Rocket Zap Fireball Hunter
Fireball Hunter
Fire Spirit Fireball Spear Goblins Zap Mega Minion Hunter
Zap Hunter Fire Spirit Spear Goblins Ice Golem Mega Minion Fireball
Hunter
Fire Spirit Spear Goblins Fireball Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Ice Golem Fireball
Fireball Zap Ice Golem Mega Minion Rocket Hunter
Spear Goblins Zap Ice Golem Rocket Hunter
Rocket Hunter Zap Ice Golem Fireball
Hunter
Fire Spirit Fireball Rocket Zap Ice Golem Hunter
Rocket Spear Goblins Ice Golem Mega Minion Fireball Hunter
Hunter
Zap Rocket Spear Goblins Ice Golem Mega Minion Fireball
Mega Minion
Mega Minion Hunter
Rocket Zap Fireball
Rocket Ice Golem Fireball Hunter
Fireball
Spear Goblins Zap Ice Golem Mega Minion Fireball Rocket Hunter
Zap Ice Golem Mega Minion Fireball Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Rocket
Fireball Zap
Rocket Fireball
Ice Golem Fireball Rocket
Fireball Rocket Fire Spirit Zap
Fireball Fire Spirit Spear Goblins Zap Ice Golem Mega Minion Rocket Hunter
Fire Spirit
Fireball Fire Spirit Zap Ice Golem Hunter
Fireball Zap
Rocket Fire Spirit Fireball
Rocket Zap Fireball
Fireball Fire Spirit Zap Rocket
Rocket Fire Spirit Ice Golem Fireball Hunter
Fireball Rocket
Zap Ice Golem Fireball
Rocket Spear Goblins Zap Fireball Hunter
Fireball Rocket
Fireball Rocket
Rocket
Rocket Fire Spirit Zap Mega Minion Fireball Hunter
Rocket Fire Spirit Zap Fireball
Rocket Fireball
Rocket Fireball
Rocket
Rocket Zap Fireball
Zap Ice Golem Fire Spirit Fireball Hunter
Mega Minion
Fireball Zap Hunter
Fireball Zap
Fireball Rocket Zap
Fire Spirit Zap Ice Golem Fireball Hunter
Zap Rocket Mega Minion Fireball
Mega Minion Fireball
Zap Fireball Rocket Hunter
Zap Rocket Fireball
Rocket Fireball
Zap Fire Spirit Spear Goblins Fireball Rocket
Fireball Rocket Fire Spirit Zap Mega Minion Hunter
Fireball
Fireball Mega Minion Rocket Hunter
Zap Ice Golem Fireball
Rocket Zap Fireball
Mega Minion
Zap Fireball Rocket
Zap Fireball Rocket
Zap Fireball Rocket

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